Suikoden II Gamesave Hacking Guide - version 1.1 Copyright (c) 2000 David Holmes aka Loopy E-Mail: loopy@loopyweb.com - Website: http://www.loopyweb.com/ The latest version if this guide can be found at my website (above) or at www.gamefaqs.com. DISTRIBUTION AND DISCLAIMER: You may re-distribute this guide freely only under the condition that it is not altered in any way, no exceptions, and it remains in it's current format. And no, you may not just copy all the data out and dump it in an HTML file. Note that redistribution of this file is a PRIVILEGE which I am granting to everyone. If I ask you to remove this file from your site, I expect you to comply. The author is not responsible for any damages caused to your data, such as corrupted gamesaves. This applies to the ASCII text version of the document. The HTML version on my webpage may not be redistributed, period. Table of Contents: 1. Introduction 2. Hacking the Gamesave 2.1 Money 2.2 Time Played 2.3 Names 2.4 Character Stats 2.5 Inventory 2.6 Current Party Members 2.7 Recruited Characters 3. Data Lists 3.1 Suikoden II Alphabet 3.2 Items and Runes 3.3 Characters 4. Revision History 5. Credits and Thanks -------------------------------- 1. INTRODUCTION -------------------------------- This guide will allow you to hack your memory card gamesaves with the aid of a DexDrive, PlaySaver, or Caetla, as well as gamesaves generated by the PlayStation emulators Virtual Game Station, Bleem!, and PSEmuPro. There are several ways that this could be done, but the easiest is using the built-in hex editor of PSXGameEdit, a wonderful little program which can be obtained here: http://moberg-dybdal.dk/psxge/ In order to hack the Suikoden II gamesave, I expect you to have knowledge of what hexadecimal is, and how it works. I also assume that you have experience with computers in general. Although this is not as hard as it sounds, it also isn't so easy that a complete newbie can do it. It is not only possible, but quite easy to change a gamesave in a way that causes the console to lock up, although I will try to warn you of obvious things that can cause this. -------------------------------- 2. HACKING THE GAMESAVE -------------------------------- Instead of giving specific instructions on how to perform each task, I will instead tell you what to do here, and you can then apply it to each different type of modification. If you are particularly tech-savvy and have experience with hex editing, you may be able to skip this section entirely. First, open your memory card/gamesave in PSXGameEdit, and select the block you want to edit. Most of the functions in this guide apply to the FIRST block of the Suikoden II gamesave, but for those on the second, the locations will be expressed as $2xxx, since the first block runs right into the next. After selecting the save to edit, click the button to go into PSXGE's hex editor. This will show the entire contents of the gamesave in hexadecimal (Base 16). Both files are 8192 bytes long, but this guide shows locations in the file using hex values, not decimal, so A is byte #10, 10 is byte #16, and 1FFF is byte 8191. If you don't understand, leave and study up on your hex. Integers will be represented in hex just as they are. Note that if the value is longer than one byte, the bytes may be in reverse order, so decimal 1234567 (hexadecimal 12D687) would be 87 D6 12. Strings do not use ASCII like they would with a typical computer. Fortunatly, David McGrath, author of the McDohl Name Correction Guide, has provided a list of all the letters in the alphabet and all their corresponding hexadecimal values. This list is at the bottom of the file. Items and Runes are used in several different ways by the gamesave, which will be explained in the Item and Rune guide further below. Each character has it's own 1-byte value representing it, these will also be listed below. Without further ado, on to the hacking! -------------------------------- 2.1 Money -------------------------------- Location: $16CA - $16CC Lenth: 3 bytes This is possibly the easiest value to change, so it comes first. The usefulness of this is somewhat obvious. Your money is an integer between 0 and 2^24-1 (16,777,215). However, it would be a very good idea not to enter more than 999,999, which is the game's max. It's not impossible to go higher, but it will cause the game to get very confused. To make this value 999,999, enter "3F 42 0F". -------------------------------- 2.2 Time Played -------------------------------- Locations: Hours Played: $0216, $1C24 Minutes Played: $0218, $1C26 Seconds Played: $021A, $1C28 Lenth: 2 instances of three values of 1 byte each There is only one reason to change these, but it's a good one: the Clive subquest. By decreasing the time played to none, you can easily complete the Clive subquest, which is next to impossible otherwise. Read some of the Suikoden II FAQs for more info about this subquest. Only the second of these two sets actually matters, but you should change both to avoid confusion (The first is used by the game loading screen only). All numbers are integers between 0 and 2^8-1, but I don't recommend going above decimal 59 (hex 3B) for the seconds or minutes, for obvious reasons. -------------------------------- 2.3 Names -------------------------------- Thanks to David McGrath for all his help with this section. Locations: Character Names: Hero's Name: $0200 - $0217, $1A12 - $1A19 McDohl's Name: $021C - $0221, $1A96 - $1A9B Greenhill Fake Names: Hero's Name: $1A24 - $1A2B Nanami's Name: $1A37 - $1A3E Flik's Name: $1A4A - $1A57 Other Names: Suikoden II Castle: $1A9F - $1AA6 Suikoden I Castle: $1AA8 - $1AAF Army Name: $1AB1 - $1AB8 Length: Most are 8 bytes each, Flik's Fake Name is 14 bytes Keep in mind that these names are not ASCII values, they use the hex codes for the Suikoden II alphabet, found in section 3.1. The only really practical use for these names is to change McDohl's name, thus fixing the name bug in the American release of Suikoden II. Read David McGrath's guide for more info on this. You can also change names that you didn't think about and now regret (I named my Suikoden I Castle "Oora" and gave the hero a Greenhill Fake Name of "Squirtle" :) To edit these, simply copy the hex codes from section 3.1, and fill any empty spaces at the end with "00"s. Note that the Hero and McDohl have two locations; the first is used by the game loading screen, the second is used in the actual game. You should change both to avoid confusion. -------------------------------- 2.4 Character Stats -------------------------------- This will almost certainly be the most difficult section of the guide, not because it's hard to edit, but simply because there are 83 playable characters with stats to edit :( Thanks to Nocturnal for some help with this section. The character stats begin at $0A64, are 36 (hex 24) bytes long each, and there are 83 (hex 53) of them. They are in the same order in which they are listed on the character list in section 3.3. Note that there is no character #0. Get your hex calculator ready...! So, in order to find the stats for a specific character, you can use this formula: l = A64 + 24(c - 1) l: desired location c: character number on list Note to self: algebra and hex do not mix well :) These numbers are hex, so that 24 is actually 36 in decimal, and the A is not a variable, it is the number A. Then, to find the specific value you wish to change, add "l" and the number for that value listed below: 0 Level 2 Exp. 4 Current HP 6 Maximum HP These statistics are all 2-byte integers. It is not recommended that you go above the logical maximum for each stat. The two bytes are in reverse order. 8 L1 MP 9 L2 MP A L3 MP B L4 MP These statistics are actually two integers of half a byte each. The first is the current MP, the second is the maximum. These values CAN be higher than nine, if they are, the decimal digit for the tens column will be truncated, so 10 will appear as 0, 14 will appear as 4. C STR D MAGIC E PROT F M DEF 10 TECH 11 SPEED 12 LUCK 13 Weapon Level These statistics are 1-byte integers. The Weapon Level CAN go above 16, but it doesn't seem to do any good... 14 Rune (Weapon) 15 Rune (Head) 16 Rune (Right Hand) 17 Rune (Left Hand) 18 Helmet 19 Armor 1A Shield These are each 1-byte integers. They are the first byte of the item code for the rune or armor, found in section 3.3. Note that characters only have three of the four runes, which vary between characters. The extra value has no use, so be sure to check which three a character can use before changing them. You can equip or remove any rune in any slot, but if the slot is locked, you still won't be able to change it in the game. Ditto with armor. 1B Item 1 1D Item 2 1F Item 3 These are each 2-byte integers. Just copy the item's code from section 3.3. 21 Unknown 22 Unknown 23 Unknown If you know what these are, TELL ME! loopy@loopyweb.com! Obviously, it would be very tedious to find a specific stat of a specific character, but this is how it's done. -------------------------------- 2.5 Inventory -------------------------------- Locations: Party Inventory: $1680 - $16BB Length: an array of 30 2-byte integers Special Items: $16BC - $16C5 Length: an array of 10 1-byte integers Castle Storehouse: $1B4F - $1BC6 Length: an array of 60 2-byte integers Character Inventories: See section 2.4 above. The Party Inventory and Castle Storehouse work essentially the same way. Just copy the item's hex code from section 3.2. If you don't put them in order, the game will automatically sort them by category, then by individual item, with the exception of category 5, which is messed up. For more info, see section 3.2. The Special Items are only the first of the two-byte hex codes in section 3.2. Special Items are all, and can only be, category 0, and they don't have quantities, since they cannot be used. The game will not sort these like the Party Inventory and Castle Storehouse. -------------------------------- 2.6 Current Party Members -------------------------------- Locations: Party: $020C - $0211, $1637 - $163C Length: 6 1-byte integers Convoy: $0212 - $0213, $163D - $163E Length: 2 1-byte integers One of the most useful sections of this guide, you can put any playable character in your party at any time, including McDohl, both Jowys, whoever. Simply copy the hex code from section 3.3. There are two instances of each of these; the first is for the game loading screen only, only the second matters. Do not try to remove the main character from your party. Also, if you want to put Valeria or Kasumi in your party, they must already be recruited on the Stone Tablet (see section 2.7). -------------------------------- 2.7 Recruited Characters -------------------------------- Location: $1FE3 - $205C (extends onto second block) Length: 122 1-byte integers These are the characters which have been recruited and appear on the stone tablet. These values can vary, but here are the ones I've seen: 00 Not recruited 01 Unknown 06 Recruited (unknown) 07 Recruited 94 Dead 95 Dead I don't know what the difference between 06 and 07 is, or between 94 and 95. Just use 07 if you want to recruit a character. The characters are in the same order as they're listed in section 3.3. Thus, to find the location of a specific character, use this formula: l = 1FE3 + (c - 1) l: desired location c: character number on list Like in the character stats section, these values are all in hex, not decimal. -------------------------------- 3. DATA LISTS -------------------------------- -------------------------------- 3.1 Suikoden II Alphabet -------------------------------- These codes were provided by David McGrath, author of the McDohl Name Fix Guide. 10 Lowercase letters: ----------------- 11 a 12 b 13 c 14 d 15 e 16 f 17 g 18 h 19 i 1A j 1B k 1C l 1D m 1E n 1F o 20 p 21 q 22 r 23 s 24 t 25 u 26 v 27 w 28 x 29 y 2A z Uppercase letters: ----------------- 3B A 3C B 3D C 3E D 3F E 40 F 41 G 42 H 43 I 44 J 45 K 46 L 47 M 48 N 49 O 4A P 4B Q 4C R 4D S 4E T 4F U 50 V 51 W 52 X 53 Y 54 Z Diacritical letters: ------------------- 2B é 2C à 2D è 2E ù 2F â 30 ê 31 î 32 ô 33 û 34 ä 35 ë 36 ï 37 ö 38 ü 39 ç 3A æ 96 Æ 97 ß AA á AB í AC ó AD ú AE ñ AF Á B0 Í B1 Ó B2 Ú B3 Ñ Punctuation: ----------- 64 & 65 , 66 . 67 ! 68 ? 69 ( 6A ) 6B + 6C - 93 : 94 % 95 # A2 : A3 ; A4 " A5 ` A6 ' Digits: ------ 98 0 99 1 9A 2 9B 3 9C 4 9D 5 9E 6 9F 7 A0 8 A1 9 Misc: ---- [Note that there are two fonts in Suikoden 2 -- some of the below symbols only appear in the large font.] 6D Japanese Single Open Quote 6E Japanese Single Close Quote 6F Centered Dot 70 Japanese Double Open Quote 71 Japanese Double Close Quote 72 Circle 73 'X' 74 Triangle 75 Square 76 Star 77 Red-coloured Heart 78 '/' 79 Poison symbol 7A Cursive Q 7B Cursive R 7C 'H' 7D 'Lh' 7E 'Rh' 7F 'Lv.' 80 First half of 'Exp.' 81 Yellow-coloured star 82 Up arrow 83 Down arrow 84 First half of 'STR' 85 Second half of 'STR' 86 First half of 'MAG' 87 Second half of 'MAG' 88 First half of 'DEF' 89 Second half of 'DEF' 8A First half of 'MDF' 8B Second half of 'MDF' 8C First half of 'TEC' 8D Second half of 'TEC' 8E First half of 'SPD' 8F Second half of 'SPD' 90 First half of 'LUC' 91 Second half of 'LUC' 92 Bucket symbol A7 Scroll symbol A8 Crystal ball A9 Rune symbol B6 Item symbol B7 Armor symbol B8 Blacksmith symbol B9 Appraiser symbol BA Inn symbol BB Trader symbol BC Helmet symbol BD Shield symbol BE BF 'Ex.' symbol C0 [Book?] symbol C1 Armour symbol C2 Sword symbol C3 Footwear symbol C4 [Window/Sound Set?] symbol C5 Ring symbol C6 Necklace symbol C7 Glove symbol -------------------------------- 3.2 Items and Runes -------------------------------- Each item in the game is represented by a 2-byte integer. Here is how they are broken down: First byte: Specific item Second byte: First nybble: Item's category & appraisal Second nybble: Quantity of item A nybble is half a byte, or four bits, or a single hexadecimal digit. So 4109 would be nine Millet Dumplings. If the quantity is equal to zero, there will be one of the item. You CAN have more than 9 of an item, but the second decimal digit will be trucated, so 10 would appear as 0, and 15 would appear as 5. If you add 8 to the first nybble of the second byte, it will become the unappraised version of the same item. Thanks once again to David McGrath for this tidbit. This info is used for you're characters and party inventory, your castle's storehouse, and the runes equipped by your characters. Equipped runes only use the first byte, as the category is always 2, and the quantity is not applicable. If an item is listed as "???", "blank", or "messed up", I do not recommend putting them in your inventory :) Unless you're trying to help me find new items. I realize these lists are not quite complete, so if you feel inclined to test out the missing items, I'd be happy to add them to this guide :) Symbols: # Scroll * Rune Category 0: Consumables and Special Items ---------------------------------------------------------------- 0100 Medicine 0200 Mega Medicine 0300 Antitoxin 0400 Throat Drops 0500 Needle 0600 # Flaming Arrows 0700 # Dancing Flames 0800 # Fire Wall 0900 # Kindness Drops 0A00 # Protect Mist 0B00 # Kindness Rain 0C00 # Wind of Sleep 0D00 # Healing Wind 0E00 # The Shredding 0F00 # Clay Guardian 1000 # Revenge Earth 1100 # Canopy Defense 1200 # Angry Blow 1300 # Thunder Runner 1400 # Bolt of Wrath 1500 Stone of Power 1600 Stone of Magic 1700 Stone of Defense 1800 Stone of Mag-Def 1900 Stone of Skill 1A00 Stone of Speed 1B00 Stone of Luck 1C00 Dragon Incense 1D00 Blinking Mirror 1E00 Sacrificial Jizo 1F00 Chick 2000 Boulder Set 2100 Toy Boat 2200 Escape Talisman 2300 Suiko Map 2400 Rag 2500 Oily rag 2600 Rope 2700 Flint 2800 Flint 2900 Flour 2A00 Wooden Amulet 2B00 Healing herb 2C00 Reference 2D00 Highland Uniform 2E00 Hood of Mindfulnes (!) 2F00 Iron Hammer 3000 Copper Hammer 3100 Silver Hammer 3200 Golden Hammer 3300 Round Plate 3400 Triangle Plate 3500 Square Plate 3600 Clay 3700 * Mindfulness 3800 Two Packages 3900 Leon's letter 3A00 Entry Permit 3B00 Bath Set 3C00 Sunglasses 3D00 Dog Whistle 3E00 Lubricating Oil 3F00 Rose Bouquet 4000 Secret Writings 4100 Millet Dumplings 4200 Leisure Set 4300 Invincible Smile 4400 Sexy Wink 4500 Recipe #25 4600 Recipe #26 4700 Recipe #27 4800 Recipe #28 4900 Recipe #29 4A00 Recipe #30 4B00 Recipe #31 4C00 Recipe #32 4D00 Recipe #33 4E00 Recipe #34 4F00 Recipe #35 5000 Recipe #36 5100 Recipe #37 5200 Recipe #38 5300 Recipe #39 5400 Recipe #40 5500 Cup of Promise --- ...Up to at least 9000 are messed up... --- Category 1: Armor and Defensive Items ---------------------------------------------------------------- 0110 Bandana 0210 Leather Hat 0310 Feathered Hat 0410 Pointed Hat 0510 Circuret 0610 Half Helmet 0710 Head Gear 0810 Silver Hat 0910 Full Helmet 0A10 Wind Hat 0B10 Flame Helmet 0C10 Horned Helmet 0D10 Robe 0E10 Tunic 0F10 Leather Coat 1010 Brass Armor 1110 Guard Robe 1210 Karate Uniform 1310 Leather Armor 1410 Chain Mail 1510 Ninja Suit 1610 Half Plate 1710 Magic Robe 1810 Thunder God Garb 1910 Scale Mail 1A10 Dragon Armor 1B10 Master Robe 1C10 Full Plate 1D10 Taikyoku Wear 1E10 Master Garb 1F10 Robe of Mist 2010 Earth Armor 2110 Dream Robe 2210 Silver Armor 2310 Knight Armor 2410 Blood Armor 2510 Windspun Armor 2610 Wooden Shield 2710 Steel Shield 2810 Kite Shield 2910 Mangosh 2A10 Silver Shield 2B10 Chaos Shield 2C10 Earth Shield 2D10 Wooden Shoes 2E10 Boots 2F10 Toe Shoes 3010 Winged Boots 3110 Iron Boots 3210 Gloves 3310 Gauntlet 3410 Silverlet 3510 Power Gloves 3610 Goldlet 3710 Cape 3810 Leather Cape 3910 Fur Cape 3A10 Cape of Darkness 3B10 Crimson Cape 3C10 Necklace 3D10 Heavy Necklace 3E10 Silver Necklace 3F10 Gold Necklace 4010 Wing Ornament 4110 Leggings 4210 Shoulder Pads 4310 Cheek Guards 4410 Belt of Strength 4510 Fire Emblem 4610 Gold Emblem 4710 Blue Ribbon 4810 Star Earrings 4910 Sun Badge 4A10 Fish Badge 4B10 Rose Brooch 4C10 Water Amulet 4D10 Thunder Amulet 4E10 Wind Amulet 4F10 Guard Ring 5010 Magic Ring 5110 Speed Ring 5210 Power Ring 5310 Skill Ring 5410 Lucky Ring 5510 Mole Helmet 5610 Mole Suit 5710 Mole Shield --- At least 3 are blank --- Category 2: Crystals and Runes ---------------------------------------------------------------- 0120 * Fire 0220 * Rage 0320 * Water 0420 * Flowing 0520 * Wind 0620 * Cyclone 0720 * Earth 0820 * Mother Earth 0920 * Lightning 0A20 * Thunder 0B20 * Soul Eater 0C20 * Resurrection 0D20 * Bright Shield 0E20 * Black Sword 0F20 * Blinking 1020 * Darkness 1120 * Blue Gate 1220 * White Saint 1320 * Titan 1420 * Viper 1520 * Great Hawk 1620 * Lion 1720 * Kite 1820 * Unicorn 1920 * Gozz 1A20 * Pixie 1B20 * Banshee 1C20 * Sylph 1D20 * Chimera 1E20 * Nymph 1F20 * Dryad 2020 ??? 2120 ??? 2220 ??? 2320 ??? 2420 ??? 2520 ??? 2620 ??? 2720 * Trick 2820 * Shrike 2920 * Falcon 2A20 * Mayfly 2B20 * Swallow 2C20 * Fire Breath 2D20 * Groundhog 2E20 * Fire Dragon 2F20 * Shining Wind 3020 * Blue Drop 3120 * White Tiger 3220 * Howling 3320 * Spider Slay 3420 * Angry Dragon 3520 * Twin Ring 3620 * Rabid Fang 3720 ??? 3820 ??? 3920 ??? 3A20 ??? 3B20 ??? 3C20 ??? 3D20 ??? 3E20 * Fortune 3F20 * Prosperity 4020 * Champion's 4120 * Double-Beat 4220 * Killer 4320 * Counter 4420 * Spark 4520 * Gale 4620 * Sunbeam 4720 * Phero 4820 * Knight 4920 * Wall 4A20 * Hazy 4B20 * Draining 4C20 * Barrier 4D20 * Balance 4E20 * Fire Sealing 4F20 * Skunk 5020 * Firefly 5120 * Medicine 5220 * Double-strike 5320 * Wizard 5420 * Warrior 5520 * Waking 5620 * Alert 5720 * Fury 5820 * True Holy 5920 * Exertion 5A20 ??? 5B20 ??? 5C20 * Fire Lizard 5D20 * Magic Drain 5E20 * Hunter 5F20 * Technique 6020 * Silence 6120 * Poison 6220 * Down 6320 * Sleep 6420 * Friendship 6520 * Solitude 6620 * Kindness 6720 * Exertion 6820 ??? 6920 ??? 6A20 ??? --- at least 13 are blank --- Category 3: Seeds and Livestock ---------------------------------------------------------------- 0130 Cabbage seed 0230 Seed Potato 0330 Spinach Seedling 0430 Tomato Seedling 0530 Chick 0630 Piglet 0730 Lamb 0830 Calf --- a least 82 are messed up --- Category 4: Antiques and Spices ---------------------------------------------------------------- 0140 Failure Urn 0240 Octopus Urn 0340 Vase 0440 Wide Urn 0540 Blue Dragon Urn 0640 Celadon Urn 0740 Black Urn 0840 Fine Bone China 0940 Persian Lamp 0A40 Hex Doll 0B40 Japanese Dish 0C40 Chinese Dish 0D40 Peeing Boy 0E40 Bonsai 0F40 Knight Statue 1040 Goddes Statue 1140 Coral 1240 Graffiti 1340 Flower Painting 1440 Lover's Garden 1540 Landscape Paint 1640 Nature's Beauty 1740 Sugar 1840 Salt 1940 Soy Sauce 1A40 Mayonnaise 1B40 Red Pepper 1C40 Candle 1D40 Fur 1E40 Flute 1F40 Wooden Amulet 2040 Native Costume 2140 Holly Berry 2240 Wine 2340 Deer Antler 2440 Book 2540 Musk 2640 Crystal Ball 2740 Pearl 2840 Ancient Text 2940 Gold Bar 2A40 Karen Painting A 2B40 Karen Painting B 2C40 Trio Painting 2D40 Karen Statue A 2E40 Karen Statue B 2F40 Karen Statue C 3040 Nanami's Vase 3140 Large Vase 3240 Famous Vase --- Two are blank, then fake copies of Category 5 begin (none of them do anything) Category 5: Collectables ---------------------------------------------------------------- 0150 Old Book Vol. 1 0250 Old Book Vol. 2 0350 Old Book Vol. 3 0450 Old Book Vol. 4 0550 Old Book Vol. 5 0650 Old Book Vol. 6 0750 Old Book Vol. 7 0850 Old Book Vol. 8 0950 Old Book Vol. 9 0A50 Old Book Vol. 10 0B50 Old Book Vol. 11 0C50 Old Book Vol. 12 0D50 Window Set #1 0E50 Window Set #2 0F50 Window Set #3 1050 Window Set #4 1150 Window Set #5 1250 Window Set #6 1350 Window Set #7 1450 Sound Set #1 1550 Sound Set #2 1650 Sound Set #3 1750 Sound Set #4 1850 Sound Set #5 1950 Sound Set #6 1A50 Sound Set #7 1B50 Dragon Plans #1 1C50 Dragon Plans #2 1D50 Dragon Plans #3 1E50 Dragon Plans #4 1F50 Unicorn Plans #1 2050 Unicorn Plans #2 2150 Unicorn Plans #3 2250 Unicorn Plans #4 2350 Rabbit Plans #1 2450 Rabbit Plans #2 2550 Rabbit Plans #3 2650 Rabbit Plans #4 2750 Turtle Plans #1 2850 Turtle Plans #2 2950 Turtle Plans #3 2A50 Turtle Plans #4 2B50 Recipe #1 2C50 Recipe #2 2D50 Recipe #3 2E50 Recipe #4 2F50 Recipe #5 3050 Recipe #6 3150 Recipe #7 3250 Recipe #8 3350 Recipe #9 3450 Recipe #10 3550 Recipe #11 3650 Recipe #12 3750 Recipe #13 3850 Recipe #14 3950 Recipe #15 3A50 Recipe #16 3B50 Recipe #17 3C50 Recipe #18 3D50 Recipe #19 3E50 Recipe #20 3F50 Recipe #21 4050 Recipe #22 4150 Recipe #23 4250 Recipe #24 --- 12 are blank 1 is messed up --- 5050 Cabbage seed 5150 Seed Potato 5250 Spinach Seedling 5350 Tomato Seedling 5450 Chick 5550 Piglet 5650 Lamb 5750 Calf --- 3 are messed up *** If anyone can tell me what's up with this section, please do! It doesn't sort them correctly, and these 8 Seeds and Livestock are not real. Tony and Yuza won't take them. The ones in category 3 are the correct ones... Category 6: Food Items ---------------------------------------------------------------- 0160 Tamago-Yaki 0260 Sweet Omelet 0360 Adult Fried Egg 0460 Fried Egg 0560 Egg Mayo Roll 0660 Eggsplosive 0760 Tomato Soup 0860 Tomato Juice 0960 Raw Tomato 0A60 Tomato Miso Soup 0B60 Tomato Salad 0C60 Red Hot Tomatoes 0D60 Ohitashi 0E60 Spinach Cake 0F60 Spinach Juice 1060 Spinach Saute 1160 Spinach Salad 1260 Spicy Stir Fry 1360 Salad 1460 Sweet Salad 1560 Pickled Cabbage 1660 Island Salad 1760 Green Salad 1860 Veggie Stir Fry 1960 Gyoza 1A60 Fruit Gyoza 1B60 Steamed Gyoza 1C60 Fried Gyoza 1D60 Deep-Fried Gyoza 1E60 Szechuan Gyoza 1F60 Chowder 2060 Potato Pudding 2160 Vichyssoise 2260 Dark Chowder 2360 Egg Soup 2460 Gumbo 2560 BBQ Meat Bun 2660 Sweet Bean Bun 2760 Ginger Beef Bun 2860 Ma Bo Bun 2960 Pirate's Bun 2A60 Pizza Bun 2B60 Buttered Clams 2C60 Clam Pudding 2D60 Grilled Scallops 2E60 Steamed Abalone 2F60 Clam Mayonnaise 3060 Mai Mai?? 3160 Fish Fry 3260 Fish Donuts 3360 Deep-Fried Fish 3460 Tatsuta Age 3560 Frech Fries 3660 Fried Tacos 3760 Ice Cream 3860 Pudding 3960 Nanami Ice 3A60 Soy Ice 3B60 Fried Ice Cream 3C60 Red Pepper Ice 3D60 Quiche 3E60 Pineapple Rice 3F60 Egg Porridge 4060 Baked Mochi 4160 Cream Quiche 4260 Lasagna 4360 Sandwich 4460 French Toast 4560 Steak Sandwich 4660 Teri-Sand 4760 Veggie Sandwich 4860 Spicy Sandwich 4960 Meat Pie 4A60 Cream Pie 4B60 Meringue Pie 4C60 Kobald Pie 4D60 Mayonnaise Pie 4E60 Chili Pie 4F60 Simmered Fish 5060 Simmered Carp 5160 Tai-Chili Style 5260 Sole 5360 Fish with Sauce 5460 Blackened Sole 5560 Fried Fish Balls 5660 Sweet&Sour Fish 5760 Crab Cakes 5860 Meatballs 5960 Greasy Fish 5A60 Fiery Fish Balls 5B60 Sunomono 5C60 Sour Shrimp 5D60 Nonpei Sunomono 5E60 Gourmet Sunomono 5F60 Weird Sunomono 6060 Cajun Shrimp 6160 Cake 6260 Shortcake 6360 Nanami Cake 6460 Black Cake 6560 Cheesecake 6660 Fire Cake 6760 Croquettes 6860 Sweet Croquettes 6960 Eilie Croquettes 6A60 Black Croquettes 6B60 Cream Croquettes 6C60 Hot Croquettes 6D60 Pasta 6E60 Kiddie Pasta 6F60 Pasta Parmesan 7060 Downtown Pasta 7160 Pasta Salad 7260 Chili Pasta 7360 Tempura 7460 Snack Tempura 7560 Real Tempura 7660 Tempura-Don 7760 Amazing Tempura 7860 Spicy Tempura 7960 Grilled Fish 7A60 Broiled Eel 7B60 Salted Fish 7C60 Dried Fish 7D60 Salmon Meunire 7E60 Grilled Red Fish 7F60 Gratin 8060 Apple Gratin 8160 Salty Gratin 8260 Crispy Gratin 8360 Creamy Gratin 8460 Chili Gratin 8560 Rice Omelet 8660 Kid's Lunch 8760 Salty Omelet 8860 Soy Rice Omelet 8960 Mayo Rice Omelet 8A60 Red Pepper Rice 8B60 Fried Rice 8C60 Shrimp Pilaf 8D60 Salty Fried Rice 8E60 Gunpowder Rice 8F60 Heavy Pilaf 9060 Spicy Pilaf 9160 Pizza 9260 Pancakes 9360 Anchovy Pizza 9460 Senbei 9560 Okonomiyaki 9660 Spicy Pizza 9760 Teriyaki 9860 Sweet Teriyaki 9960 Hot Spareribs 9A60 Mild Teriyaki 9B60 Teri-Cream 9C60 BBQ Bomb 9D60 Tonkatsu 9E60 Meat & Potato 9F60 Ginger Pork A060 Soy Cutlets A160 Cream Cutlets A260 Spicy Cutlet A360 Curry Rice A460 Kiddie Curry A560 Salty Curry A660 Japanese Curry A760 Creamy Surry A860 Red Curry A960 Grilled Beef AA60 Sukiyaki AB60 Grilled Tongue AC60 Beef Rice Bowl AD60 Meat Salad AE60 Chige Nabe AF60 Ramen B060 Chinese Noodles B160 Salty Ramen B260 Soy Sauce Ramen B360 Gourmet Ramen B460 Red Hot Ramen B560 Hamburger B660 Suger-Cured Meat B760 Kobold Burger B860 Japanburger B960 Tintoburger BA60 Surprise Burger BB60 Obento BC60 Ladies Lunch BD60 Rising Sun Bento BE60 Sashimi Bento BF60 Diet Lunch C060 Shrimp Lunch C160 Sushi C260 Chirashi-Zushi C360 Salty Rice Ball C460 Fancy Rice Ball C560 French roll C660 Tekka-don C760 Japanese Stew C860 Sweet Tofu C960 Bouillabaise CA60 Shabu Shabu CB60 Dark Stew CC60 Spicy Stew CD60 Full Course CE60 Elf Course CF60 Kobold Course D060 Rokkaku Course D160 Matilda Course D260 Tinto Specialty D360 Ghengis Kahn D460 Fa Chu Chin D560 Coopa D660 Ghengis Stew D760 Cream Stew D860 Tom Yum Soup D960 Steak DA60 Sweet Steak DB60 Beefsteak DC60 Japanese Steak DD60 Piccata DE60 Pepper Steak DF60 Sashimi Combo E060 Queen of the Sea E160 Sea Treasure E260 Ship Combo E360 Salad Combo E460 Spicy Sashimi E560 Special Stew E660 Sweet Syrup E760 Adult Stew E860 Clear Soup E960 Mellow Stew EA60 Spicy Stew EB60 Kaiseki Dinner EC60 Candy House ED60 Salt House EE60 Complete Kaiseki EF60 Special Salad F060 Flaming Sea --- The rest are blank/messed up They must have been insane, putting 240 types of food in this game... -------------------------------- 3.3 Characters -------------------------------- Since there are so many characters here, I assume that these same values are used by the game for many different things, not just the characters in your party. None of the NPCs may be put in your party, but any can be put in the convoy. Note that after Gremio (7D), none of the character's portraits show up, except for Culgan's. Playable Characters ---------------------------------------------------------------- 01 The Hero 02 Flik 03 Viktor 04 Viki 05 Sheena 06 Clive 07 Hix 08 Tengaar 09 Futch 0A Humphrey 0B Georg 0C Valeria 0D Pesmerga 0E Lorelai 0F Shin 10 Rikimaru 11 Tomo 12 Nanami 13 Eilie 14 Rina 15 Bolgan 16 Tuta 17 Hanna 18 Millie 19 Karen 1A Shiro 1B Zamza 1C Gengen 1D Gabocha 1E Kinnison 1F Shilo 20 Miklotov 21 Camus 22 Hauser 23 Freed Y 24 Kahn 25 Amada 26 Tai Ho 27 Anita 28 Bob 29 Meg 2A Gadget 2B Ayda 2C Killey 2D Sierra 2E Oulan 2F Genshu 30 Mukumuku 31 Abizboah 32 Feather 33 Badeaux 34 Tsai 35 Luc 36 Chaco 37 Nina 38 Sid 39 Yoshino 3A Gijimu 3B Koyu 3C Lo Wen 3D Mazus 3E Sasuke 3F Mondo 40 Vincent 41 Simone 42 Hai Yo 43 Stallion 44 Wakaba 45 L.C.Chan 46 Gantetsu 47 Hoi 48 Sigfried 49 Kasumi 4A Rulodia 4B Makumaku 4C Mikumiku 4D Mekumeku 4E Mokumoku 4F Chuchara 50 Jowy 51 Jowy 52 McDohl 53 Millie Non-Playable Characters ---------------------------------------------------------------- 55 Apple 56 Templton 57 Kiba 58 Fitcher 59 Shu 5A Tetsu 5B Leona 5C Huan 5D Jess 5E Hilda 5F Alex 60 Emilia 61 Tenkou 62 Barbara 63 Richmond 64 Yam Koo 65 Teresa 66 Yuzu 67 Taki 68 Tony 69 Adlai 6A Gordon 6B Hans 6C Connell 6D Lebrante 6E Tessai 6F Raura 70 Annalle 71 Pico 72 Alberto 73 Jude 74 Jeanne 75 Ridley 76 Klaus 77 Max 78 Marlowe 79 Gilbert 7A Boris 7B Pilika (Spunky) 7C Pilika (Sad) 7D Gremio 7E -------- 7F -------- 80 Marx 81 Joanna 82 Leknaat 83 Lepant 84 Varkas 85 Alen 86 Grenseal 87 Anabelle 88 GRA 89 Makai 8A Gustav 8B Gorudo 8C Luca 8D Jillia 8E Solon 8F Culgan 90 Seed 91 Rowd 92 Jowy 93 Agares 94 Leon 95 Han 96 Genkaku 97 Sasarai 98 Neclord 99 Suikoden 9A Nanami 9B Jowy 9C Jillia 9D SSS 9E Lilly 9F Lucia A0 Yuber A1 Kage A2 Antonio A3 Lester A4 Cleo A5 Pahn A6 Marie A7 Sarah A8 Tesla A9 Luikan AA Eileen AB Elza AC Ellie AD Pohl AE Jowy AF Jillia B0 Pilika B1 Karen --- B2 and on, possibly until the end, are blank. -------------------------------- 4. REVISION HISTORY -------------------------------- 1.0 First version 03/27/2000 1.1 Second version 04/04/2000 Added sections 2.6 and 2.7, finished character list -------------------------------- 5. CREDITS AND THANKS -------------------------------- Here I would like to recognize those who have contributed to this list, and people who made it possible. Huge thanks to David McGrath for his help with the Name section, the alphabet, and the not-yet-existant Viki Teleportation section. Thanks to Nocturnal for his help with the character stats section. Thanks to Interact for making this wonderful device. Thanks to all the people on the GameFAQs Suikoden II message board for not giving a damn about DexDrive hacking, but keeping me entertained anyways. And thanks to Konami Computer Entertainment Tokyo for making this wonderful game. The rest of this guide was created by myself, David Holmes aka Loopy. Visit my webpage at http://www.loopyweb.com/ And send me email! I love e-mail from real people! And don't send me spam! Suikoden is a trademark of Konami Computer Entertainment. DexDrive is a trademark of Interact. PSXGameEdit is (C) Lars Ole Dybdal. This guide (C) 2000 David Allen Holmes, Jr.