The Metroid series -- and its well-publicized
absence on the Nintendo 64 -- needs no introduction. Neither does
its equally well-publicized return on the GameCube at the hands of
Retro Studios, a new Nintendo second party consisting of former
employees of Valve, id, and Iguana.
With Metroid IV already claimed by Intelligent Systems for a Game Boy Advance title, Retro has picked up the story on the oppposite end of the timeline: the very beginning. Metroid Prime
will take place before Samus' journey to Zebes in the
original Metroid. Samus will still star in the game, but
whether or not we'll see any Metroids is not so certain. While
the game's E3 trailer displayed information on the various Metroid evolutions from
the Metroid II manual, it's more likely that this was simply
placeholder text than an actual peek at the game's storyline.
Zoomers? | |
However, the current Metroid timeline does leave
room for at least one more confrontation between Samus and the Metroids:
The original capture of the first -- and its subsequent theft by
Mother Brain's space pirates -- is territory largely uncovered. While
Samus isn't known to have become involved with the Metroids until her
later mission to Zebes, nothing would prevent Retro from writing into
the timeline at an early position. (Such a premise would also allow Retro
to include the more evolved Metroid forms, perhaps what the trailer text was
hinting at.) Of course, Retro may also go with a different
premise, perhaps dealing with Samus' early days as a bounty hunter on a
mission unrelated to the Metroids.
Metroid Prime's storyline has not been the subject of as nearly
as much debate as its perspective, however. The current plan
is for the game to play mostly in first-person, with a third-person
camera being used for special situations. That plan is by no means
fixed: at E3, Nintendo's Shigeru Miyamoto commented that the
first-person focus is not definite and could change during
the development process. At the very least, all signs point to a
continuation of the series' collect-and-explore game mechanics and not the
first-person shooter some fans feared the title would become.
| In more than bailey |
Nintendo's brief E3 trailer showed a bit of both first- and third-person
action. While the movie was not actual real-time footage, Nintendo claims
it was created with the same character models that will be
used in the game. The clip featured a high level of detail and the
classic look of Samus, though the colorful caverns that often characterize
the series were not yet evident.
As a new developer saddled with a high-profile license,
Retro is under a lot of pressure to live up to gamers' memories
of the original trilogy. While living up to years of built-up fan expectations may be
impossible, Nintendo has proven itself willing in the past to keep its
flagship titles in development until they're done right. Metroid fans
need only keep their fingers crossed that the same is true for Metroid
Prime.
Preview by Fritz Fraundorf, GIA.
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Metroid Prime |
Developer |
Retro Studios |
Publisher |
Nintendo |
Genre |
Adventure |
Medium |
Disc |
Platform |
Nintendo GameCube |
Release Date |
Unknown |
Unknown |
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News |
E3: More info revealed in Metroid Prime video |
Media |
Spaceworld: 3 in-game screenshots |
Artwork |
E3: Samus render |
Other |
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