Super Mario RPG Boss Guide by Ed the Moogle Version 1.1 Copyright 1999 Ed the Moogle Don't copy this FAQ in any form without permission. I am not responsible for any damage done with this FAQ. Do not alter this FAQ in any way. This FAQ's latest version is available at http://www.gamefaqs.com. Check the latest version before emailing me with questions. Failure to do so will result in your E-mail being ignored. Thanks to the Player's guide, which helped me greatly in writing this. Bosses Hammer Brothers HP: 50 each Weakness: Jump attacks Immune To: None Level: 2 or higher These guys are easy to beat. Just time a Jump attack and then follow it up with a timed Punch attack on each of them. They have some powerful attacks, so you may need to use a Mushroom or two in this fight. Win and you'll gain the Hammer. Be sure to equip it. Croco HP: 320 Weakness: Fire attacks Immune To: Sleep Level: 4 or higher He takes a while to beat but isn't too much of a threat. Just use Fire Orb to do about 50 damage, and have Mallow use items and HP Rain to heal and restore FP as needed. Don't have Mallow attack, because he does like 1 damage. Just have him Defend if he has nothing else to do. Don't let up with the Fire Orb and he'll be toast within a few turns. Mack The Knife HP: 480 Weakness: Thunder attacks Immune To: None Level: 6 or higher Your first real challenge, but it's still pretty easy if you know how to do it. Bring 15 or so Mushrooms and about 8 Honey Syrups When the battle starts, he'll call in four of his flunkies to help him out. Have Mallow time a Thunderbolt to damage Mack and clear out the Cronies, and have Mario jump Mack. When his flunkies are gone, have Mallow defend, and Mario use Jump every turn. Mallow can use items, should the need arise. Mack can only use an attack that hits one person, or another attack that hits both Mario and Mallow but does less damage. Keep hitting him until he calls more Cronies and jumps out of the fight. Have Mario defend or use items and Mallow clear them out. When Mack returns, repeat the process of Jump/Defend and use Defend/Thunder when the cronies return. Repeat this to take him out and claim the first Star Piece. Pandorite HP: ??? Weakness: Jump attacks Immune to: Other Magic Level: 6 or higher He uses attacks similar to Mack the Knife's, but fights alone. Have Mario Jump or Super Jump him, and have Mallow attack and heal. He'll give you the Trueform Pin. Equip it on Mario, he'll need it for the upcoming fight. Belome HP: 500 Weakness: Thunder Immune To: Sleep Level: 8 or higher He's not too tough but still can be dangerous. Be sure to equip the Trueform Pin on Mario. Have Mallow use timed Thunderbolts to do a good amount of damage, and have Mario use Super Jump or just attack if you want to save MP for Mallow's Thunderbolt. Eventually, Belome will eat Mallow, taking him out of the fight for a few turns. Don't let Mario be KO'ed during this time, or it's Game Over. When Belome spits Mallow back out, finish him off. Bowyer HP: 720 Weakness: None Immune To: Status Changes Level: 9 or higher Geno joins you for this fight. Be sure to protect him, he doesn't have any armor equipped like you do, and thus Belome does more damage to him. After a few turns, Bowyer will "lock" one of the controller buttons, meaning that you can't use it until he locks a different one (if he locks X, for example, you won't be able to use items). Try to improvise when this happens (if he locks A, use specials. If he locks Y, use timed attacks. If he locks X, use Healing Rain). Use your best attacks on him. Super Jump works wonders, so use it whenever you get the chance. Croco (again) HP: 750 Weakness: Fire Immune To: Sleep Level: 10 or higher Just attack him with regular attacks. Save your MP, you'll need it later. After a while, he'll take all your items away, so you'll have to rely on HP Rain for healing. Use Timed attacks and try to time it so that you block his attacks, so you can save MP. Beat him to get your money and all your stuff back. Punchinello HP: 1200 Weakness: None Immune To: Jump, Status Changes Level: 10 or higher He'll call on four Micro Bombs, which will run up and explode on you. Use Thunderbolt to take them out, and have Mario and Geno attack Punchy with regular attacks. After a few rounds of punishment, Punchy upgrades to Bob-Ombs, which do more damage. Don't use Thunderbolt, just concentrate on blocking and healing. After a few more rounds, he'll call on Macro Bombs, which do even more damage than Bob-Ombs. Keep healing up and blocking the hits and you'll win and claim the third Star Piece. Snifit HP: ??? Weakness: ??? Immune To: ??? Level: 10 or higher They're not too tough, just hit them with regular attacks. You don't even have to fight them if you don't talk to them, but you should just to get experience. Booster HP: 800 Weakness: Ice (heh..I doubt you have it this early in the game) Immune To: Sleep Level: 11 or higher He has some mean attacks, but isn't very tough. Just heal up with items whenever he attacks you, and return fire with your best attacks. Bowser paired with Chomp does a good amount of damage. Soon, he'll run away. You don't have to fight him if you win the Curtain Game. Knife Guy HP: 700 Weakness: Fire Immune To: Thunder, Sleep Level: 11 or higher Grate Guy HP: 900 Weakness: Thunder Immune To: Sleep I reccomend Geno and Bowser. Have Geno boost your teammates or just use a Crystalline and Power Blast. You have to fight both of these guys at once. Nail Knife Guy with Super Flame and Grate Guy with physical attacks or Shocker if you have Mallow with you. They have a nasty team-up attack, so concentrate mostly one one of them to prevent the team-up, then defeat the other. Torte HP: 100 Weakness: ??? Immune To: Everything Level: 12 or higher Bundt HP: 900 Weakness: Jump attacks Immune To: Everything but Silence Level: 12 or higher Raspberry HP: 600 Weakness: Jump attacks Immune To: Everything but Silence Level: 12 or higher I higly reccomend having Bowser and Geno, and plenty of Mid Mushrooms and Maple Syrups. The two Tortes attack, but they're wimpy. You can't hurt them, so attack the cake instead. After a while, the cake will come to life and the Tortes will run away. Bundt has some pretty tough attacks like Sandstorm and Diamond Saw. Use Super Jump and have Bowser use a timed Chomp attack to do major damage (somewhere around 100!). Have Geno use Geno Boost on everyone to do even more damage (and time it to boost their defense as well). After depleting Bundt's HP, it will become Raspberry, which has the same attacks but less HP. King Calamari HP: 800 Weakness: Fire Immune To: Status effects Level: 14 or higher You'll have to fight a bunch of this critter's tentacles before you fight him. I reccomend bringing Geno and having him Boost every character to counter the "fear" attacks he inflicts. When you reach King Calamari, use Super Flame to fry him. Hidon HP: ??? Weakness: Jump attacks Immune To: Other Magic Level: 14 or higher Sure, he's a pallette swap of Pandorite, but this guy is pretty tough. I reccomend bringing Peach and Bowser. Pound on him with Super Jump and the Hurly Gloves, and have the princess heal any damage you sustain. After taking a lot of abuse Hidon will call on four Goombites, which have few HP but have a nasty attack. Cast Poison Gas to damage the Goombites. Take out Hidon and then defeat the Goombites. Jonathan Jones HP: 820 Weakness: None Immune To: Sleep Level: 16 or higher Bring Geno and Toadstool into this fight. This guy is pretty tough, but I have found a trick that will make him much easier to beat. Defeat all but one of Johnny's minions, then pound on him without attacking the last minion. Eventually you should beat him. If you want to make the battle tougher, defeat all four minions and pound on him until he casts "Toughen Up!", which increases his Defense. He'll then challenge Mario to a one-on-one fight. Use Geno Boost before this happens to give Mario more of a fighting chance, and deplete Johnny's remaining HP with Jumps and timed attacks. Be sure to have lots of Maple Syrups, too. Defeat him to claim the fifth Star Piece. Yaridovich HP: 1500 Weakness: Thunder Immune To: Status effects Level: 18 or higher This is the toughest guy yet! Bring Toadstool and Mallow into battle, and equip Toadstool with the B'tub Ring (reduces FP consumption by 1/2). Have Mallow use Shocker to do a good amount of damage, and have Mario attack, while Toadstool heals the team or defends. When Yarid splits into two seperate forms, use ThunderShock and aim for the one that takes more damage (it's the fake one). Defeat it quickly because Yarid and his clone do a nasty attack when the clone is present. Keep up this attack pattern and you should down him eventually. Belome HP: 1200 Weakness: Thunder Immune To: Sleep Level: 19 or higher He's a formidable opponent, but not nearly as bad as Yarid. He can swallow a character and spit out a clone of that character to assist him. I highly sugguest you avoid bringing Bowser into this fight, his clones are hard to defeat. Instead, bring Mallow and Geno. Have Mallow heal and nail Belome with Shocker, while the other two defeat the clones and then attack Belome with their best moves. Jagger HP: 600 Weakness: None Immune To: Jump, Fire, Poison Level: 20 or higher He has good attacks, but some quick healing will counter that. Just take regular attacks to him until Jinx decides to challenge you. Jinx HP: 600 Weakness: None Immune To: Everything but Jump Level: 20 or higher This guy is pretty tough. Bring Geno and Toadstool into this fight. Have Mario use Ultra Jump while Geno uses timed attacks and Geno Boost, and Peach heals the team from that nasty combo he pulls off. Be sure to switch off Ultra Jump and regular attacks every now and then with Mario, or else the Ultra Jump will become useless. But this is just a warm-up for what's to come. Jinx take 2 HP: 800 Weakness: None Immune To: Everything but Jump Level: 20 or higher Jinx ups the ante a little! Follow the same strategy as last time, Ultra Jumping and timing attacks while Geno boosts everyone, then concentrates on attacking. Jinx's attacks are more powerful this time around, so have Mario or Geno use items if they get severely injured and you're not sure if Peach will heal them in time. Bring some Pick Me Ups in case Peach gets nailed. Jinx take 3 HP: 1000 Weakness: None Immune To: Everything but Jump Level: 22 or higher Jinx is through playing around and is bent on whooping your @ss now. Switch in Bowser and use a Crystalline and Power Blast as soon as you can. Jinx now has two new moves that can defeat you instantly, and his other attacks are even meaner than last time. Have Bowser use Timed attacks while Mario uses Ultra Jump and Timed attacks. Have Peach revive characters and heal up after attacks, and bring some Pick Me Ups in case she gets nailed by a one-hit-KO. Box Boy HP: ??? Weakness: Jump attacks Immune To: All other magics Level: 20 or higher Fautso HP: ??? Weakness: ??? Immune To: Status effects Level: 20 or higher Box Boy starts out innocently enough, but soon he releases Fautso and lets out powerful attacks like Boulder. Keep a constant rain of Ultra Jumps going to dispatch him. Fautso is very dangerous because of his powerful attacks. Try to take out Box Boy first, then defeat Fautso. Smilax HP: 200 Weakness: Ice Immune To: Status effects Level: 20 or higher Megasmilax HP: 1000 Weakness: Ice Immune To: Status effects Level: 20 or higher You'll have to defeat a bunch of Smilaxes before you fight Megasmilax. Bring Mallow into this battle, and have him use Snowy to do major damage to the Smilax and Megasmilax. Have Mario and the other character follow it up with regular attacks to defeat the enemies. Shelly HP: 500 Weakness: None Immune To: Status effects Level: 21 or higher Birdo HP: 777 Weakness: None Immune To: Fire, Status effects Level: 21 or higher Eggbert HP: 10 Weakness: None Immune To: Status effects Level: 21 or higher Attack Shelly with normal attacks, because it can't fight back. After you defeat the Shelly, Birdo will appear. Birdo has an incredibly high defense, so attacking it will do little good. Instead, defend until Birdo launches an egg at you. When it bounces off, attack it (Eggbert) and the explosion will harm Birdo. Keep this pattern up until Birdo is down. Dodo HP: 800 or 1000, depending on when you fight Weakness: Poison Immune To: None Level: 22 or higher You'll have to fight him up to three times, two on his own and one with Valentina (which is the only time you absolutely HAVE to fight him). Put Bowser in the middle when you fight Valentina (Dodo will take away the one in the middle for a 1-on-1 fight) so that he can use Poison Gas on Dodo and do major damage. Also equip an item that prevents you from being silenced. Valentina HP: 2000 Weakness: None Immune To: Ice and Status Effects Level: 22 or higher Dodo will take away the person in the middle. After that battle, you'll fight Valentina. Bring Geno and Bowser (put Bowser in the middle), and have them attack and heal with items. When Dodo and the other character return, just keep attacking Valentina. Dodo will run away when Valentina is defeated. Be careful, though, Valentina can use a nasty attack that turns everyone into Mushrooms, so equip Trueform Pins. Czar Dragon HP: 1400 Weakness: Ice Immune to: Fire and Sleep Level: 24 or higher Zombone HP: 1800 Weakness: Jump and Thunder attacks Immune to: Fire and Status Effects Level: 24 or higher Bring Mallow and Peach to this fight. Have Mallow use Snowy, Mario attack, and Peach heal. Czar dragon shouldn't be too much of a threat if you keep attacking and healing. After his 1400 HP are gone, he'll transform into Zombone. Ice isn't very effective against Zombone, but Jump and Thunder attacks are. Use plenty of those, and have Peach heal the damage he inflicts with his new attacks. If you're healed up and Peach's turn comes up, have her use some Pure Water on Zombone. It won't kill him instantly but it will do a lot of damage. Defeat them both to gain the sixth Star Piece... for a moment anyway. Axem Red HP: 800 Weakness: Ice Immune To: Fire, Fear, Sleep Level: 24 or higher Axem Black HP: 550 Weakness: Thunder Immune To: Fear, Sleep Level: 24 or higher Axem Yellow HP: 600 Weakness: Jump attacks Immune To: Thunder, Poison, Sleep Level: 24 or higher Axem Green HP: 450 Weakness: Ice Immune To: Sleep, Silence Level: 24 or higher Axem Pink HP: 400 Weakness: Thunder Immune To: Ice, Sleep and Silence Level: 24 or higher Axem Rangers HP: 999 Weakness: Thunder Immune To: Status effects Level: 24 or higher When the battle begins, you'll have to fight all five of the Axems at once! Put Geno and the Princess in for this battle. Defeat Pink first, because she heals her teammates when you attack them. Each of the five has their own special strength: Red is strongest, Black gets 2 attacks, Green uses magic, Pink heals, and Yellow has the most defense. I reccomend defeating them in this order: Pink, Black, Green, Red, Yellow. When you defeat all five, they'll engage their main cannon (called "Axem Rangers" when you target it), and unload with a Breaker Beam every few turns. Heal up between attacks and keep attacking to take it down. For all this hell you get a few measly experience points and the 6th Star Piece. Chester HP: 500 Weakness: Jump attacks Immune To: Everything but Jump Level: 25 or higher Bahamutt HP: 1200 Weakness: Ice Immune To: Fire, Fear, Sleep Level: 25 or higher Another deadly duo, similar to Fautso and Box Boy. You meet them after one of the "Fight" doors in Bowser's Keep. Bringing Mallow to this fight is helpful (switch him in once you fight four Vomers). Have Mario jump Chester while Mallow concentrates on defeating Bahamutt with Snowy. They will release some nasty attacks but should fall to your might. Magikoopa HP: 1400 Weakness: None Immune To: Status conditions Level: 25 or higher He's pretty easy, actually. Every now and then, he'll call on other monsters to help him, like King Bomb and Jinx Clone (wow!). Defeat the enemies and you'll be able to attack Magikoopa again. Pummel him with your best attacks. Boomer HP: 2000 Weakness: Varies Immune To: Status effects Level: 25 or higher Boomer has a lot of HP, but is pretty easy if you know how to take him out. Use physical attacks when he turns blue, and magic when he turns red. Bowser and the Princess are a good team for this fight, and will be helpful in the upcoming fight against Exor. Exor HP: 1800 Weakness: None Immune To: Thunder, Status effects Level: 26 or higher Left Eye HP: 300 Weakness: Jump and Fire Immune To: Thunder, Sleep Level: 26 or higher Right Eye HP: 500 Weakness: Jump and Fire Immune To: Thunder, Sleep Level: 26 or higher Neosquid (The mouth...I have no idea why they called it Neosquid) HP: 800 Weakness: None Immune To: Sleep Level: 26 or higher The main target is Exor, but he is well defended by a shield generated by the eyes. Neosquid and Exor do most of the attacking, while the eyes keep the shield up. Take out the eyes first to lower Exor's defenses, and get in a few good hits before Exor revives them. You can also take out the mouth, but Exor will revive it after a few turns. Just take out the eyes, heal after every attack, and nail Exor. It will take a while but soon he'll be toast. Countdown HP: 2400 Weakness: Jump, Thunder Immune To: Status conditions Level: 27 or higher Ding-a-Ling HP: 1200 Weakness: Ice Immune To: Fear, Poison, Silence Level: 27 or higher You'll fight two Ding-A-Lings, which attack weakly but often, and Countdown, who heals often and uses some nasty attacks like Aurora Beam. Take out Countdown first to give you a great advantage against the two Ding-A-Lings. Watch out for their instant death attack, though. Domino HP: 900 Weakness: Fire Immune To: Status Conditions Level: 28 or higher Cloaker HP: 1200 Weakness: None Immune To: Status Conditions Level: 28 or higher You'll fight both of these guys at the same time. Who you defeat determines who you'll fight next. If you defeat Cloaker, you'll fight Domino and theMad Adder. If you defeat Domino, you'll fight Cloaker and the Earthlink. Domino is easier to beat, but it's your call. Mad Adder HP: 1500 Weakness: none Immune To: Status conditions Level: 28 or higher Earthlink HP: 2500 Weakness: None Immune To: Status Conditions Level: 28 or higher For both the Mad Adder and Earthlink, don't bother attacking it. Just attack Cloaker or Domino and soon you'll win. It's much easier than trying to beat them. Both of them have some pretty nasty attacks, so heal up often. Clerk HP: 500 Weakness: None Immune To: None Level: 28 or higher Clerk isn't very tough. Just attack him, then take out his flunkies. Defeating his flunkies will only allow him to call in more to replace them. His 500 HP will be drained before you know it. Manager HP: 800 Weakness: None Immune To: None Level: 28 or higher Manager is very similar to Clerk. Just take him out, then his flunkies. His attack power is a little higher but still nothing to worry about. Director HP: 1000 Weakness: Thunder Immune To: Status effects Level: 28 or higher Director is similar to Clerk and Manager before him. Just follow the same strategy as last time. His attacks are pretty strong, so have some healing source ready. Factory Chief HP: 1000 Weakness: Ice Immune To: Thunder Level: 29 or higher Gun Yolk HP: 1500 Weakness: Thunder Immune To: Fire Level: 29 or higher No, Factory chief is not another pallete swap of the dude in armor. In fact, his assistant, Gun Yolk, is much tougher than the last three bosses. His attacks are powerful and he has a lot of defense. I highly reccomend bringing Mallow to this fight and using Shocker on Gun Yolk. Have Mario jump the factory chief and Gun Yolk, while the remaining character heals and attacks. Smithy HP: 2000 Weakness: None Immune To: Status effects Level: 30 Smelter HP: 1500 Weakness: Thunder Immune To: Fire, status effects Level: 30 I reccomend Toadstool and Mallow. Smithy is the main enemy here, he can unload nasty attacks on your team. Smelter does not attack, but every now and then will unleash an enemy called Shyper that does powerful spells against your team. Have Mallow use Shocker on the Smelter while the other teammates attack Smithy. After a lengthy battle, Smithy will plunge you and your teammates into a pit and show his true form. Smithy Body HP: 1000 Weakness: None Immune To: Status effects Level: 30 Smithy Head HP: 8000 Weakness: Varies Immune To: Status Effects Level: 30 Smithy's head will randomly change form into one of four different forms. It becomes a magician-looking thing, a mask, a tank, and a treasure box. The magician uses powerful spells and has high magic defense, but has low defense. The mask has high defense but is weak against Ice, the Tank has high attack power but is weak against Thunder, and the Treasure casts a random status effect on the party, but is weak against fire. Have Mallow and Mario attack with spells that the heads are weak against, and have Toadstool heal. It's a lengthy fight, but after a while you should win if you just outlast it. NOW THE SECRET BOSS, CULEX FROM FF2! Culex HP: 4096 Weakness: None Immune To: Ice, Status effects Level: 27 or higher Fire Crystal HP: 2500 Weakness: Ice Immune To: Fire, status effects Level: 27 or higher Earth Crystal HP: 3200 Weakness: Thunder Immune To: Jump, status effects Level: 27 or higher Water Crystal HP: 1800 Weakness: Fire Immune To: Ice, status effects Level: 27 or higher Wind Crystal HP: 800 Weakness: Jump Immune To: Thunder, status effects Level: 27 or higher This guy is incredibly tough. Not only does he outnumber you, his attacks are very powerful! Use a Crystalline and Power Blast to fix that. A good strategy is to stock up Rock Candies and use them all right at the beginning. If you're lucky, you might get a "freebie" and thus be able to use even more. I reccomend bringing Mallow and Toadstool. Have Mallow and Mario take out the crystals, and have Peach heal. Once they're all gone, attack Culex with your best attacks. Try timing some Ultra Jumps and Star Rains for the most damage. If you manage to beat him, you get a cool FF2 victory music, a lot of experience, and the Quartz Charm. Questions/Comments/Corrections? E-mail brunerp@juno.com