=============================================================================== King Arthur and the Knights of Justice FAQ/Walkthrough v. 1.4 By Aru Sulato (Steve Bergstrom) coldfusion7777@cliffhanger.com Last Updated: 9/15/2001 ------------------------------------------------------------------------------- DISCLAIMER This document copyright (c) 2000-2001 by Steve Bergstrom. If you'd like use this document on your website, email me at the following address: coldfusion7777@cliffhanger.com and most likely I'll let you use it. However - I will only allow use of this walkthrough 100% unaltered - and only with my permission. Otherwise this walkthrough should only appear at the following sites: GameFAQs - www.gamefaqs.com GameWinners - www.gamewinners.com About.com guide to Video Game Strategies - vgstrategies.about.com ------------------------------------------------------------------------------- CONTACT INFO - PLEASE READ BEFORE E-MAILING Please - don't email asking for game tips - I'm including everything I'm capable of answering in this FAQ. If you wish to make corrections to the FAQ, or other comments, etc, feel free to email me at coldfusion7777@cliffhanger.com Don't be surprised if the reply comes from a different address, though. Include something like 'King Arthur + the Knights of Justice FAQ' in the subject so I can sort legitimate emails out from the junk mail and the flames. I welcome contributions and corrections to the walkthrough, but I will not even reply to requests for game tips. Anything I can help you with is already in this walkthrough. Thanks. ------------------------------------------------------------------------------- CONTENTS 1. Introduction 2. Updates/Revision History 3. Frequently Asked Questions 4. Walkthrough 5. Character Info 6. Thanks =============================================================================== 1. INTRODUCTION =============================================================================== Born from a saturday morning cartoon show of the same name, this SNES game is arguably one of the worst on the planet. (As if you didn't know already.) It suffers from tedious errand-running, long, boring battles, and bad, bad, play control, among other things. Still, theres a complete lack of info on it on the web - hence this walkthrough. The game is, again, based on the cartoon about the adventures of Arthur King, (not King Arthur - this one's a punk kid from present day) and his football team, the Knights, who are brought back in time by Merlin to save the real King Arthur. (Actually, I don't know the exact plot of the series - never saw it.) In the game, it's your job to fetch the Keys of Truth to save Arthur. Yay. And - might I add - its physically impossible to write an FAQ on this game without a liberal dosage of sarcasm. Enjoy. =============================================================================== 2. UPDATES/REVISION HISTORY =============================================================================== v. 1.4 - 9/15/01 - Wow. Lots of progress. Walkthrough updated through next 4 Keys of Truth. Cool. I may actually finish this thing. v. 1.3 - 9/13/01 - Glory be! An update! Walkthrough slightly updated, and a thanks to JasonSensation20@cs.com for helping out with Welton. Not much at the moment, but a sign of things to come... v. 1.2 - 7/1/01 - Walkthough updated through the next 2 Keys of Truth. A few basic FAQs added. v. 1.1 - 6/30/01 - I deeply, profusely apologize to anyone whose needed help on this game - I haven't had the time nor motivation to put in the necessary work on this guide. I now vow to finish it up, since summer's here. Don't worry, the next update won't take 6 months. Walkthrough updated through Blinder's Way (a toughie), useless character info added, though it is incomplete, more to come. v. 1.0 - 12/20/00 - Created walkthrough. Preliminary version - only covers thru the first 2 Keys of Truth. More to come - but I thought I'd supply all you eager people requesting this game with a shiny glimmer of hope. After all - there is absolutely nothing on the net about this game - I've looked. Don't worry - I'm working on this as you read...You've waited 5 years for a walkthrough - you can wait a little while longer... =============================================================================== 3. FREQUENTLY ASKED QUESTIONS =============================================================================== Q: Who fights the bosses? A: A question I had a while ago - thanks to those who emailed me with the answer. Whoever's Key of Truth the boss holds will fight the warlord. If that knight isn't in your party, Arthur will fight. Therefore - you shouldn't take the person whose Key you need if they don't have their Shield - since Arthur gets his near the beginning of the game. Q: How do I save Welton Village from its curse? A: Again, a question I had myself. You need to find 3 items - an Emerald, a Goblet, and a Ruby. These are all on the screens east of Welton Village - they aren't too hard to find. Heres some directions: Head N out of Welton, then east a couple screens. You'll find the Emerald. Go east one screen. At the top of the screen is the Goblet. Go east another screen, go down to the bottom and find the Ruby at the edge of the cliff. Take all of them to the church in Welton, and place them on the altar. (Go into your inventory while standing next to the altar and select them.) I don't think the game ever tells you explicitly to do this, but I'm its neccesary to proceed at a certain point. (And it helps if Blinders Way is killing you.) Q: How do I get through Blinder's Way? A: This info is in the walkthru, but it deserves repeating. The symbols on the teleporters are actually a code that spells out 'BLINDERSWAYKEY' - follow the instructions here so you don't have to look up the code yourself; Go to the entrance N-NW of Welton Village - take the right path til you find some teleporters. Take the upper right teleporter. Take the only available teleporter. Take the right teleporter. Take the upper teleporter. Head through the trees on the bottom-right of the glen - head right take the teleporter on bottom. Take the left teleporter. Head down, into a glade to the right, then feel your way through the trees and take the upper teleporter. Take the upper teleporter. Head way, way down, to the right, then back up - take the teleporter on the left of the circle of trees. Take the left teleporter. Take the only available teleporter. You should be in a castle by now - Take the top teleporter. Take the right teleporter. Take the bottom teleporter. You've made it into Castle Sanguine. Q: Where is the Zug? A: The Zug's a beast - it's not gonna just stand around and wait for you. So, wait for it - head to the Swamp of Zagar, then stand next to the tree on the big island in the center of the swamp. Q. Where are the Elemental Keys? A: More detail is provided in the walkthrough, but for a quick rundown: Fire - Guarded by fire monsters in the NE area of the forest N of the swamp Water - Held by the alchemist Druas out the NW exit of swamp - bring him pitchblende, found by killing rock monsters in the E part of the same forest Earth - Find the Gnome King on the same screen as the rock monsters, just N of a pack of Black Knights. Go N, find his son, go back to the gnome. Wind - Go N from the N exit of the swamp, find the meadow with the big shadow, go see Blaise out the narrow E exit of the swamp. =============================================================================== 4. WALKTHROUGH =============================================================================== You are Arthur King, teenager from the future, sent back in time by Merlin along with your football team, the Knights. Merlin appears to you. He tells you that Morgana has trapped the real King Arthur and his knights in the Cave of Glass - and to get home, you must rescue them. To do this - you must retreive the Keys of Truth. Each knight has their own. You must take each knight to retrieve their own Key of Truth. But your first goal is to obtain the Sword Excalibur for Arthur. To do this, you must meet the Lady of the Lake, to the NW. ------------------------------------------------------------------------------- Find the Lady of the Lake ------------------------------------------------------------------------------- Nab two knights - it doesn't matter at this point who you take. Head out of Camelot. Go north, killing all the black knights. You'll reach the forest. Head northwest towards the lake on the map. (You can look at the map by pressing START, and selecting the map.) You'll find a horde of black knights. Obliterate them. The Lady of the Lake will appear - she'll only give you the Excalibur if you retrieve the Pendragon Shield from Shield Heights, to the east. Going to Shield Heights, however, requires walking through a wall of fire - so head back to Camelot and talk to Merlin. Merlin instructs you to get the ingredients for his potion of Fire Protection - hairball, monkshood, nightshade, and eye of newt. So, head out to the forest to find these. Bring Breeze and one other. ------------------------------------------------------------------------------- Find the potion ingredients ------------------------------------------------------------------------------- Head north to the forest - as soon as you enter, you should see some bees. Them bees is guarding the Hairball - kill them and grab it. West, then north of the Hairball is the Nightshade, sitting by the big ol' clump of trees. Go back to the Lady of the Lake - look at the northeast corner of that screen to find the Eye of Newt. West of the forest screen where you got the Hairball and Nightshade, you should find the Monkshood. On the screen where you got the Monkshood, you should be able to see a shield lying in a little meadow in the middle of some trees. Head to the lower right corner of that clump of trees - you should be able to find a hidden path to the shield. Its Breeze's magical shield - this enables him to use Shield Attack orbs to launch his pike - which will be a neccessity later. Head back to Camelot. Give Merlin the potion ingredients and he'll give you Fire Protection. Head now to Shield Heights. ------------------------------------------------------------------------------- Get the Pendragon Shield from Shield Heights ------------------------------------------------------------------------------- Bring Breeze with ya. I don't care who else. Walk through the wall of fire. There, in the first screen of Shield Heights, you should see a bunch of Black Knights and a few orbs. Those orbs are called Shield Attacks and they let Knights of Justice who have magic shields to do special attacks. You'll want a buttload of these. I highly recommend putting on some music, then wasting some of your life entering and re-entering Shield Heights until you have 99 of these. Yes, its painful. Yes, it's boring. News flash, buddy: Thats what this game is. If you can't take it, then I'd advise you quit now before you die from boredom. If you ever run out in the course of the game (or you quit and reload from a pass), come back and get more. Anyway, head through Shield Heights, slaughtering black knights left and right. You'll eventually see a bridge going off into the distance - this means you're almost at the boss. Get prepped. Walk across the bridge, and Breeze will volunteer to go ahead, since he has his magic shield and all. Boss time. ------------------------------------------------------------------------------- BOSS: DRAGON Breeze fights this boss alone. This boss will shoot fire out towards you, which lingers momentarily and goes away. Getting hit by fire nicks off a little life - however, don't ever stand in fire for more than a moment, as the damage is cumulative. I find the easiest way to do this boss is this: Move all the way to the bottom of the screen, in the center. Wait. The dragon will typically fire to your left and right; you are fairly safe - but this isn't a perfect safe spot - be on the lookout. When the dragon moves his head over far enough to expose his belly, fire off Breeze's pike (his Shield Attack.) Careful though - when the dragon does this, it also mean he is going to fire a burst straight towards the center - your safe spot. In other words, move. A couple hits to the belly will make a nice welt - a couple more will kill the dragon. Celebrate, have a beer, then nab the Pendragon Shield. Now that you have proven yourself to the Lady of the Lake, return to her to claim Excalibur. ------------------------------------------------------------------------------- Get the sword Excalibur ------------------------------------------------------------------------------- Go back to where you found the Lady of the Lake (if you cant find it, wander - its NW of Camelot.) She'll congratulate you for getting the Pendragon Shield and award you with Excalibur - as soon as you cross the lake. She'll show you a path via a little ball of light - you can either a) have a photographic memory and remember it, b) guess and guess again till you get it, or c) follow this handy dandy little guide, that I've so graciously provided you: Go - 2 blocks up, 3 left, 4 up, 3 right, 2 up, 4 left, 1 up, 3 left, 2 down, 1 left, and 2 down. Walk down and the sword Excalibur will appear. Celebrate, do a couple shots, then go back to Camelot. Merlin will tell you to go to Castle Tintangel. ------------------------------------------------------------------------------- Get into Castle Tintangel (Get the Warlord Helmet, get Erek's book) ------------------------------------------------------------------------------- Castle Tintangel is west of Camelot. (slightly northwest.) Take Breeze. Walking up to the Castle results in a fight with a bunch of black knights, but you cannot gain entry. No biggie. Go south of Castle Tintangel, to find a cave. There you will find Erek of Tintangel. He has a secret passage into the castle, where you can find Warlord Spike (and the Key of Truth), but he won't let you in unless you get his book back. The blacksmith in the forest has it, so go back to the forest screen where Shield Heights is. There is a big clump of trees in the center - at the top of this clump in an entrance. Go in. The blacksmith has the book - but he won't give it up unless you dispatch the nearby Warlord patrol. Head out. You know that clump of trees just west of Shield Heights? Feel your way around the bottom of that. You'll find a small glade, where the patrol is waiting for you. (Because, you know, patrols always stay in one place and wait for you.) Kill them crazy black knights, and grab the helmet that is sitting there. Return to the blacksmith. He takes the helmet as proof that you took out the patrol - he gives you the book. Take the book to Erek, completing another pointless errand-running to accomplish an otherwise simple task. Grab the flower and head into the passage. ------------------------------------------------------------------------------- Recover Breeze's Key of Truth ------------------------------------------------------------------------------- The passage is fairly straightfoward - it branches off into two paths, but both lead to the same place. The castle itself is a bit more confusing - but you should be able to find your way through with a little exploration. When you find a long gray passageway that goes down and to the left, you are almost at the boss. (I say this because, most likely, 99.9% of you don't actually own this game, and have some sort of ROM. *cough* save state *cough*) Its killing time, boys and girls. ------------------------------------------------------------------------------- BOSS: WARLORD SPIKE Breeze fights this battle by himself. Warlord Spike drives a big tank. He has three methods of hurting you. One - he'll charge at you and catch you with the spikes on the front of his tank. THIS IS A LETHAL ATTACK. As in - if you are slow or stupid enough to get hit by that attack, you are pretty much dead, granted that you stand there for more than an instant. Touching the tank, in general, is a bad idea. Two - he'll swing at you with a big axe thing. Keep your distance from the tank. Three - he'll charge up a big blue ball of electricity and fire it at you. Keep moving. Here's a fairly surefire way of nailing this guy - Run in front of the tank quickly. He'll charge, but you of course are too fast for him. He'll be stunned for an instant - have Breeze fire off his Shield Attack directly at the big purple guy piloting the tank. Move, because he's charging up his blue ball to shoot at you. Lather, rinse, repeat this over and over til he is dead. Grab the Key of Truth and Merlin will jet you off back to Camelot. Your next task? Go to Welton Village so you can get into Gruesome Keep and find the next Key of Truth. ------------------------------------------------------------------------------- Get into Gruesome Keep (Get the Warlord Armor, get the key to the passage) ------------------------------------------------------------------------------- You can now pass those statues at the east end of the forest north of Camelot. Go through the southern statues to get to Welton Village. Everyone there is loyal to Morgana and won't help you. Go to the blacksmith - you'll ask for 3 suits of Warlord Armor. He'll need wood and metal. Go back to Welton. Find the wood outside a house - find the metal inside a house near that house. Go back to the blacksmith. He'll want some cider. Go back to Welton. Find the cider outside the inn, the most NE house. Go back to the blacksmith. Get the armor. Go into your inventory, put on the armor, talk to the man in the gem shop. He'll give you a key to the secret passage into Gruesome Keep. It needs to be charged. Go to the house in the NW corner. Go in, and the old woman will enchant your key. Go out. Wasn't that fun? Outside the old woman's house are healing herbs - stand on them. Go into your inventory. Come out. The herbs will come back, you'll pick them up. Repeat until you have 99 herbs. This is optional, of course, but herbs are somewhat useful. (Keep in mind - if you quit, your herbs get reset to 23. Sorry.) Go north out of Welton. Go one screen east. See that opening in the trees? There should be some fairies attacking you there. Kill them, then head into the trees there. There is a trapdoor if you continue through the trees there. (If you see skeletons and orange trees, you went the wrong way - that takes you to the main entrance of Gruesome Keep, which is inaccesible to you.) Go into the trapdoor, and you'll find the back entrance into the keep. ------------------------------------------------------------------------------- Recover Gallop's Key of Truth ------------------------------------------------------------------------------- CORRECTION: DO NOT BRING GALLOP. Yes, I know I said to bring Gallop in previous versions of this FAQ. I was mistaken. I apologize. Bringing Gallop causes him to fight the boss in this level - and Gallop doesn't have his shield. So, don't take him, so that Arthur will fight the boss. First - go up at the first intersection, then left - and you'll find Lug's shield. Take it. Now, go back, head down, and right at the bottom passageway to get into the Keep. Making your way through the keep, (its pretty straightfoward) find your way to the next Warlord. (I don't believe they mention his name - feel free to correct me, though, I'm not sure.) ------------------------------------------------------------------------------- BOSS: WARLORD VEHICLE Arthur faces off against this guy alone. This Warlord is riding in a little train/cable car sort of thing - meaning it has very limited motion. It moves back and forth, left to right, at a steady speed. It has two attacks - it'll shoot stuff at you, and the main face of the vehicle will shoot a big burst at you. A couple options for killing it: Theres the hard way - dodge its shots, use Arthur's shield attack and try and hit the warlord piloting the thing. Or, the easy way - stand in the center, fire off shots as fast as you can - the guy will go down in like 5 seconds. Sure, you'll lose some life, and use up a few Shield Attacks, but who cares? Go back to the room with the big skulls, all lined up. (It's the front entrance.) Go back to Camelot, take Gallop, and come back and get the key. Yay. ------------------------------------------------------------------------------- Navigate Blinder's Way ------------------------------------------------------------------------------- Merlin'll transport you back to Camelot after you bring Gallop to Gruesome Keep and recover his key. He'll inform you that Wally's key is being held by Warlord Blinder in Castle Sanguine. To get there, you must navigate a forest teleporter maze known as Blinder's Way. UPDATE! Thanks to JasonSensation20@cs.com for helping me figure this out. Apparently, there was some bug that gave me 'la bijou du porte' when I was supposed to get the Ruby of Compassion, so I wasn't able to save Welton. But, I got it figured out now. HOW TO SAVE WELTON: East of Welton Village, you can find 3 items - the Emerald, sitting on the edge of a tree line, the Goblet, in the northern part of one of the screens, and the Ruby, along the cliffs by the sea. Take all of these, and place them on the altar in the church. Though there will be no fanfare, the curse is now lifted. This gives you access to a map, which would help you through Blinder's Way, assuming you weren't already reading this guide. Merlin makes reference to a 'book' which would help you through the maze. This book, is, of course, the book you gave Erek. Pay him a visit, if you like, he'll show you an elaborate code. If you happened to want to do it the hard way, (or were writing a FAQ), you could copy it down. Or, just go straight to Blinder's Way - it lies NW of Welton. Get ready, cause here it comes. (oh - grab Darren's shield while you're at it - shouldn't be hard to find.) Before I begin the explanation of Blinders Way, please note - DONT TAKE WALLY. If you do, Wally will fight the boss, and he doesn't have his shield. We want Arthur to face this boss. Head down the right path, and you should see some little teleporters with symbols on them. Those symbols represent the path you should take - it should spell out 'BLINDERSWAYKEY' in Erek's code. READ THESE CAREFULLY. Take the upper right teleporter - 'B'. Take the only available teleporter - the no-smoking sign is 'L'. Take the right teleporter - 'I'. Take the upper teleporter - the Internet Explorer symbol is 'N'. Head through the trees on the bottom-right of the glen - head right and find the teleporter that looks like a sideways P on an X - 'D'. Take the left teleporter - 'E'. Head down, into a glade to the right, then feel your way through the trees - the sideways smiley face is code for 'R'. Take the upper teleporter - 'S'. Head way, way down, to the right, then back up - the teleporter on the left of the circle of trees is 'W'. Take the left teleporter - 'A'. Take the only available teleporter - 'Y'. Take the top teleporter - 'K'. Take the right teleporter - 'E'. Take the bottom teleporter - 'Y'. Wow! You've made it into Castle Sanguine. ------------------------------------------------------------------------------- Recover Wally's Key of Truth ------------------------------------------------------------------------------- From the trapdoor from Blinder's Way, head down this long winding passageway, killing a couple black knights. At the end, go up into the door. From this point on, Castle Sanguine is fairly symmetrical, so these directions are just one path (in case you get lost.) Head left one room, left another room, then up the hall. Head right into the hall, then up into the door. Head to the left room, left again, up into the door, then right to the end of the hall. Go up into the door, then get ready to face off with Warlord Blinder in the next room up. ------------------------------------------------------------------------------- BOSS: WARLORD BLINDER Arthur faces this guy alone. Blinder's axe attack is pretty much unavoidable - but it doesn't do much damage. Your best bet - brute force. Stand in the center, directly below Blinder, and fire off shield attacks as fast as you can. Assuming you positioned yourself right, they all should connect and the boss should go kaput. Dont waste time, cause time = damage as he swings that axe back and forth. EZ. ------------------------------------------------------------------------------- Wally's key of truth appears - however, now you must go back and get Wally. UUUUUUUGGGGGHHHHHH. Why? Cause that means going all the way out of the dungeon, warping back to Camelot, getting Wally, then DOING BLINDERS WAY ALL OVER AGAIN. Yes, I've tried to find another way - but for some reason, you can't warp to Castle Sanguine. IT SUCKS, but you have to do it to proceed. Get to it. ------------------------------------------------------------------------------- Save Squire Everett (Acquire the Horn of Zug) ------------------------------------------------------------------------------- Squire Everett (whoever that might be) has been poisoned! His only hope - a potion made from the Horn of Zug. The Zug lives in the Swamp of Zagar - and you must go fetch some horn, chop-chop. To get to the Swamp of Zagar, go the the entrance of Blinder's Way, and take the left path. Then, on the next screen, take the first path up. Once in the Swamp, go left, across the bridge, then up once you reach a bridge that goes up. You'll end up on a big center island. Hang out by the lone tree that has a little face. The Zug will charge at you, crash into the tree, then run off. Grab his horn shavings that drop. Before you return to Camelot, walk across the left bridge and grab Lancelot's shield. Yay! Now, warp to Camelot. Merlin will make the potion, then instruct you to meet with Blaise, who will get you into the Castle Stone. ------------------------------------------------------------------------------- Get into Castle Stone ------------------------------------------------------------------------------- Head back to the Swamp, this time looking for a narrow exit east of the main center island. Go talk to the man in the little hut, Blaise. He'll instruct you to collect (groan...) 3 items for his potion - all found in the outlying areas of the Swamp of Zagar: Eye of Newt - N of the main center island in the Swamp Hairball - on the screen south of the Swamp, look on the upper part of the east-west path Nightshade - I couldn't find this in the Swamp, but warp to Welton, go one screen north, and one screen east. Look in the trees above. Once all these are found, head back to his hut and he'll cast a spell that turns you into birds, and you'll fly into the castle. Before you do so, make sure that you DONT TAKE PHIL. (Actually, I've tried this boss with Phil - its possible, but much harder than fighting with Arthur.) ------------------------------------------------------------------------------- Recover Phil's Key of Truth ------------------------------------------------------------------------------- Castle Stone is basically a one-room maze. Here are some directions: From the entrance, head left until you reach the far left corner - then go up. Follow the path up and around, then take the right-most passageway at the fork. Head up the passage, then at the next fork, go down a little then take the passage right. Follow this, then at the next fork, go right. Follow this long winding passage, then take a right at the fork. Go down at the next fork, then when you reach the next fork, keep going up. Right after that fork, there is another one - head left, then to the door. You'll find Warlord Hammer. ------------------------------------------------------------------------------- BOSS: WARLORD HAMMER Not too hard, but harder than Blinder. Hammer shoots stuff out of that white cone on his front, fires stones at you from the sides, and if you get close enough, drops big hammers on his sides. (Those hammers are why this boss is hard if you use Phil.) The easiest way to hit him is to dodge until he's at the top of the screen, then hit the guy in the tank with Shield Attacks, while dodging his projectiles. You can also get him from the sides or back, but then you're more vulnerable to his rock attacks. Wear him down, take him out. ------------------------------------------------------------------------------- You'll have to return with Phil, (unless you killed him with Phil - in which case, congrats) - though going back through this castle isn't nearly the pain in the butt that re-doing Blinder's Way and Sanguine was. Nab the Key of Truth. ------------------------------------------------------------------------------- Collect the four Elemental Keys ------------------------------------------------------------------------------- I didn't include this in the walkthrough earlier, but you can find Gallop's shield sitting in the mountains west of the swamp. But, you don't really need it all that much. Anyhoo... Merlin informs you that you're looking for Brick's key next - and its in the possession of Warlord Lucan, in Castle Vilor. To enter his castle, though, you must collect the four elemental keys to open it up. Here's how to get each key: Fire Elemental Key - Head NE of the swamp (E, then N). You'll know you're headed in the right direction when you see some rock monsters and then black knights - keep going up. (Actually, given the wandering paths of this forest, theres more than one way to get there.) You'll find a bunch of fire monsters - kill them, and then nab the key, sitting right there. Water Elemental Key - Held by the alchemist Druas in the house beyond the NW exit of the swamp. He'll give it to you if you if you bring him pitchblende. Where do I get pitchblende, you ask? Head out the N exit of the swamp, then head east. You should find a bunch of rock monsters. Kill them all, and grab the gray rock on the ground. If you find the gray rock and can't pick it up, leave the area and come back again to activate the monsters. Once they're all dead, you can pick it up. Earth Elemental Key - Theres a Gnome King just SE from the Fire Key, along the path. He not visible, but he's just off the path slightly north of the Black Knights in that area. (Be warned - theres more than one pack on Black Knights on that screen. Don't look in the wrong place.) A gnome should jump out of a hole, asking you to find his son. His son is just north of where he is - go N to the next screen and you'll see him tied up, surrounded by knights. Kill them, and release the boy by cutting his ropes. Then go back to meet the gnome, and he'll give you the Earth Elemental Key. NOTE: Try to remember where you found him - you'll be coming back here in just a sec. There's a Key of Truth here. If you have Tone, you can get it right now. If not, come back later with him. (Details on that below.) Wind Elemental Key - From the north exit of the Swamp of Zagar, head straight north. Somewhere there, in the upper tree line, you should see a path leading off. Go there, and you'll be standing under a large island casting a huge shadow. Go back to the swamp, and head out the narrow east exit back to Blaise. Talk to him, and he'll turn you into birds. You'll automatically fly up to the island and grab the key. That wasn't TOO bad. You can head toward Castle Vilor now, but first, lets nab Tone's Key of Truth, hence the title... ------------------------------------------------------------------------------- Find Tone's Key of Truth ------------------------------------------------------------------------------- Before we start, if you haven't yet, you must save Welton Village. See the FAQ portion for more detail. Once you have, there is an old woman in the house in the NW corner - talk to her to get a scroll. Heading back to where you found the Gnome King, (and BRINGING TONE WITH YOU) you'll find a nifty little puzzle leading to Tone's Key. (That's what the Gnome meant when he said 'confused note', BTW) This puzzle involves walking through a little glade without falling in invisible holes. Heres a little _crude_ map of the glade; * * *** ** **dd* *** dd *****o X * * * o ** * * ** I On that map, * is a bush, d is the dirt patch, o is a rock, I is the ivory pedestal, and X is your starting position. First, I'll draw the path, then try to describe it. * xxxx *** x *x **ddxxx *x* ddx ***x*o X x *xxxx x x *x xxxxx o x ** * * ** I Again, thats some crude artwork. Follow the trail of X's. In English: From where you start, nudge forward just a tad (your fellow justice knights will stop you from moving.) Go down until you're just above the bush. Go right until you're in line with the two bushes right of the dirt patch - go up until you are over the top bush. Go right 2 blocks - you should be in line with the rock below you. Move up til you hit the top - go right til you've passed the column with 4 bushes. Head all the way right, then all the way down. The puzzle is now solved, and you can walk freely in this area. (Note - thats only one path through that area - but it works, so whatever.) Go into your inventory and select the scroll - go out of the pause menu and Arthur will read it. A key will appear - try to lure Tone over there to grab it. Yay. Didn't even have to kill a boss. ------------------------------------------------------------------------------- Recover Brick's Key of Truth ------------------------------------------------------------------------------- Since this is Brick's key, and Brick doesn't yet have his shield, your best bet would be to NOT TAKE BRICK. From the entrance to the meadow with the floating island, head directly east and you should find the trapdoor that leads into Castle Vilor. With all 4 keys in hand, enter. Head straight up til you hit a wall, then straight right. Get onto the star teleporter, then prepare yourself for the boss as you enter the upper door. ------------------------------------------------------------------------------- BOSS: WARLORD LUCAN Once again, speed and overkill beats finesse and aim. The easiest way to kill this warlord is to come in with full life, and immediately fire off shield attacks as fast as you can. I've had varying success with this - at times, I can kill the warlord in 5 hits and not get a scratch on me - other times, I have to fire off 20 shield attacks and lose half my life. Its still pretty simple, though. Trying to dodge the attacks of the boss will simply result in the tank charging at you - trying to get around the side will result in your getting stuck. Aim for the guy in the tank and don't stop shooting til he's dead. ------------------------------------------------------------------------------- Depart this fortress, warp to Camelot, grab Brick, head back, nab Brick's key. Easy. The hard part of this area was meant to be finding those crazy element keys. But, whatever. ------------------------------------------------------------------------------- Back at Camelot, Merlin informs you that you are now searching for Darren and Lug's keys in the vicinity of Crownhorn Village. Other than that, he gives no clues whatsoever. But, you definitely won't need them to... ------------------------------------------------------------------------------- Find Lug's Key of Truth ------------------------------------------------------------------------------- Allow me to try to convey how easy it is to get this key. Take Lug, obviously. First, find Crownhorn Village. From the N exit of the swamp, go north until the turn in the path, then head into the trees to the left. Walk up the path and you'll arrive at Crownhorn. Simple enough, eh? Now, go to the bottom edge of town. Start looking through the buildings. In one mostly empty building, you'll see the key, lying there. Take it. THATS IT. ITS THAT SIMPLE. Have a hearty laugh at the rushed placement of this key, and start the quest to find Darren's key. Oh - while you're at it, find Trunk's shield sitting above a stable in the village, east of where you found the key. ------------------------------------------------------------------------------- Destroy the Power Stone ------------------------------------------------------------------------------- Crownhorn Village is fairly deserted - apparently, most villagers were scared off by the strong Warlords. One woman remains in a house in the NW part of the village. Talk to her, and she'll tell you about the Power Stone that is making the warlords strong, and - GROOOAAANNN - which ingredients to collect to be able to destroy it. Errand running! YAY! PLEASE NOTE: The lady was correct in saying that the Warlords in this area are much stronger - they're pretty much invincible. Try to avoid activating them, if you can. There are 2 packs you should be aware of - one, on the south edge of the screen where you find the Mordraine Wood, and one at the fork in the path as you approach the Saltmoss. Avoid them. The ingredients are as follows: Mordraine Wood - From Crownhorn Village, head out the south exit, then follow the path to the east. There, on the west edge of the screen, you'll find the wood. Also note - Zeke's shield can be found on this screen as well, near the NE corner. Pixie Dust - Head out the E exit of Crownhorn Village. Kill some pixies, then grab the dust at the NW corner of the area. Saltmoss - Out the N exit of Crownhorn Village, following the left path at the fork where the black knights are, (try to get your knights stuck behind a tree so you can stealthily sneak by) you'll find a river and a broken bridge. Step off the bridge and you'll be floating downstream. Dodgethe rocks. (Its almost a mini-game, cept it isn't.) You'll end up in a littlecave as you fall into a whirlpool. You can find herbs and shield attacks in this cave - a rarity. You can also find Wally's shield, as well as the coveted saltmoss. Depart. Return to the lady and she'll give you the Mordraine Crystal. Head out the N exit of Crownhorn, walk up to the big rock tinted purple, and use the crystal. Now, the warlords are weaker, and you should be able to enter the Cape of Death without dying instantly. ------------------------------------------------------------------------------- Recover Darren's Key of Truth ------------------------------------------------------------------------------- Before we start - return to Shield Heights and make sure you have 99 Shield Attacks. Thats a little more than you really need, but you don't want to run out. Also make sure you have Darren's shield, found right of the S entrance to Blinder's Way. On that note, BRING DARREN. It really isn't necessary, but if you bring him, you don't have to come back with him to get the key. And since this is the first time in a while you've had someone with their shield, you might as well take advantage of it. The Cape of Death (I'm not sure where this title comes from - I'm gettin it from the map in my Nintendo Power, but I never saw it mentioned in the game) is found by going 2 screens west of Crownhorn, then heading north. The path through it is fairly straightforward - everywhere that isn't the right way to go is a dead end. One note - when you reach a bunch of passageways downward that lead to teleporters, the second one from the left is the correct one. Ready Darren for battle - make sure he's fully healed as you step onto the teleporter. ------------------------------------------------------------------------------- BOSS: WARLORD SLASHER Wow! A boss that actually requires some strategy! Thats right - you're not fighting some guy in some stupid tank - you're fighting a beefed-up giant Warlord. He'll hop around like a frog, and fire spikes at you. Note, though, that he only fires spikes down-left and down-right of himself - he doesn't fire any directly in front of himself, or any to his sides or behind him. You can only hit him when he's landed from his jumps, though, so learn to time your shots accordingly. Your best bet is to stay directly in front of him, firing Shield Attacks when he lands. He'll start jumping towards you, though - when you run out of room, run all the way around him so you're directly to the left or right of him, or directly behind him. Don't linger down-left or down-right. I'd guess he takes a good 20 hits to kill him - I couldn't say exactly how many, though. Assuming you can dodge well, and you've brought enough Shield Attacks, you should fare well. ------------------------------------------------------------------------------- Darren's Key is yours, and you're warped back to Camelot for your next mission. ------------------------------------------------------------------------------- More walkthrough to come... =============================================================================== 5. CHARACTER INFO =============================================================================== (Note: All stats are from the beginning of the game - seeing as how this game runs on a password system, I sincerely doubt they change. The stats are fairly irrelevant anyway - but they're here for you obsessive types, and they weren't all that hard to do. All stats are appoximations from the little meters.) *UNDER CONSTRUCTION* ARTHUR Life Force:7 Defense :3 Strength :2.5 Speed :3.5 Arthur's Pendragon Shield is found by defeating the Dragon at Shield Heights. BREEZE Life Force:6.5 Defense :2.5 Strength :1.5 Speed :3.5 Breeze's shield is found in the forest near Camelot and Castle Tintangel, in a glade hidden in a clump of trees. Breeze's Key of Truth is found by defeating the Warlord in Castle Tintangel. LUG Life Force:7 Defense :4 Strength :3.5 Speed :2 Lug's shield is found in the passageway into Gruesome Keep. Lug's Key of Truth is found in Crownhorn Village. WALLY Life Force:7 Defense :4 Strength :3 Speed :2 Wally's shield is found in the river cave north of Crownhorn Village. Wally's Key of Truth is found by defeating Warlord Blinder in Sanguine Castle. TONE Life Force:7 Defense :2.5 Strength :2 Speed :5 Tone's Key of Truth is found in Gnome Woods. LANCELOT Life Force:7 Defense :2.5 Strength :2 Speed :4 Lancelot's shield is found in the Swamp of Zagar. DARREN Life Force:6.5 Defense :2 Strength :1.5 Speed :4 Darren's shield is found in Blinder's Way. Darren's Key of Truth is found by defeating Warlord Slasher in the Cape of Death. (the dungeon NW of Crownhorn Village) TRUNK Life Force:7 Defense :4 Strength :3.5 Speed :2 Trunk's shield is found in Crownhorn Village. PHIL Life Force:7 Defense :3.5 Strength :3.5 Speed :2 Phil's Key of Truth is found by defeating Warlord Hammer in Castle Stone. GALLOP Life Force:7 Defense :3 Strength :2 Speed :4 Gallop's Key of Truth is found by defeating the Warlord in Gruesome Keep. Gallop's shield is found in the mountains west of the Swamp of Zagar. ZEKE Life Force:7 Defense :2 Strength :1 Speed :4 Zeke's shield is found in the mountains SW of Crownhorn Village. BRICK Life Force:6.5 Defense :2.5 Strength :2 Speed :2.5 Brick's Key of Truth is found by defeating Warlord Lucan in Castle Vilor. =============================================================================== 6. THANKS =============================================================================== Special thanks to: First, the standard yet totally sincere thank-you to CJayC for running the fabulous GameFAQs, king of websites and website of kings. Enix, even though they made this game, we can still credit them with many, many other games - Star Ocean and Valkyrie Profile, to name a couple. Nintendo Power, from which I got a bunch of information. Good thing I kept so many of my old issues - dating back to the original NES. And every website on the planet from which I got that 'See ending' code - which happens to be the only information existing on the web anywhere on this game - at least before I made this walkthrough. Thanks to Fry (boatslayer@hotmail.com) for some general info on this game, as well as clueing me into who fights the bosses. A third thanks to JasonSensation20@cs.com, cause I probably wouldn't have figured out what was up with Welton without him. Copyright (c) 2000-2001 by Steve Bergstrom