Lufia and the Fortress of Doom _____________________________ This walkthrough was created by Nick Jacobi, webmaster of the Unofficial Lufia Homepage. Nick Jacobi can be contacted at cobes@bigfoot.com. Visit the Unofficial Lufia Homepage at http://www.lufia.net. This walkthrough may not be perfect, sources for this walkthrough come mostly from me, Nick Jacobi, from hours of game play. Section 1: Main Walkthrough Section 2: Dragon Egg Locations Section 3: Lists of spells, items, etc... Section 1: -- Part 1: Fortress of Doom -- You start out 100 years before the Hero is even born. You are Maxim and his team consisting of Selan, Guy and Artea. Your mission is to defeat the Sinistrals for the first time. You start at the entrance of the Fortress of Doom. Head all the way up until you enter a door. Head to the right, and then head down. Go all the way down until you find a staircase. Go up the staircase, and then head up again. You will see stone statues of the Sinistrals. Go up further and enter the portal. Go up, and the you will meet the Sinistrals. You will fight Gades first who does not use Magic. Use Guy and Maxim to attack with their weapons, and use Artea and Selan to use Magic. You will easily defeat him, as well of the other 3 Sinistrals. If you want to heal, use ArteaÕs Valor spell after each battle. This will cost you 35 MP, but you most likely will not run out of MP for all 4 battles with the Sinistrals. For the next three Sinistrals, have Selan and Artea cast mirror on your party members. This will make you near invincible for the next three Sinistrals. After you defeat Amon, Erim, and Daos, you will be taken ahead 90 years to when the Hero first meets Lufia. --Part 2: Alekia and Sheran -- Monsters in this area: Anemone - 17 HP Baby Crab - 26 HP Big Newt - 11 HP Earwig - 17 HP Green Orb - 16 HP Jellyfish - 16 HP Madshroom - 18 HP Nettles - 18 HP Spider - 18 HP After you hear the rumors that monsters have attacked Sheran, you will leave Lufia, and be determined to go to Sheran to see if the rumors are true. First, talk to the commander in the castle, as well as the King. If you talk to the Princess, she will give you 100 gold pieces. Buy potions and a dagger, and anything else you think you will need. You are now ready to build up your level. I do not suggest going to Sheran until you have built the Hero up to level 5. To get to Sheran, head north from Alekia, past the small town of Chatam. Keep going north until you see a cave to your left. This cave will lead you to Sheran. Head to the upper left corner of the cave and exit. You will then see the kingdom of Sheran. Once you enter the town, you will see many people injured and dying. If you enter the castle, you will not see much except two locked doors. Now that you know the rumors of a monster attack is true, go back to Alekia. If you talk to the commander, he will say that they will not send a detail to Sheran for a long time. You are disgusted by this, so you decided to go to Sheran yourself. By this time, you will want to go back to the Inn and talk to Lufia. She is mad because you left without telling her. If you leave town, Lufia will follow, and then join your party. Build up LufiaÕs level a little bit, and head back to the caves. In Chatam, you should have talked to Danil who says his sister is in Sheran castle, when you enter the caves the second time, you will find him injured. You tell him to go back to Sheran, and he will give you the key to Sheran castle. Go to the castle, and go back to the 2 locked doors. The key will unlock the doors, and in the locked room on the left, you will find the switch to open a secret entrance in the castle. Go to the staircase leading down in the back of the upper level of the castle. Go down the stairs you find until you find the prison. The King and a few villagers are here, let them out, and then leave the castle. You will then meet Gades, Sinistral of Destruction. Lufia, the King, and the villagers will leave for Alekia, but the Hero will try to fight Gades. You will attack him a few times, but soon be massacred. Lufia then comes to your rescue, and scares Gades away. You will then go back to Alekia. There, you will tell Roman that you plan to return DanilÕs sister, and then head out even farther. Go fetch DanilÕs sister from the castleÕs guest room, then continue on to Chatam. Danil will be pleased, and you will begin your adventure. -- Part 3: The One -- Your next stop will be Treck. Treck is a port town, and thereÕs plenty of shops. If you talk to the villagers here, they will talk about an old man who likes to watch the sea. Talk this man, and he will then tell a girl in his house, Ainia, to take you to see The One. She tells you to head east from Treck. You will cross two bridges, and come to a small cave. At the other side of the cave is a small house. This is the house of Guy, known as The One. He will tell you that you need to stop the Sinistrals, and even tell you to try to find Artea. Guy will try to get up, but then die. If you search the cross on his grave, you will find a shortsword, which is a good weapon for where you are in the game. After Guy dies, head back to Treck. (Be sure to search GuyÕs grave for a shortsword). -- Part 4: Aguro and the Maberia -- Demon Lord: 48 HP each You will now want to get to Lorbenia, but there are too many monsters attacking ships. You will now find guy, and monsters will sink his ship. You will then be attacked by four monsters. They can be tough, and it may take you awhile to beat them. Make sure your level is around 7 or so. After you defeat the monsters, you will need to find the stolen ship, the Maberia. -- Part 5: Search for the Maberia -- Goblins: 118 HP each You now need to find the Maberia to get to Lorbenia. You will now want to do some level building because the monsters that took the Maberia are pretty tough. Head North from Treck to a small cave. On the other end of this cave, is the Maberia, and DaosÕ Servants guarding the ship. Use Lufia to cast flash as often as possible, and Aguro and The Hero to heal. When the Goblins die, the ship is yours, and you are now ready for Lorbenia. --Part 6: Lorbenia -- Monsters in this area: Giant Bat - 26 HP Giant Newt - 27 HP Kobold - 16 HP Mini Demon - 25 HP Rat - 30 HP Red Orb - 52 HP Rok - 127 HP Roozard - 24 HP You should now be around lvl 8-10. There is not too much you have to do in this port town. Aguro leaves your party on some business, and you are now able to visit the famous Lorbenia stores. While shopping at the dress shop in the Lorbenia ÒmallÓ a small boy runs past Lufia. The Hero is not dumb, and realizes that the small boy stole money from Lufia. You will meet him outside of the store, and learn he is the son of Professor Shaia, the famous inventor. This doesnÕt mean much until later in the game. You now can stay at the Inn, and Aguro will meet you when you awake. --Part 7: Grenoble and the Old Cave -- The Old Cave is a great way to earn experience and money. You must visit the basement of the Grenoble Tavern. There is an old man here who really wants a Fairy Kiss, and item found in the Old Cave. Get assigned a task at the front desk, and get this man his Kiss. Monsters in Old Cave, lvl 2: Blue Wolf - 63 HP Gold Orc - 125 HP Killer Bee - 31 HP Mace Man - 120 HP Mud Man - 70 HP Red Orb - 52 HP Rok - 127 HP Sting - 85 HP There is a room in the NE corner of the Old Cave that has a sign which reads: ÒOnly women may enter.Ó Lufia goes in and gets the Fairy Kiss. You can now go back to Grenoble, give the Kiss to the Old Man, and get the Old Papers to give to ArteaÕs Apprentice. -- Part 8: The Apprentice -- Apprentice: 300 HP Monsters in the North Tower: Goblin - 32 HP Huge Bunny - 38 HP Mini Crab - 30 HP Rat - 30 HP Red Magi - 28 HP Zombie - 41 HP Be sure to have lots of potions handy for this tower. The Apprentice is at the top of this tower, and he can be tough. Mid-Arrows are a good way to defeat him. Heal when necessary, and if all goes well, you will win. When you defeat the Apprentice, he tells you to find Artea in Elfrea. Only an elf guide can bring you to Elfrea, and you will need to go through Kirof, Medan, and Belgen. This is a long journey. -- Part 9: Kirof and Reyna -- Monsters in this area: Dracu Rose - 32 HP Fight - 35 HP Frog - 44 HP Spike Newt - 42 HP Kirof is a small town West of Medan. In this town, is a small girl who is very very sick. Mark, a small boy from Medan is speaking to Reyna before you talk to her. Talk to Reyna, and then head East to Medan Kingdom. Medan is famous for its Hope Ruby, rumored to grant the wishes of people. Be sure to look at the Hope Ruby, and then explore the rest of the castle. You will eventually hear the princess reveal that the Hope Ruby is a fake made of glass. As you leave the castle, Mark will run past you. He has the Hope Ruby for Reyna, and is going back to Kirof. When you go back to Kirof, you will learn that Reyna disappeared in the Ghost Cave. The Ghost cave is North of Kirof. -- Part 10: The Ghost Cave -- Phantasm: 640 HP The Ghost cave is a large cave, then can be confusing. In your searches, be sure to find the Ghost Ring. (DonÕt leave without it). Head to the SE corner of the cave, and you will find a staircase. Eventually, you come to a room with 2 bridges on the sides. You cannot cross the bridges, so you must walk between them, as if there is an invisible bridge there. How to defeat Phantasm: The Phantasm is quite tough. I would recommend using Lufia's Drain spell to lower his defensive power. Keep casting this on the Phantasm. Then make sure you find the Ghost Ring(found in Ghost Cave). If the Hero or Aguro is equipped with the ghost ring, fight the Phantasm with the person wearing the Ghost Ring. Use the one who is not wearing the Ghost ring to use potions to heal the wounded. If everyone has enough HP, then fight with the person not wearing the ghost ring. Just repeat this and you should have no problem defeating the Phantom. -- Part 11: On to Belgen -- After you rescue Reyna, head back to Medan. You will see the Princess talking to the townsÕ people. After her speech, talk to her, and she will say you can now head farther east through a cave north of Medan. This little cave is quite easy, and you should spend some time leveling here. Your levels should now be 15 or so. After the cave, head east to Belgen. The people of this town are in an uproar because they had to sacrifice a half-elf, Jerin, to stop monster attacks. In this town is a basement with a girl who really wants to save Jerin, because Jerin took her spot as the sacrifice victim. She tells you to head SW and get the Dais key from her brother who is in a cave south of the Dais Cave. Go to this cave, and search it entirely for the good items here. You will eventually find her brother, who gives you the key. The cave you now want to get to is North of the cave you are currently in, but you will have to go around some mountains to get to it. This cave is not too large either, and brings you to the Dais. -- Part 12: Save Jerin -- Follower: 888 HP There is a shrine looking temple on the world map. You must go here. You will see Jerin on the altar, waiting for the sacrifice. guards will not let you pass, but when you try to leave, the Follower will lift Jerin and head to the North Tower. There is a priest and 2 healing buckets here. Use them, and then save. YouÕre up for a new challenge. Head North to the tower, and work your way to the top floor. You will need to use warp tiles to find the stairs that lead to the top of this tower. Once you are at the top, you will see many warp tiles. There are some good items to get here, but to get to the Follower, take the eastern most tile. Then go north, and north again. The Follower awaits. How to defeat the Follower: The Follower is not all too difficult. Just attack him like you would a really tough monster. Use Lufia to heal if needed, and Aguro and Hero to attack. You should really have no trouble defeating this monster, especially if you are in the 18-20 level range. -- Part 13: Suringal, and the Lost Forest -- After you defeat the Follower, you will return to Kirof, and say farewell to Jerin. She does not join your party until later. You can now head east across the desert. Talk to the people here and you learn of the Lost Forest, and how only an elf can guide you through the forest. Now head south to the guide station. When you try to hire a guide, Jerin appears, and joins your party. She takes you through the forest, and you can now start the Three Gems Quest. This is the Quest most people seem to have trouble with. So pay attention in the next part. -- Part 14: Jenoba -- Monsters in this area: Archer - 80 HP Chomp Weed - 97 HP Skeleton - 90 HP Spellsnail - 85 HP Tarantula - 72 HP There is something you MUST do in Jenoba, in order to eventually get the red gem. There is an old woman in the basement of the Cider House, and you MUST buy her tea. All she tells you is that there are three towers, and you need three gems to put at the top of the towers. After you do what you want in Jenoba, head SE to the Blue Tower. -- Part 15: The Blue Tower -- Monsters in the Blue Tower: Dark Elf - 82 HP Frog - 44 HP Gargoyle - 106 HP Horroquin - 76 HP Jelly Bean - 98 HP This is the easiest of the three towers, red being the hardest. Climb up the first two floors, and you will come to a room with a hole in the middle. Fall down the hole two times, and the second time, you will find the Green Jade. You c an now leave the tower, unless you want to build levels. Which I always advise doing in this game. -- Part 16: The Green Tower -- Monsters in the Green Tower: Gargoyle - 106 HP Horroquin - 76 HP Sand Man - 54 HP Willowisp - 30 HP This tower is a little trickier than the Blue Tower. There are switches that make certain staircases disappear and appear. When the switch is down, you can find the broken red gem. You donÕt take the red gem, and you do nothing with it. DonÕt worry about it. You can get another Red gem later. After cleaning out this tower, youÕre ready for the red tower. Head east to get to it, but stop at Ruan first. -- Part 17: Ruan and the Red Tower -- Monsters in the Red Tower: Horroquin - 76 HP Flamefreak - 120 HP Flamespook - 48 HP Gargoyle - 106 HP Big Meany - 110 HP Stop in Ruan before conquering the Red Tower. In this village, speak to the jeweler who explains that sapphires are the same as rubies. You also learn that the Dark Ghost has kidnapped the Water Fairy, and turned all of the water near Ruan into poisonous swamp. After you heal, and stock up on supplies as needed, head west to the red tower. In the basement of the red tower, is a room completely covered in poisonous swamp. You will need to come back to this room after killing the Dark Ghost. Head to the top of the tower, and meet your new friend, the Dark Ghost. How to defeat the Dark Ghost: The Ghost can be tough, if you're not prepared for it. I would suggest having all of your guys in the 20-22 level range. It will also help a little bit if you equip Aguro with the Ghost Ring found in the Ghost Cave north of Kirof. Start out Right away by Attacking with Aguro, but have the Hero and Lufia use their Drain spells to lower the Ghosts defense. Do whatever you want with Jerin. (Try and build Jerin up to level 20 so that the Hero, Lufia, and Jerin all have the spell Stronger.) Do this for the first few rounds. Then the Ghost will use his Water spell that will hurt your party with 30-50 HP of damage. This is where Stronger comes in. Use The Hero, Jerin, and Lufia to heal, while Aguro continues to attack. Always attack with Aguro unless you absolutely have to use him for something else. Also watch out for when the Ghost uses absorb. He can take away a lot of MP from you. The Ghost will regain his Defense after a few rounds so use Drain again. Once Drain takes away 20 or less Defense points, keep Draining with Lufia but attack with The Hero. Now the Ghost should be pretty hurt. If he starts to heal himself, then you know he's almost dead. Now do an all out attack with Jerin, The Hero, Aguro, and if you want to stop Draining, attack with Lufia also. Eventually, the Ghost will disappear, and the Water Fairy will be saved. You can now go back to that room was covered with poisonous swamp, and retrieve the Blue Gem. Head back to Ruan to heal, then go back to the Medan Mines and speak to the old man in the back. He will not give you the gem if you didnÕt speak to the old woman in jenoba, defeat the Dark Ghost, and speak to the jeweler in Ruan. So be sure youÕre ready before going back. He will give you the Red Gem if you have done everything you need to do. -- Part 18: Placing the Gems -- As you probably learned by now, you need to place the gems in the tower corresponding to their color. You also need to do it in a certain order. The order of placing the gems is: Blue First, then Green, and finally Red. After you place the red gem, you are magically taken to Elfrea. Congratulations! You solved the three gems problem! Now donÕt e-mail me about it anymore :) -- Part 19: Elfrea and Artea -- Monsters in this area: Chomp Weed - 97 Spellsnail - 85 Tarantula - 72 The elves are shocked to see human visitors, and you eventually meet Artea, whom you will remember from the very beginning of the game. He is old now, and is now blind. Artea now tells you of your next main goal: Find the Dual Blade. Dual Blade was the legendary sword used by your ancestor, Maxim, to defeat the Sinistrals. Without this sword, you cannot defeat the Sinistrals. Dual Blade is believed to still be at the bottom of the sea where Doom island fell. It will be awhile before you are ready to find Dual Blade though, but Artea gives you a very valuable weapon, his bow. This bow will be a great weapon For Jerin for pretty much the rest of the game. Artea also gives you a key to the shrine. This shrine leads to the SE island, and you are now ready to go to Ranqs, a town of miners. -- Part 20: Ranqs and the mysterious cave -- Monsters in this area: Axe Knight - 132 HP Ghoul - 127 HP Gold Orc - 125 HP Halloween - 72 HP Harpie - 110 HP Land Worm - 160 HP Mace Man - 120 HP Mimicker - 49 HP Pin Lizard - 92 HP Rok - 127 HP Sting - 85 HP Yeoman - 90 HP All of the men are in the tunnel leading to Odel, and donÕt know what to do because there is an odd force field blocking their path. Here is the solution to the force field (Start at entrance): Up1, Right 2, Up 1, Right2, Up 4, Left 3, Down 1, Left 2, Down 1, Left 2, Up 2, Right 1, Up 1, Right 2, Then all the way up. Now head SW to Odel. -- Part 21: Piron and the broken Bridge to Arus -- This bridge problem is kind of a pain in the neck, mainly because of all the traveling, but itÕs a good way to build experience. You need to get to Arus, a town of magicians, but the bridge is out. Piron is an architect in Odel, and says he can fix the bridge if he has the help of his friend who is in Lyden, enjoying the many cooks that live there. You should also visit Shaia laboratory. The entrance is West then North of Odel. Search around the lab, and youÕll eventually learn Professor Shaia has a ship that can travel underwater. YouÕll need it later to get the Dual Blade. Speak with all of the men in the NW basement of the castle about the broken bridge, then talk to the Princess and Piron. Now go to Lyden, which is on the SE tip of the island. ItÕs a long walk, so be ready. -- Part 22: The first visit to Lyden, and Piron begins to fix the bridge -- PironÕs assistant is in a restaurant in the western side of town. He says heÕll help right away, and leaves for Odel. Now go all the back to Odel, talk to Piron again, then head SW, cross a bridge, and then head North. This is the cave where the broken bridge is, but there are still 2 other entrances to this large cave. When you walk in, Piron tells you to stand on the ledge to the right and watch his work. I think this is just a way to force you to go through that damn big cave. Leave this cave, and enter the Northernmost cave entrance. Work your way through the cave, and youÕll eventually come to the ledge. When the bridge is done, go back to the bridge, and youÕll now be able to get to Arus. -- Part 23: Arus -- Monsters in this area: Armorlord - 109 HP Blue Meany - 103 HP Crazy Jar - 101 HP Ice Snake - 104 HP Mimicker - 49 HP You need to find an elder named Flake here, but he went to the Tower of Grief. Lufia will also dance through the Priphea in this town, and then you can go. To get to the Tower of Grief, head West from Arus, then go through the cave. Then head North. -- Part 24: Flake, Tower of Grief, and Professor Shaia -- This is an easy tower, with no big boss at the top, just the friendly Flake. When you talk to Flake, he tells you more about Dual Blade. Flake also increases LufiaÕs MP by 10 whole points! You now need to find Professor Shaia. Go back to Odel and Shaia Lab 2. Take the West exit to Platina. You meet Raile Shaia, and he takes you on a little trip in the Falcon, which can travel underwater. The ship isnÕt ready for a dangerous trip like the one to Doom Island, so you need Alumina. The Professor does let you keep Falcon to travel above water though. Shaia also asks you to meet him at Carbis directly west of Platina. He then gives you Falcon. Shaia tells you to find his assistant Cooper, who is in Bakku. Bakku is west of Carbis. Monsters near Carbis: Blue Wisp - 61 HP Crazy Jar - 101 HP Ghoul - 127 HP Giant Oak - 130 HP Ice Snake - 104 HP Pin Lizard - 91 HP -- Part 25: Cooper, Bakku, and the Old Cave -- Monsters near Bakku: Axe Knight - 132 HP Frogula - 130 HP Harpie - 110 HP Land Worm - 160 HP Pin Lizard - 91 HP Trap Harp - 241 HP When you get to Bakku, the cleric tells you that Cooper went to explore the 5th level of the Old cave NW of Grenoble. Go back to Grenoble and get assigned the 5th level task. Search around this cave, and youÕll eventually find Cooper. When you find him, Jerin warps everyone to Shaia Lab 3 on Carbis. You now learn about the quest for 7 pieces of Alumina. This is another fairly long quest, and youÕll build up your levels a lot throughout this quest. The Professor now tells you to go to Linze, and find Brant, who is also looking for Alumina. I think the professor is just an old man who makes you do his dirty work. -- Part 26: The Tower of Light -- Monsters in this area: Cave Rok - 154 HP Crazy Pine - 190 HP Killer Lily - 31 HP Land Worm - 160 HP Sabrespook - 120 HP Terrorquin - 100 HP Trap Harp - 241 HP Were Frog - 163 HP Werewolf - 150 HP Zaurus - 470 HP Zooster - 138 HP Guardian: ? HP To get to Linze, you need a key that opens a door at the rear of the 1st floor of the Tower of Light. And guess what? The key is gone! The key was stolen by AmonÕs Guardian. This tower is pretty tough, and youÕll need to fall through traps to get where you need to go. Work your way to the top, and introduce yourself to a challenging enemy, the Guardian. How to defeat the Guardian: This guy is tough. He practically constantly uses a magic attack, either Flame or Blizzard. He also uses Drain and Absorb occasionally. Flame and Blizzard will be bad for Aguro, so give him the Yellow Ring to wear to raise his Magic Resistance. Right away in battle, have the Hero and Lufia use Drain twice each. This'll lower his very high Defense power. Don't even bother using magic to attack him. He's got amazing MGR. Use Aguro to attack throughout the entire battle unless it is absolutely necessary to use him to heal or whatever. Use the Hero to heal, because you'll get hurt almost every round. If you're doing ok HP wise, use him to attack. Use Lufia and Jerin to heal party members, or if you can, use Lufia's Drain spell, because the Guardian regains lost Defense. If everything goes ok, you'll defeat the Guardian, and meet Amon and Gades. TheyÕll bully you a bit, but not attack. Then get the Tower of Light Key. Use the key on the door at the rear of the first floor, and move on to Linze. -- Part 27: Linze and Gayas Cave-- Locations of all Alumina: Gayas Cave (east of Linze): 1 piece Loire Island: 1 piece Ulupp Island: 2 pieces Elba Island: 1 piece Brant: Gives you 1 piece when you help him escape Loire Cave King Herat: Gives you 1 piece when you bring him the purple newt After all that work to meet Brant, you learn that he has left to go meet his girlfriend in Marse, which is past Gayas cave. You also learn that Alumina is mostly found in the Fargo islands near Marse. Coincidence? The entrance to Gayas cave is actually in the basement of a house in Linze. The first piece of Alumina is in the middle of the first floor poison pool. There is also a switch you need to switch down. The switch is in the middle of three doors right next to each other. You will also find Clack in this cave, A doom island researcher. He tells you that Doom island fell in the middle of the ringed island. You can now head NW to Marse when you leave the cave. -- Part 28: Marse and the three caves -- Monsters in this area: Blue Skull - 170 HP Cave Rok - 154 HP Demon Mace - 152 HP Eye Curse - 158 HP Green Magi - 149 HP Mud Ghoul - 228 HP Nailman - 158 HP Red Wolf - 175 HP Redcore - 101 HP Sabrespook - 120 HP Troll - 285 HP Vampire - 171 HP Werewolf - 150 HP Zaurus - 470 HP You can take a cruise here in Marse, and see the the three islands you will eventually have to search. You will notice a ship by Loire island, indicating Brant is probably there. Loire should be your first island to visit. To find Brant, fall through a trap door in the center of Loire island, but not before you find the Alumina in this cave. When you talk to Brant, he tells you where to find the rest of the Alumina, and also gives you a piece he found. Now go to Elba Island. There is a ledge near the entrance with four doors. Enter the door second from the right, and flip the switch in the room. This opens a door in the eastern part of the cave. Go down a long ladder next to a door in the NE corner, and locate the warp to Ulupp. There is a piece of Alumina here. Go back through the portal, flip the switch, and warp back to Ulupp to retrieve UluppÕs second piece of Alumina. The piece in Elba island is through a NE door on the second level. The piece is here. You should now have 6 pieces of Alumina. It is time to visit King Herat. -- Part 29: King Herat and the Purple Newt -- To get to Herat, sail down a river west of Marse. The King Here really wants a new flavor because he likes eating so much. He knows that there is a purple newt in a cave east of Herat. You must retrieve the newt to create a new flavor. To reach the cave east of Herat, sail back up the river, sail west, and park on the desert area. Head all the way south, past the Dragon Shrine, and then East, then North to the cave. This isnÕt a big cave, but you need to flip a switch in the NE corner. Use the warp, and the newt is in one of the chests here. Now go to Lyden. The Master of Taste has returned, and will make a flavor out of your newt. He gives you the flavor, and then you can return to Herat. Give the flavor to the King, and he will reward you by giving you his piece of Alumina. As well as many other items. -- Part 30: Aisen Island and Pirate Tower -- Monsters is this area: Berserker - 154 HP Blue Skull - 170 HP Dark Spook - 139 HP Fire Plate - 180 HP Steel Lord - 183 HP Vampire - 171 HP So now youÕre ready to get the Falcon fixed and retrieve Dual Blade right? Wrong! When you return to Carbis, you learn the Raile Shaia went to Pirate Tower to save his son Lou, whom you met in Lorbenia at the store. If you took the cruise in Marse, then you remember that Aisen island is west of the three islands. You find Raile on the second floor, locked away in prison. Lou is at the top. Work your way up until you come to a door with four switches in front of it. You must step on the switches in a specific order to open the door. If you make a mistake, you are attacked by pirates. The correct order is: Top Left, Bottom Right, Bottom Left, Top Right. You can now try to defeat Bosun and the Pirate. Bosun - 1,288 HP Pirate - 3,480 HP How to defeat Bosun and the Pirate: These 2 really aren't that tough, HP wise, but are a challenge nonetheless. First of all, kill Bosun. He's the little guy on the left. He will cast spells on the big Pirate to regain his HP or raise his ATP and DFP. Once Bosun's out of the way, its just a matter of time before you kill the big guy. Throughout most of the match, the 2 pirates will use different kinds of arrows to change the status of your team members. Your guys will be confused, paralyzed, and put to sleep, so be ready to use awaken and what-not to regain your normal status. Also, if Jerin is level 32 or above, she will have the spell Mirror, which reflects all enemy magic. If you cast Mirror on Aguro, it will protect him from Flood, which the big guy will use later in the fight. It will also protect your characters from status changing magic. Attack with Aguro and the Hero, and if you must heal with the Hero, do so. I didn't really find any magic that was greatly effective against these 2 pirates, but that doesn't mean you can't use it. If all goes well, you will defeat the pirates, and rescue Lou. Get the key, and go release Raile. Now you can go to Carbis, and get Falcon fixed! -- Part 31: Soshette, the ringed island -- Monsters in this area: Fire Plate - 180 HP Griffon - 285 HP Mad Wolf - 191 HP Mega Frog - 389 HP Megaturtle - 266 HP Sea Snake - 171 HP Steel Lord - 183 HP You have to sail to Soshette, and then to go below sea, enter on of the spinning whirlpools, called Eddys. Dive into the Eddy NE of the ringed island. Now navigate your way through the underwater cave, and you will eventually come to Doom Island, sitting at the bottom of the sea. -- Part 32: Doom Island -- Monsters in this area: Griffon - 285 HP Hydra - 321 HP Mad Wolf - 191 HP Mega Frog - 389 HP Megaturtle - 266 The fortress hasnÕt changed a bit, so to get to Dual Blade, go all the way, all the way right, then all the way down until you hit a staircase. Go up the stairs, then up. You will see Dual Blade. When you retrieve Dual Blade, the Sinistrals appear. You also hear Daos claim that Lufia is Erim, the last Sinistral. The Sinistrals raise Doom Island, and fly away. Now you need a way to fly up to Doom Island... You automatically return to Soshette, and rest. -- Part 33: Epro and Hedge -- Return to Carbis and speak to Shaia. He will tell you that Falcon could fly if he had some Power Oil. He sends you to Epro, a town on the last continent of the game (North of Marse). Epro is famous for its Power Oil. Shaia tells you to bring the Power Oil to Shaia Lab 4, Frederia. Sail from Marse to Epro, and speak to the people there. Unfortunately, getting Power Oil wonÕt be as easy as buying it from a store. A landslide has halted production, and a man named Hedge is the only one with information about Power Oil. Hedge can be found on the world map, NW of Epro. You must speak to him to get the Power Oil Key. The only way to enter the Oil Cave is by entering from underwater. Enter the eddy E then N of Marse. -- Part 34: Power Oil Quest -- Monsters in this area: Hydra - 321 HP Magura - 236 HP Manta Ray - 224 HP Sea Dragon - 279 HP Mad Knight - 279 HP Mega Frog - 389 HP Rock Golem - 262 HP Efreet - 288 HP Griffon - 285 HP Mad Wolf - 191 HP Sail through the underwater passage way, and enter the cave by using the key. Locate the Dragon Ring, and use it to fight the Oil Dragon. Work your way to the NE part of the basement and defeat the dragon. How to defeat the Oil Dragon: Oil Dragon - 4,650 HP I don't find the Oil Dragon all that challenging, but I will still tell you how I beat him. First of all, use The Hero and Lufia to cast Drain, this will lower his defense. Then use Aguro to attack. If you found the Dragon Ring in the Oil Cave earlier, have Aguro equip it. Use Jerin to either heal, or use her Mirror spell to repel against the Dragon's powerful fire attacks. For the rest of the battle, use Lufia to either cast her Thunder spell, which is quite effective against the Dragon, or use Lufia to heal anyone who may be hurt. Also use the Hero to either fight or heal. Everything should go fine, and eventually you'll kill the dragon. The Power Oil is in the chest behind him. Grab the Oil, and go to Frederia, which is South of Carbis. -- Part 35: The Road to Glasdar Tower -- Monsters near the Glasdar Key Cave: Efreet - 288 HP Mad Knight - 279 HP Rock Golem - 262 HP Wing Lion - 289 HP Zaurus Rex - 305 HP You are now very close to the end of the game. Maybe 2 hours or so untill the end. Give the Power Oil to the Professor, and he will make the alterations to Falcon. You can now fly! Go to Arubus, and stock up on the great items here. The road to Glasdar Tower, and the way to the top is challenging. IÕd say the most challenging part of the game. And why shouldnÕt it be? WeÕre almost done. Arubus is only accesible by air, and is West of Fredaria. You must first get the Key to Glasdar Tower. A man in Arubus will tell you the way for some Apple Cider. The cave that houses the Glasdar Key is North of the tower. In your search of this large cavern like cave, youÕll find a room with a small pool of water. Flip the switch here, then exit the room, and retrieve the Glasdar Key. Leave the cave. You are now ready to conquer Glasdar Tower. -- Part 36: Glasdar Tower, and Nazeby -- Hope youÕre ready for this tower. Make sure all of your levels are in the 50Õs range. This tower is sort of confusing, if you donÕt know what youÕre doing. Along the way, youÕll see signs which tell you what floor youÕre on. Make sure the signs are going up in number. Eventually, youÕll come to three switches right in a row. You must step on the correct switch in order to proceed to the top. The correct switch is the middle one. Once you are at the very top, Nazeby will appear as the Sinistrals last resort. Defeat him. How to defeat Nazeby: Nazeby - 5,468 HP Nazeby is the last enemy you'll fight before the Sinistrals. I do not believe Nazeby is all that tough, but if I write about him, I have an excuse to use his picture. Now that Jerin has Mirror, use her to constantly cast that spell on the party one by one. This will make you virtually untouchable by Nazeby. Then use The Hero, Aguro, and even Lufia to fight. Of course have Lufia use magic... Hopefully your level will be high enough so that the Hero has Valor, which restores all of your party's HP. If you're ever seriously hurt, use this spell. After a few rounds, Nazeby will die, and you continue on with your quest. When Nazeby dies, the Sinistrals, minus Erim, will appear. Lufia, who is really Erim, steals Dual Blade from The Hero as he is unconscious. She joins the Sinistrals for the next three big bosses. Doom Island then flies to just NW of the Tower of Grief, which was near Arus remember. Get ready, because you are now going to beat the game. -- Part 37: The Final Battle -- Monsters in Doom Island: Act Hydra - 289 HP Electromaz - 249 HP Fire Wave - 206 HP Green Core - 200 HP Water Sprout - 242 HP Whirlwind - 189 HP Mega Atlas - 206 HP Gold Golem - 125 HP Act Dragon - 705 HP Dragon - 567 HP Act Demon - 343 HP Stock up on supplies, and do whatever you want to do before attempting Doom Island. Once you enter Doom Island, youÕre at the end of the road. No more towns, or priests. The last person you meet is your friend at the shrines. He heals you as you pass through his shrine. To get to Doom island, just fly into, and Land the Falcon near the shrine. Since youÕve walked through the Fortress of Doom twice before, you should know the way to the Sinistrals by now. The order in which you will fight them is: Gades, Amon, Daos, and Guard Daos. Here is the strategy for the final fight: Gades - 3,000 HP Amon - 3,000 HP Daos - 3,000 HP Guard Daos - 6,304 HP How to defeat the Sinistrals and Guard Daos: The Sinistrals are easy. Almost too easy. First you fight Gades. He's really the only Sinistral that will do some damage to you. Just fight him like you would any boss. He doesn't use magic, so don't bother using Mirror. Use Trick on the Hero and Aguro to boost your ATP. Gades will eventually die. Now, for the next three guys, Amon, Daos, and Guard Daos, use this hint. Use Jerin's mirror on everyone in the party, and simply attack with Hero and Aguro. It's flawless. As long as you constantly keep casting the mirror on everyone in your party, they can't hurt you! Amon, Daos, and Guard Daos never attack without magic! So they're easy. Lufia will join you for Guard Daos. Do what ever you want with her. That's how ya do it. Now sit back, and watch the end of the game unfold. You have just beat the game. Congratulations! The rest of this walkthrough, is just extra information for you to know. I hope this walkthrough has helped, and I hope you enjoyed Lufia and the Fortress of Doom. Now go beat Lufia 2! Section 2: Locations of all 3 sets of Dragon Eggs: First eight dragon eggs: Old Cave, 2nd floor Ghost Cave Red Tower Cave west of Odel Grief Tower Linze Gayas Cave Ullup Island Cave Second set of eight dragon eggs: Alekia Castle Belgen Cave west of Linze Cave southwest of Belgen Elba Island Cave Underwater near Soshette Oil Cave Northwest Tower Third set of eight dragon eggs: East Cave (east from Treck) Sheran Castle Lyden Old Cave, 7th Floor East of Herat Cave North Cave Southwest Cave Glasdar Tower This is what the Dragon Eggs do: When you collect 8 Dragon Eggs, and there are only 8 across the world at a time, take them to the Dragon Shrine which is located in the southern desert west of Herat. The Dragon will then give you 4 options. You can either raise everyone's level up by 2, Get the Might Shield, Get the Might Bow, or have the Dragon use 3 of every kind of Potion on everyone in your team. (Mind Potion, Great Potion, etc...) I always choose to have my guys leveled up by 2. Section 3: List of items: Name....................Price......................Use Grilled Newt...........2...........................Recover about 10 HP, one member Wind Flute.............4600....................Recover 50-70 HP, one member Potion...................8............................Recover 15-25 HP, one member Hi-Potion...............400.......................Recover 90-110 HP, one member Ex-Potion..............3000.....................Recover all HP, one member Magic Potion..........10........................Recover 15-25 MP, one member Hi-Magic................1000....................Recover 30-50 MP, one member Ex-Magic...............6000.....................Recover all MP, one member Antidote...............6..........................Heals poisoning Sweet Water.........10.......................50% less chance of monster appearance when used Foul Water............10.......................50% more chance of monster appearance when used Awake...................10.......................Wakes one sleeping party member Stone Cure...........100......................Cures Stone, one member Mystery Pin..........30........................Cures paralysis, one member Brone Sword.........5..........................Cures Confusion, one member Swing Wing...........80.........................Warps you to any place you have already been Escape.................200.......................Escape from caves and dungeons Magic Guard.........50.........................Increases MGR 60% during battle, one member Power Gourd........100.......................Increases ATP 60% during battle Mind Gourd...........100.......................Increases INT 60% during battle Great Potion........0..........................Adds 3-5 HP to max HP, one member Spell Potion.........0...........................Adds 3-5 MP to max MP, one member Speed Potion........0..........................Adds 1-3 to max AGL, one member Mind Potion..........0..........................Adds 1-3 to max INT, one member Power Potion.......0...........................Adds 1-3 to max STR, one member Float...................50.........................Allows you to float over poison ponds Smoke Ball...........80........................Creates a diversion so you can run away from enemy Arrow.................2..........................ATP 37-43 of damage, one enemy Mid-Arrow...........50........................ATP 94-110 of damage, one enemy Big Arrow...........100......................ATP 225-275 of damage, one enemy Arrows..............2...........................ATP 36-44 of damage, one group of enemies Hi-Arrow............100........................ATP 116-126 of damage, one group of enemies Ex-Arrows..........200.......................ATP 240-260 of damage, one group of enemies Dragon Arrow.....200.......................ATP 216-224 of damage vs. Dragons, one enemy Sleep Arrow........5..........................40% success rate, puts one group of enemies asleep Puzzle Arrow.......8.........................40 % success rate, one group of enemies Stun Arrow..........15.......................40% success rate, one group of enemies Gloom Arrow........80.......................20% success rate, one enemy Poison Pin............10.......................Gloom attack, success 70% Gloom Voice.........600.....................Gloom attack, success 100% Teddy Bear..........50.......................Confusion, success 50% Stuffed Dog.........10......................Paralyzed, success 50% Stuffed Pig..........10......................Sleep, success 50% Miracle.................5000.................Restores HP and MP, even when member is dead Revive..................500...................Recovers HP and MP, even when member is dead Pear CIder............10.....................Regain 27-33 HP and ATP up 10%, one member Sour Cider............20.....................Regain 40-60 HP and ATP up 20%, one member Lime Cider............20....................Regain 45-55 HP and ATP up 30%, one member Plum Cider...........30.....................Regain 54-66 HP and ATP up 40%, one member Apple Cider..........100...................Regain 90-110 HP and ATP up 50%, one member Dagon Egg............0......................Collect 8 and take them to the Dragon Temple Secret Map..........500..................No info Crown.................2000.................No info Silver Wick..........2300.................No info Royal Statue.......5000.................No info Silver Tarot........1800.................No info Straw Doll...........10.....................No info Long Nail.............4.......................No info List of all Spells: Spell............Name(level)..............(MP).......Effect Flash...........Lufia (1)...................... -2.........Bolt of lightning, hits 1 enemy Bolt.............Lufia (21).....................-7.........Big Bolt of Lightning, hits 1 enemy Thunder.......Lufia (41)....................-12........Huge Bolt of Lightning, hits 1 enemy Spark..........Jerin (14).....................-6..........Column of flame, hits one group of enemies Flame..........Jerin (22).....................-10........Big column of flame, hits one group of enemies Vulcan.........Jerin (34).....................-15........Huge column of flame, hits one group of enemies Dew.............Lufia (5).......................-5..........Column of water, hits one group of enemies Water..........Lufia (23).....................-10........Big column of water, hits one group of enemies Flood............Lufia (37)....................-15........Huge blast of water, hits one group of enemies Bang............Lufia (13).....................-10........Small explosion, hits all enemies Blast...........Lufia (31).....................-15.........Medium explosion, hits all enemies Sunder........Lufia (39)......................-20........Huge explosion, hits all enemies Frost..........Jerin (14)......................-9...........Wave of ice crystals, hits all enemies Blizzard.......Jerin (30).....................-13.........Small lumps of ice, hits all enemies Glacier.........Jerin (38).....................-18.........Huge lumps of ice, hits all enemies Perish..........Lufia (33)....................-4...........Kills weak monsters, affects one enemy Succumb......Hero (44) Lufia (43).....-8...........Kills weak enemies, affects one group Drowsy........Lufia (26).....................-4...........Makes monsters drowsy, affects one group Fright..........Hero (31) Lufia (19)......-4...........Makes monsters sleepy, affects one enemy Drain...........Hero (10) Lufia (9)........-3...........Lowers enemy DFP, affects one enemy Dread..........Hero (34)......................-5...........Lowers enemy DFP, affects one group Deflect........Lufia (11).....................-3...........Prevents monster magic, affects one group Bounce.........Lufia (35)....................-5............Prevents monster magic, affects one group Absorb.........Lufia (17) Jerin (16)....-1............Absorbs monster MP, affects one member Fake............Hero (37).....................-4............Increases AGL, affects your party Trick...........Hero (39) Jerin (40)......-5...........Increases ATP, affects one member Confuse......Jerin (18)......................-3...........Confuses monsters, affects one group Bravery......Hero (22)......................-4...........Increases DFP, affects one member Courage......Hero (25) Lufia (25)......-5...........Increases DFP, affects your party Shield.........Lufia (3)........................-2...........Shield against spells, affects one member Protect......Lufia (29)......................-5...........Shield against spells, affects one member Mirror........Jerin (32).......................-3...........Deflects enemy spells, affects one member Statue.......Hero (16).......................-3..........Turns member into stone, spells can't affect you Strong.......Hero (4)Lufia(7)Jerin(14)..-3.........Partially restores HP, affects one member Stronger.Hero(19)Lufia(15)Jerin(20).-5.........Partially restores HP, affects one member Champion...Hero(28) Jerin (36)........-8..........Completely restores HP, affects one member Boost........Lufia (27) Jerin (28).......-15.........Partially restores HP, affects one member Valor.........Hero (47).......................-35.........Completely restores HP, affects all members Poison.......Hero (13) Jerin (14)........-3...........Antidote for poison, affects one member Stun.........Jerin (14).........................-2..........Antidote for paralysis, affects one member Revive......Jerin (26).........................-10........Brought back to life, affects one member Rally.........Hero (41) Jerin (42).........-30........Restores fight power, affects one member Stone.......Hero (22) Jerin (24).........-5..........Antidote for Statue, affects one member Waken......Lufia (1)...........................-4.........Wakes up your party, affects all members Warp........Jerin (14).........................-8.........Travel to any town you've been before Escape......Jerin (14)........................-8..........Leave caves and dungeons Float..........Hero (7).........................-2..........Cross toxic marshes, affects all members Elf.............Jerin (Gotten in Elfrea)....-1.........Travel to Elfrea, affects all members List of all weapons: Name...................User................Price...................ATP Knife....................HLAJ................10.......................+13 Club......................H-A-.................120.....................+28 Mace.....................-L-J.................600.....................+45 Dagger..................HLAJ...............50........................+19 Long Knife.............-L-J.................180.....................+24 Short Sword..........H-A-................360.....................+39 Rod.......................-L-J.................4800...................+75 Gladius..................H-A-................15300.................+168 Glass Rope............-L-J.................7200...................+88 Silver Plate...........H-A-................1400...................+71 Staff....................-L-J.................360.....................+37 Scimitar................H-A-................2100...................+90 Rapier....................-L-J.................2400...................+66 Long Sword............H-A-................4800...................+115 Long Staff..............-L-J................1200...................+56 Axe........................H-A-................3000...................+104 Spear.....................H-A-................780.....................+53 Morning Star..........H-A-.................9600..................+142 Mace......................-L-J..................600....................+45 Cat-Whip................-L-J..................15600................+121 Battle Axe.............H-A-..................12000................+155 Hammer Rod..........-L-J...................9600..................+98 Trident..................H-A-..................7800..................+128 Silver Rod..............-L-J...................12000................+112 Silver Sword..........H-A-..................24000................+192 Buster Sword........H-A-..................2800..................+217 Zircon Rod.............---J...................19200................+160 Great Axe.............H-A-..................18600................+180 Grand Blade..........H-A-...................38000...............+244 Zircon Axe............--A-...................48000...............+288 Zircon Sword........H---....................42000...............+256 Broad Sword........H-A-...................1200.................+81 Broad Rod............-L-J....................1200.................+50 Luck Blade............--A-...................2400.................+400 Gloom Pick............-L-J...................4800..................+0 Dual Blade.............H---...................0........................+300 Might Sword.........H-A-...................9500..................+380 Elven Bow............---J.....................2800..................No info Artea's Bow........---J.....................24000................No info Might Bow...........H-A-....................30000................No info Carbo Sword.......H-A-....................33600................+232 Frying Pan..........HLAJ....................50.....................+5 Zircon Plate........HLAJ....................70.....................+10 List of all armor: Name..................User...................Price....................DFP Dress..................-L-J....................120......................+4 Cloth...................HLAJ..................140......................+8 Cloth Armor.........H-A-..................240......................+12 Robe....................-L-J....................260.....................+11 Tan Armor...........H-A-...................480.....................+16 Tan Robe..............-L-J...................540......................+15 Light Armor..........H-A-..................3000....................+28 Light Robe............-L-J....................3360....................+24 Chain Mail.............H-A-....................960.....................+20 Plate Cloth...........-L-J.....................5700...................+35 Brone Armor........H-A-....................1400...................+24 Quilted Silk...........-L-J.....................4800...................+28 Half Mail...............H-A-....................4200..................+32 Brone Robe..........-L-J.....................1500..................+21 Silver Armor.......H-A-.....................7200..................+42 Silver Robe.........-L-J......................8400...................+34 Plate Mail............H-A-....................5800...................+36 Zircon Robe.........---J.....................12000.................+44 Zircon Armor......H-A-....................12000.................+50 Clear Silk............-L-J.....................10000................No Info Might Armor.......H-A-....................60000................No Info Carbo Plate........H-A-....................10800................+46 Gown..................-L-J.....................100.....................+2 Apron.................HLAJ....................60......................+2 List of all shields: Name...................User................Price..............DFP Bracelet..............-L-J....................90.................+2 Tan Shield............HLAJ................180...............+15 Wood Shield.........H-A-.................360...............+7 Buckler...............H-A-.................1000............+13 Wood Wrist.........-L-J..................480...............+8 Kite Shield...........H-A-................1400.............+15 Round Shield........H-A-................1920.............+18 Round Wrist........-L-J.................2600.............+15 Cat Heels............H-A-................720...............+10 Tower Shield.......H-A-.................4600.............+25 Large Shield........H-A-.................3400.............+20 Silver Wrist.........-L-J..................2800............+20 Shriek.................H-A-.................3800............+23 Zircon Wrist........-L-J..................8400............+25 Small Knife..........H-A-.................8400............+30 Might Shield.........H-A-.................36000..........+65 Brone Wrist........-L-J...................840.............+10 Carbo Shield.......H-A-..................6000............+28 Chop Block..........HLAJ................30.................+2 List of all shoes: Name................User................Price.............DFP.........AGL....... ....ATP Sandals.............HLAJ...............50.................+2...........0........ .......0 Cloth Shoes.......HLAJ...............300...............+4...........0...............0 Tan Shoes..........HLAJ..............840................+6..........0............... 0 Spike Shoes........H-A- ..............2000..............+4..........0................+5 Brone Helmet......-L- J...............3000..............+2..........0................+5 Wind Shoes.........H-A-...............No Info........+5..........0.............0 Wind Heels..........-L- J................4900.............0...........+5.............0 Knife Shoes........H-A- ...............6000.............+5...........0...............+10 Needle Heels.......-L- J................7200.............+2...........0...............+10 Sonic Shoes........H-A- ...............8600.............+5...........+8.............0 Sonic Heels.........-L- J................10200...........+3...........+8.............0 Sword Shoes.......H-A- ...............11000...........+8...........0...............+15 Heeled Shoes.......-L- J...............11400...........+3...........+15............0 Mach Shoes.........H-A- ..............11600...........0.............+10............0 Mach Heels..........-L- J...............12200...........0.............+10............0 List of all helmets: Name...................User.................Price..................DFP Cloth Helmet........H-A-.................120....................+2< Tan Helmet..........H-A-.................240....................+10 Ribbon.................-L-J..................210....................+2 Wood Helmet.......H-A-..................540...................+8 Glass Cap............-L-J...................460...................+4 Brone Shield........H-A-..................1200.................+11 Red Beret...........-L-J...................120...................+8 Iron Helmet.........H-A-..................2500.................+14 Plate Cap............-L-J...................3800.................+10 Plate Helmet.......H-A-..................4900.................+16 Glass Beret.........-L-J...................1000.................+6 Silver Helmet......H-A-..................7400..................+18 Sakret................-L-J...................6200.................+12 Zircon Beret.......---J....................9600.................+16 Zircon Helmet.....H-A-...................10200...............+25 Might Helmet......H-A-...................8900.................+20 Might Cap...........-L-J....................8500.................+14 Hairband............-L-J.....................210...................+1 Broach..............-L-J.....................50.....................+1 Earring..............-L-J.....................80.....................+1 Necklace...........-L-J.....................100...................+1 Carbo Helmet....H-A-....................10200...............No info Ear Tip..............-L-J.....................50.....................+1 Pot....................HLAJ....................60....................+3 Diamond Crown...HLAJ....................12000..............+4 List of all rings: Name...........................Effect Power Ring....................ATP +10 High Power Ring.............ATP +40 Daze Ring......................DFP +8, MGR +4 High Daze Ring...............DFP +40, MGR +10 Mind Ring.......................INT +30, STR +10 Sonic Ring.....................AGL +5 Mach Ring.....................AGL +15 Blue Ring.......................DFP +8, ATP +10 Yellow Ring.....................DFP +20, MGR +20 Red Ring.........................AGL +5, INT +10 Purple Ring....................DFP +10, AGL +2, ATP +10, INT +4, MGR +10 Green Ring.....................DFP +4, AGL +10, ATP +4, INT +4,MGR +4 White Ring.....................DFP +20, AGL +4, ATP +40 Black Ring......................DFP +5, AGL +10, ATp +10, MGR +40 Heavy Ring.....................ATP +80 (Weight 120) Wave Ring......................DFP +20, AGL +8, ATP +30, INT +15, MGR +15 Undead Ring..................Defends against Magic Ghost Ring....................Effective against Ghosts Dragon Ring...................Effective against Dragons Sea Ring........................Effective against Sea monsters Fly Ring.........................Effective aggainst Flying creatures. Water Ring....................Effective against monsters they hate water Fire Ring.......................Effective gainst Fire hating monsters Ice Ring.........................Effective against Ice hating monsters Electro Ring..................Effective against Electricity hating monsters Flash Ring.....................Flash spells +80%, others -50% Flame Ring....................Flame spells +60%, others -50% Water Ring....................Water spells +60%, others -50% Blast Ring.....................Explosion spells +50%, others -50% Frost Ring.....................Blizzard spells +50%, others -50% Gloom Guard.................Guard against Gloom 100% Gloom Ring....................Gloom magic success +50% Diamond Ring................Stores charge more for goods Engage Ring...................Stores charge less for goods Monster Ring.................Monsters appear 50% more Emerald.........................No use Opal...............................No use