While Nintendo may be known mostly for its beloved
franchises in America, the company's publishing efforts in Japan have
always been more robust, encompassing everything from hardcore strategy
RPGs to odd niche titles. One of the company's biggest trump cards
over the last few years has been Marigul, an independent management
company founded by Recruit and Nintendo to oversee smaller developers.
Working with a variety of tiny companies, Marigul was behind some
of the most unique titles in the N64 library, such as Doshin the Giant,
Custom Robo, and Hey You Pikachu! Animal Leader, perhaps the oddest
of Marigul's planned N64 titles, didn't make it to that system before
its eventual demise, but the game has been reworked into a visually
striking and quirky GameCube title due out soon in Japan.
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The most striking thing about Animal Leader (or
Doubutsu Bancho as it's known in Japan) is its graphical style. The
world, its inhabitants, and everything else in the game are made up
of simple combinations of blocks and square-shaped cards. From these
simple components, all the creatures of the game are constructed.
A blocky head with several card-shaped "flippers" forms a fish, while
a snake is made up from the same head connected to a long accordion
of squares. The environments are made up of these simple shapes in
larger form, and even the game's special effects, such as ripples
in water or the shockwave from strong attack, are constructed out
of squares. The spartan style may partially be a legacy of the game's
N64 roots, but the way in which Saru Brunei, the developer working
under Marigul, has exploited these simple elements is impressive.
Each member of the game's huge bestiary manages to look unique, despite
its simple construction, due the creative combinations and some distinctive
texture work.
The premise of Animal Leader is simple, as well.
Beginning life as a simple, pig-nosed, block tailed creature, players
must claw their way to the top of the food chain to become the "King
of 100 Animals." This is accomplished the old-fashioned way - by killing
and eating all that stand against you. While roaming Animal Leaders
levels, players will encounter a variety of other blocky beasts. Defeating
them in combat will eventually reduce them to their component parts,
which can be eaten to add to your own form. Devouring an animal with
a different texture set will also add its coloring to yours. Over
the course of the game, players can evolve their creature into over
100 different shapes, and each combination will produce an animal
with slightly different abilities.
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The ultimate goal of each level is to take out
the boss, which waits at the end. These creatures will present a much
larger challenge, but eating them will also grant your animal special
abilities or increased stats in the form of unique "cards" which can
be added to your form. Defeating the boss will also open up the breeding
grounds. Once there, players can mate their creature with a variety
of unique beasts to produce offspring with the characteristics of
both parents. Unfortunately, this process takes the life of your poor
animal, so players must move on to the next generation to continue
the game.
While it's unknown whether Animal Leader's fairly
simple eat-and-evolve mechanics can prop up an entire game, the title's
simple gameplay and unique aesthetics make it an easy choice for importers.
The game is due out in Japan on February 21; Nintendo currently has
no plans to release the game in the states, but with the GameCube's
third party lineup looking increasingly N64-like, the company may
yet choose to bring Animal Leader westward.
Preview by Zak McClendon, GIA
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Animal Leader |
Developer |
Nintendo |
Publisher |
Nintendo |
Genre |
Food chain sim |
Medium |
DVD-ROM Single (1) |
Platform |
Nintendo GameCube |
Release Date |
02.21.02 |
Unknown |
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News |
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Media |
88 screenshots |
Artwork |
6 designs |
Other |
Manual art |
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