As one of the first CD based console systems, the
Turbo Grafx 16 CD offered developers the chance to exploit the potential
of almost limitless storage capacity, often hundreds of times larger
than competing cartridge based formats. Despite such lofty potentials,
most simply didn't present gamers with something truly innovative,
as they tended to be mediocre games disguised with exorbitant cut
scenes and redbook audio. However, the trend would change in 1989
as Falcom released the remake of Ys I and II (prounounced 'ees').
Recieved with critical acclaim from both gaming and critic circles,
Ys Book I and II: Ancient Ys Vanished would become an instant success.
Unfortunately its Japanese success wouldn't be repeated as the TG
CD's $500 price tag precluded Ys from reaching mainstream recognition.
What separated Ys I&II from others in the pack was the way
it perflectly fused a never before seen confluence of FMV and voice
overs, a rich storyline and an enchantingly timeless redbook soundtrack.
At the core, the story was told by converging all the merits of
aesthetics, voice and audio, better than any competing game at the
time. It was presentation at its finest. Perhaps this is why, even
today, it is considered in may circles as one of the most influential
and paradigm shifting games.
Gorgeous cut scenes abound |
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Despite being over a decade old, the story of
Ys I/II still remains one of the most endearing of any game since,
raising the bar for all future titles in terms of presentation and
elegance. Set in a land of azure waters, the realm of Ys reached
the height of its civilization under the guidance of its two Goddesses
and six Priests. Unfortunately this serenity was shattered when
the mysterious Black Pearl appeared and entranced the Goddesses
and the Priests. Its alluring power promised an even greater prosperity.
They gave in, and used the power of the Black Pearl to create the
mineral Cleria. From nowhere, demons soon appeared and began to
ravage the land and its people. Suspecting the Cleria to be the
root of all evil, the Priests disposed of it by burying it deep
within the ground. To make doubly sure that they were free of the
evil, the Priests united their magic and lifted the land of Ys into
the skies, where it vanished from sight and eventually from memory.
Those who still talked about the realm of Ys merely thought of it
as myth. Seven hundred years of peace came and went, till tragedy
once again struck the land of Ys. The Cleria sealed centuries ago
became unearthed and triggered the return of the ancient evil. The
stage was set, as the legend of Ys was about to be retold.
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Adol looks to the future |
Aiding the game's strong presentation are some
of the most memorable characters to grace an RPG. Unlike the earlier
incarnations of Final Fantasy or Dragon Warrior, Ys I&II was
one of the first games to depart from the old standard of emotionless
or indifferent characters. The Ys series revolves around its charismatic
red-haired hero, Adol Christin, whose travels take him to the distant
land Ys. Soon he is thrust into the land's history and troubles.
In his arduous journey, he encounters characters who both aid and
hinder his quest; Feena, the confused, immaculate girl found in
the prison who soon finds an affinity for Adol; or Dark Fact, the
villainous, yet almost regal magician controlling the land beneath;
or Lilia, the recurring red-haired girl in the Ys series who has
a keen eye for Adol; or Dalles, the servant to the most enigmatic
of evils.
Ready to battle |
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Despite being constrained by the limitations of its day, Ys I&II's
aesthetics were none too shabby. Graphically it ran on an 8 bit
graphic engine cloaked in a 16 bit mantle. While most RPGs of the
time boasted dwarfish character sprites, Ys I&II embellished
major dialogue sequences with the versatility of abundant anime
cut scenes and voice acting. Reinforcing the game's presentation
are the voices that helped to produce not only a charming, intricate
storyline, but also showed that there were more interesting ways
to tell a story than uninterrupted text. With a list that reads
like a "Who's Who of Hollywood," the game's exceptional cast of
voice actors include: Alan Oppenheimer (Transformers The Movie),
Michael Bell (Legacy of Kain, Rugrats the Movie), Jim Cummings (Pokemon
TV), Thomas Church (Wings TV), and Debbi Derryberry (Toy Story 2,
Tenchi Muyo).
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The Books of Ys show their power |
Its gameplay is highly reminiscent to Legend
of Zelda. In typical adventure/RPG fashion, the view is usually
overhead. Attacks are administered by simply bumping into the enemy.
Unlike Zelda, there is no slash button, which seems to work against
the game as it oversimplifies the gameplay. Oddly enough, once in
the groove it's surprisingly fun to annihilate the wretched little
monsters. Ys I&II started the "variable experience" system,
setting a standard not only for the rest of the Ys series but many
modern RPGs as well. Under the system, experience points are distributed
based on your level; each time you gain a level the amount of experience
rewarded by any given monster is reduced, thus hindering the player
from becoming overly powerful in a given area.
Feena strikes a risque pose |
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Falcom's aural prowess has long been lauded by
videogame music aficionados. Falcom rightly saw that words, voice
and visuals can only go so far in any RPG experience, and that music
would play an integral role in the genre. With Ys I&II, as in
most Falcom games, music is the centerpiece. Involved in the composition
and arrangement of the music were two industry giants, Koshiro and
Yonemitsu. Yuzo Koshiro, known for his Actraiser I/II and Bare Knuckle
soundtracks composed a number of songs, while Ryo Yonemitsu re-arranged
the original composition. Its enduring soundtrack heavily fuses
music of varied styles; from the guitar rock that only Falcom can
do, to classical and techno. Highly memorable pieces like Theme
of Adoru with its electric guitar and flute that beckons the player
to arms, Palace with its haunting bell and piano score, or Last
Moment of the Dark's brooding violins, all serve as a strong undercurrent
to an already spectacular soundtrack.
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Dark Fact in all his glory |
Like most adventure/RPG games, Ys I&II won't
take up much of your time. The average player should be able to
finish it in about eight to fifteen hours. While it is a tad short,
in a sense it serves as both a blessing and a curse. It is short
enough so the game doesn't become drudgework, at the same time it
is long enough to have produced a sense of distinct immersion. Though
in the end, like any great game, you will definitely be craving
more. Rest assured the game experience is as promising the second
or even tenth time through as it is with the first.
Ys Book I and II set a high and enduring watermark,
influenced the game and music industry, and marked the evolution
of the standard of how RPGs should be made. It was a game that combined
simplicity and sophistication all in one package. However, the mark
of a great game is the ability to unite all of its disparate elements,
and at the same time provide an enjoyable experience. This game
certainly does it better than most. If you're even remotely interested
in playing one of the great unsung RPGs and seeing where most modern-day
'innovation' comes from, look no further than Ys I&II.
Retrospective by Jeff Davis,
freelance. |
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Ys Book I and II: Ancient Ys Vanished |
Developer |
Falcom |
Publisher |
Hudson |
Genre |
Adventure
RPG |
Medium |
CD
(1) |
Platform |
TG
16 CD/ Turbo Duo |
Release
Date |
12.21.89 |
1990 |
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Information |
Walkthrough |
Media |
180 FMV and
in-game screen shots |
Artwork |
18 character
and scenery artworks |
Other |
US and Japanese
Packaging |
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