Dragon Warrior 3 FAQ/Walkthrough: version 1.7--by Daniel Wagoner Original Version February 4, 1996 Last Revision July 16, 1999 *Note: This file is best viewed with WordPad for Windows 95 in normal (640X480) resolution. Instructions: Most of the game is self-explanatory. It plays pretty much like any other RPG. The A button brings up the menu, and accepts commands in windows. The B button cancels commands in windows. Press start to begin the game. Select is not used. HP means Hit Points, when your hit points reach 0, you die. If one person in your party dies, you must revive them with a spell, item, or a visit to the house of healing; sleeping at the INN will NOT revive dead party members! If your entire party dies, you will lose half your gold, and the person who last saved your game will revive only the hero. MP means Magic Points, each spell costs a certain amount of MP. *Some classes cannot use spells. If someone is poisoned, cursed (by equipping cursed things), or dead, you can remedy this at the house of healing, for a price. You can only save your game with a king (or, if there is no king, someone else may save your game). BE SURE TO HOLD RESET WHILE TURNING THE POWER OFF, OTHERWISE YOU MIGHT LOSE YOUR SAVE GAME!! Doors can be opened by using the right key, or with the OPEN spell. All weapons and armor must be equipped before they are effective!!! The vault, located in Aliahan, can be used to store items and gold. Gold stored in the vault will be protected if your party is defeated. Items you don't have room to carry, but will need later (or items you can't sell or discard, and don't need anymore) can be put in the vault. There is a charge to remove an item based on its value. If an item cannot be sold to a store (such as an orb), the removal charge is only 1 GP. Some items that you will use often (such as the Final Key and Staff of Thunder) you will want to have at the top of your item list. I will use the final key as an example: transfer the final key to the fighter; have the fighter transfer all the items above the key to himself. This will move each item transferred to the bottom of the list. Now, reequip him with his equipment. Now, the final key is easier to use. After meeting the king, it is wise to enlist party members at Loisa's place in Aliahan. You register members upstairs, and enlist them downstairs. (More info. on this is found below under the heading "Classes") IMPORTANT NOTE: If you're using a computer emulator such as NESticle (make sure you own the cartridge if you are!), some ROM images of Dragon Warrior 3 have incorrect headers which will not allow you to save the game normally (although you can still use the save states). To remedy this situation, simply cast the CURSEOFF spell on the ROM, or visit the House of Healing and the healer will uncurse the ROM for you. Yeah, that was a lame joke.... Anyway... The REAL way to fix it is to download the NESticle emulator (version x.xx works fine) and load the game. Click the File menu in the GUI, then click on "Rom Header..." Put a checkmark the box that says "battery" and then click "Write." This will fix the ROM header of the file for good, and you'll now be able to save the game on any emulator that supports save files. Story: You are the son (or daughter) of the hero, Ortega. Ortega went long ago in search of the Archfiend Baramos. Ortega is seen in the opening sequence fighting a dragon. Since your father has never returned, you are ordered by the king to defeat the Archfiend. Status Ailments: Poison: You will lose HP while you walk; Remedy: House of Healing, Antidote Herb, or ANTIDOTE spell. Numb: You cannot move; Remedy: walking around will cure it eventually, full moon herb, or NUMBOFF spell. If all your party becomes numb in battle, you lose :( You will lose half your gold, but those who were numbed will not be dead when the king revives you (that's good at least). Confused: You will attack your party members in battle; Remedy: kill the affected person (not recommended!), put the affected person to sleep, or win the battle. Sleep: You will be defenseless; Remedy: goes away after a couple of battle rounds, cast AWAKE spell, or win the battle. Cursed: Some weapons and armor are cursed, effects depend on the weapon or armor that is cursed; Remedy: House of Healing, or CURSEOFF spell; both will cause the item to break. *Note--I highly recommend AGAINST equipping cursed items! None of the curses are worth the benefits (if any) of a cursed item. Dead: When you lose all HP, you cannot do anything; Remedy: House of Healing, VIVIFY or REVIVE spell, or leaf of the world tree. Classes: The hero may enlist 3 companions at the eatery in Aliahan. I highly recommend a Fighter, Pilgrim, and Wizard for your first time playing the game. You can experiment with other combinations later, if you wish. *Note--To make it easier, I will refer to a person as "he", although you have the option of making them male or female. Hero: You are the hero, and you cannot enlist another hero. The hero is strong and has high HP. His other attributes are average. He can equip most weapons and armor, this makes him quite expensive. He has many spells, some of which are specific to the hero. He commands both healing and attack spells. Some of his spells are the most powerful in the game. Soldier: The soldier is quite strong and has very high HP. His luck, agility, and intelligence are low. He can equip most weapons and armor, this makes him quite expensive. He commands no spells. Fighter: The fighter is quite strong, has high HP, and has very high agility. His intelligence is low. He is average in the other areas. He can only equip a very few weapons and armor, which makes him very cheap. As his levels increase, his chances for making critical hits go up. He commands no spells. Merchant: The merchant has low intelligence, but is average in all other attributes. He can equip some weapons and armor, his cost is average. He has the ability to find extra gold at the end of battles, and he is the only character that can appraise items. He commands no spells. Goof-off: The goof-off has very high luck, otherwise, the goof-off is similar to the merchant, except that he lacks the special abilities of the merchant. The major drawback to the Goof-off is that he, well... goofs-off. Sometimes he will do something totally useless in battle, like sing, study the situation, or cheer on his companions. The good thing about the goof-off is that he can become a sage upon reaching level 20, without the Book of Satori (see class changing, below). He commands no spells. Pilgrim: The pilgrim has fairly high intelligence, and is average in all other attributes. He can equip some weapons and armor, his cost is average. He can use the Pilgrim spells, which include mainly healing spells. Wizard: The wizard has high intelligence, but very low strength. He is average in all other attributes. He can equip few weapons and armor, thus his cost is fairly low. He can use the Wizard spells, which include mainly attack spells. Sage: **You cannot choose a sage at the beginning of the game. A character must become a sage later (see class changing, below) The sage is average in all attributes. He can, for the most part, equip the same weapons and armor as the pilgrim, his cost is average. The best part is that he can use both the Pilgrim AND Wizard spells. This makes the sage a very powerful companion. Class Changing: After reaching level 20, any character (except the hero) can change their class. The place to change your class is the Shrine of Dhama, located North of Baharata, and West of Jipang. When someone changes classes, the following things always occur: The person loses all experience points and goes back to level 1; The person loses half of all attributes (i.e. max HP, max MP, intelligence, etc.); The person remembers all spells he learned up to that point (thus, it is possible to turn a wizard into a soldier or fighter who knows magic!!); The person is totally de-equipped (they still keep all their items and equipment, but you must equip all weapons and armor again). A goof-off may become a sage at the shrine after reaching level 20, however, any other class must obtain the Book of Satori to become a sage. The book is located in the tower of Garuna, North of the Shrine of Dhama. The only class you cannot change into at the shrine is a goof-off. Items: Medical Herb--restores about 30 HP; bought- 8 Gold. Antidote Herb--removes poison; bought- 10 Gold. Full Moon Herb--removes numbness; bought- 30 Gold. Invisibility Herb--same as INVISIBLE spell; bought- 300 Gold. Spider's Web--same as SLOW spell; bought- 35 Gold. Wizard's Ring--restores 15-30 MP; may be used repeatedly until it breaks; -bought only at the Hidden Village of the Elves (with the Staff of Change) for 2,500 Gold. Fairy Water--same as REPEL spell; bought- 20 Gold. Wing of the Wyvern--same as RETURN spell; bought- 25 Gold. Leaf of the World Tree--same as REVIVE spell; found at the World Tree. Stone of Life--If a person has this item, it will shatter when BEAT or DEFEAT is cast on him, saving his life; found in chests. Meteorite Armband--doubles wearers agility when equipped; found in Isis. Strength Seed--slightly increases strength permanently; found. Agility Seed--slightly increases agility permanently; found. Intelligence Seed--slightly increases intelligence permanently; found. Vitality Seed--slightly increases vitality permanently; found. Luck Seed--slightly increases luck permanently; found Acorns of Life--slightly increases max HP permanently; found. Lamp of Darkness--changes day into night; found in Tedanki during the day. Shoes of Happiness--experience will increase 1 point per step while walking on the field (overworld); won rarely from Metal Babbles. Water Blaster--this does nothing, except scare townspeople; found in Muor. Poison Moth Powder--same as CHAOS spell; bought- 500 Gold. Echoing Flute--It's sound echoes when an orb is near; found in Tower of Arp. Ring of Life--when equipped, this item restores HP as the person walks, just like the Armor of Radiance; found in Ridmuldar. Sage's Stone--casts HEALUS spell in battle, very useful item which can be used repeatedly; found in Zoma's castle. Thief's Key--unlocks simple doors; found in the Tower of Najima. Magic Key--unlocks simple doors and magic doors; found in the pyramid. Final Key--unlocks simple doors, magic doors, and jail doors; found in the shrine of the shoals. Book of Satori--with it, anyone can become a Sage; found in the Tower of Garuna. Special Items: Magic Ball--breaks down wall in Cave of Enticement; found in Reeve. Dream Ruby--contains a powerful sleep spell; found in Dream Cave. Wake Up Powder--breaks the Dream Ruby's spell; found in the Hidden Village of the Elves. Royal Scroll--grants passage East of Assaram; found in Portoga. Black Pepper--king of Portoga's favorite spice; found in Baharata. Vase of Drought--used to raise the Sea Shrine from the shoals; found in Eginbear. Mirror of Ra--reflects the true nature of things; found in the Cave South of Samanao. Staff of Change--transforms the user into other shapes; found in Samanao. Sailor's Thigh Bone--a compass; found in Greenlad. Locket of Love--Olivia's locket; found on Phantom Ship. Sphere of Light--a very powerful orb; found in the Dragon Queen's Castle. Orbs--6 in all: Red, Blue, Yellow, Purple, Green, and Silver; see the end of the file for locations. Oricon--a rare metal used to forged the ultimate sword; found in Hauksness. Stone of Sunlight--a magical stone containing the power of the sun; found in Tantegel Castle. Silver Harp--when used on the field, a monster will immediately appear; found in Garin's house. Fairy Flute--plays a magical melody; found in Kol. Sacred Amulet--the prize of Rubiss which, when equipped, protects from BEAT and DEFEAT spells; found in the Tower of Kol. Staff of Rain--magical staff containing the power of rain; found in a shrine in a swamp South of Cantlin. Rainbow Drop--magic charm that can create a rainbow bridge; forged from the Stones of Sunlight and Staff of Rain in the Shrine of the Holy. Weapons: This information comes from the map included with the game; it may not be completely accurate, as I've noticed several errors in the information provided on the map. (Hr=Hero, Sr=Soldier, Fr=Fighter, Pr=Pilgrim, Wz=Wizard, Sg=Sage, Mr=Merchant, Gf=Goof-Off) *Reminder, Although the Fighter can equip several weapons, anything except the claws will DECREASE his attack power!! ITEM NAME Power User Price/location Special effect -------------------------------------------------------------------------- Cypress Stick +2 all 5 Gold -none Club +7 all but Wz 30 Gold -none Poison Needle +10 Wz 10 Gold -instant death sometimes Copper Sword +12 all but Wz 100 Gold -none Magic Knife +14 all 200 Gold -none Wizard's Wand +15 Wz/Sg 1,500 Gold -BLAZE in battle Thorn Whip +18 Hr/Sr/Sg/Mr/Gf 320 Gold -none Chain Sickle +24 all but Wz 550 Gold -none Iron Spear +28 all but Wz 750 Gold -none Iron Claw +30 Fr 770 Gold -none Staff of Thunder+30 Wz/Sg Village of Soo -FIREBANE in battle Broad Sword +33 Hr/Sr/Fr/Sg/Mr 1,500 Gold -none Staff of Judgment +35 Pr/Sg 2,700 Gold -INFERNOS in battle Battle Axe +40 Hr/Sr/Fr/Mr/Gf 2,500 Gold -none Giant Shears +48 Sr 3,700 Gold -none Sword of Gaia +48 Hr/Sr Shrine Jail -used at Volcano Sword of Illusion +50 Sr/Mr/Gf Portoga -CHAOS; used by women Staff of Force +55 Pr/Wz/Sg 2,500 Gold -convert MP to att. pow. Sledge Hammer +55 Sr 6,500 Gold -none Golden Claw +55 Fr Pyramid -random battles up x4 Orochi Sword +63 Hr/Sr/Sg Orochi -DEFENCE in battle Zombie Slasher +65 Hr/Sr/Pr/Sg/Mr 9,800 Gold -strong vs. Zombies Dragon Killer +77 Hr/Sr 15,000 Gold -strong vs. Dragons Snowblast Sword +80 Hr/Sr Swordroids -SNOWBLAST in battle Thunder Sword +85 Hr/Sr Cave of Necrogond -BOOM in battle Demon Axe +90 Sr Baramos' Castle -none Thor's Sword +95 Hr/Sr Boss Trolls -FIREVOLT in battle Multi-edge Sword+100 Hr/Sr Elysium Birds -cursed, damages user Falcon Sword +5 Hr/Sg 25,000 Gold -attack twice per round Sword of Destruction +110 Hr/Sr 45,000 Gold -cursed Sword of Kings +120 Hr 35,000 Gold -sell Oricon in Kol Staff of **--I have never gotten this staff, has anyone? Reflection +??? ??? Archmages(?) -BOUNCE in battle(?) Armor, Shields, and Helmets: This information comes from the map included with the game; it may not be completely accurate, as I've noticed several errors in the information provided on the map. (Hr=Hero, Sr=Soldier, Fr=Fighter, Pr=Pilgrim, Wz=Wizard, Sg=Sage, Mr=Merchant, Gf=Goof-Off) ITEM NAME Power User Price/location Special effect -------------------------------------------------------------------------- Clothes +4 all 10 Gold -none Wayfarer's Clothes +8 all but Fr 70 Gold -none Training Suit +10 Fr/Sg/Gf 80 Gold -none Leather Armor +12 Hr/Sr/Pr/Sg/Mr 150 Gold -none Shell Armor +16 Hr/Sr/Pr/Sg/Mr 300 Gold -none Cloak of Evasion+20 all 2,900 Gold -less chance of harm Chain Mail +20 Hr/Sr/Pr/Sg/Mr 480 Gold -none Iron Apron +22 Mr 700 Gold -none Fighting Suit +23 Fr 800 Gold -none Half Plate Armor+25 Hr/Sr/Mr 1,100 Gold -none Full Plate Armor+32 Hr/Sr 2,400 Gold -none Sacred Robe +30 Pr/Sg 4,400 Gold -protection from BLAZE Angel Robe +35 Pr/Wz/Sg 3,000 Gold -protection from DEFEAT Magic Armor +40 Hr/Sr/Pr/Sg 5,800 Gold -protection from BLAZE Dragon Mail +45 Hr/Sr 9,800 Gold -protection from BLAZE Armor of Terrafirma +50 Hr/Sr Navel of Earth -none Swordedge Armor +55 Hr/Sr Cave of Necrogond -attacker gets hurt Animal Suit +15 all Cave SW Tantegel -none Revealing Swimsuit +1 all women 78,000 Gold -none Flashy Clothes +28 Gf 1,300 Gold -none Armor of Hades +65 Hr/Sr Cave SW Tantegel -cursed Armor of Radiance +75 Hr Tower of Kol -restore HP w/ each step Water Flying Cloth +40 Wz 12,000 Gold -protection from fire Magic Bikini +40 all women King Mersons -change char. graphic Leather Shield +4 all but Fr/Wz 90 Gold -none Bronze Shield +7 Hr/Sr/Pr/Sg/Mr 180 Gold -none Iron Shield +12 Hr/Sr/Mr 700 Gold -none Silver Shield +30 Hr/Sr/Pr/Sg 8,800 Gold -none Shield of Sorrow+35 Hr/Sr Lionheads -cursed; hurts allies Shield of Strength +40 Hr/Sr 15,000 Gold -HEALMORE in battle Shield of Heroes+50 Hr Cave NW Tantegel -legendary shield Leather Hat +2 all but Fr 80 Gold -none Golden Crown +6 all but Fr Tower of Shanpane -return it to Romaly Turban +8 Mr/Gf 160 Gold -none Mysterious Hat +8 Pr/Wz/Sg/Mr/Gf Glacier Bashers -reduces MP consumption Iron Helmet +16 Hr/Sr/Pr/Sg 2,000 Gold -none Iron Mask +25 Hr/Sr 3,500 Gold -none Unlucky Helmet +35 Hr/Sr Baramos' Castle -cursed; luck is zero Noh Mask +225 all Cave of Jipang -cursed; confuses wearer Spells: *Note--W=wizard, P=pilgrim, and H=hero; Sages learn both wizard and pilgrim spells; D=damage done to each enemy. **Also note: Levels listed are MINIMUM levels for learning spells. Characters often learn a spell 1-3 levels (rarely more) later than what is listed. Usually, however, the spells are learned at the listed level. NAME MP Level Target Description ---------------------------------------------------------------------------- Blaze 2 W:1, H:2 One Enemy Attack-small fireball, 10 D Blazemore 6 W:17 One Enemy Attack-large fireball, 80 D Blazemost 12 W:36 One Enemy Attack-huge fireball, 180 D Firebal 4 W:7, H:10 Enemy Group Attack-small fireballs, 20 D Firebane 6 W:14, H:23 Enemy Group Attack-wall of fire, 35 D Firevolt 12 W:29 Enemy Group Attack-scorching fire, 100 D Bang 5 W:11, H:13 All Enemies Attack-small explosion, 20 D Boom 9 W:23, H:31 All Enemies Attack-big explosion, 60 D Explodet 18 W:38 All Enemies Attack-HUGE explosion, 140 D Infernos 4 P:12 Enemy Group Attack-small vacuum, 15 D Infermore 6 P:26 Enemy Group Attack-large vacuum, 40 D Infermost 9 P:36 Enemy Group Attack-huge vacuum, 100 D Zap 8 H:26 One Enemy Attack-lightning bolt, 80 D Lightning 30 H:41 All Enemies Attack-HUGE lit. bolt, 200 D! Icebolt 3 W:5 One Enemy Attack-bolt of ice, 30 D Snowblast 6 W:20 Enemy Group Attack-blast of snow, 50 D Snowstorm 12 W:32 Enemy Group Attack-severe storm, 100 D IceSpears 9 W:26 All Enemies Attack-spears of ice, 70 D Beat 7 P:22 One Enemy Attack-kills enemy instantly Defeat 7 P:28 Enemy Group Attack-kills enemy instantly Sacrifice 1 P:41 All Enemies Attack-caster dies, foes die BeDragon 24 W:34 Chanter Attack-caster becomes dragon Upper 3 P:4 One Ally Defense-defense power up Increase 4 P:9 All Allies Defense-defense power up Surround 4 P:7 Enemy Group Defense-enemy hit rate down Stopspell 3 P:13, H:18 Enemy Group Defense-blocks spells Bounce 8 W:24 Chanter Defense-reflects spells Barrier 6 P:32 All Allies Defense-protects from breath Ironize 6 H:12 All Allies Defense-no damage to party Return 8 H:7, W:12 All Allies Misc.-go to any town Outside 8 W:9, H:14 All Allies Misc.-exit a cave or tower X-Ray 3 W:18 Treas. Chest Misc.-red glow=enemy inside StepGuard 2 W:19 All Allies Misc.-protect from barriers Repel 4 H:19 - Misc.-repel weak enemies Day-Night 12 W:25 - Misc.-reverses day and night Invisible 15 W:33 All Allies Misc.-invisible to people Open 0 W:35 Door Misc.-opens all locked doors Chance 20 W:40 Random Misc.-random effects, try it! Expel 2 H:6, P:2 Enemy Group Indirect-get no exp. or GP Limbo* 7 P:20 One Enemy Indirect-get no GP Sleep 3 P:9, H:16 Enemy Group Indirect-put enemy to sleep Chaos 5 W:27 One Enemy Indirect-enemy attacks others RobMagic 0 W:15 One Enemy Indirect-steal MP from enemy Sap 3 P:8 One Enemy Indirect-lower def. power Defence 4 P:18 Enemy Group Indirect-lower def. power SpeedUp 3 P:5 All Allies Indirect-raise agility Slow 3 W:12 Enemy Group Indirect-lower agility Bikill 6 W:21 One Ally Indirect-raise attack power Transform 12 W:31 Chanter Indirect-take ally's form Heal 3 P:1, H:4 One Ally Healing-restore about 30 HP Healmore 5 P:14, H:29 One Ally Healing-restore about 80 HP Healall 7 P:30, H:33 One Ally Healing-restore all HP Healus 18 P:34 All Allies Healing-restore 50 HP each Healusall 62 H:38 All Allies Healing-restore all HP Antidote 3 P:11 One Ally Healing-remove poison NumbOff 6 P:15 One Ally Healing-remove numbness Awake 3 P:16 One Ally Healing-wake up ally Vivify 10 P:24, H:35 One Ally Healing-50% chance revive Revive 20 P:38 One Ally Healing-always revive CurseOff 18 W:30 One Ally Healing-break curse * Limbo makes an enemy disappear; if one of your party disappears, they will be taken to the eatery in Aliahan. Go there to get them back. Equipment: Hero: The best equipment for the hero is the Sword of Kings, the Armor of Radiance, the Shield of Heroes, and the Iron Mask. The Armor of Radiance restores HP as he walks. Soldier: The best equipment for the soldier is the Demon Axe, Swordedge Armor, Shield of Strength, and the Iron Mask. The Thor's Sword is a better weapon, but you can only get it rarely, from a Boss Troll or other enemies; it casts FIREVOLT in battle. Once the Hero gets the Sword of Kings, it's a good idea to give the Soldier the Thunder Sword. While a little weaker than the Demon Axe, the Thunder Sword casts BOOM in battle, which is very useful. If you find Thor's Sword though, use it instead. The Swordedge armor reflects part of physical damage back to the enemy, and the Shield of Strength casts HEALMORE on the soldier when used in battle. Fighter: The ONLY equipment the fighter can use is: Training Suit, Fighting Suit, Iron Claw, and Golden Claw (the golden claw quadruples random enemy attacks, so sell it once you get it, don't keep it). The fighter CAN equip some other weapons, but they will DECREASE his Attack Power!! Goof-off: The best equipment for a goof-off is Sword of Illusion, Flashy Clothes, Leather Shield, and the Turban. The Sword of Illusion produces the CHAOS spell in battle, but can only be used by women (but can be equipped by either gender). Merchant: The best equipment for a merchant is Zombie Slasher, Half Plate Armor, Iron Shield, and the Turban. The Iron Apron is also a good choice for armor. Pilgrim: The best equipment for a pilgrim is Zombie Slasher, Magic Armor (protects from fire) or Angel Robe (lower def. power, but protects from BEAT/DEFEAT spells), Silver Shield, and the Iron Helmet. Wizard: The best equipment for the wizard is the Poison Needle, the Water Flying Cloth, and the Mysterious Hat. The poison needle, found in Kanave, allows the wizard to always do 1 damage point to an enemy, and occasionally, it will hit an enemy's vital spot, killing them instantly! This will work on almost all enemies (including metal slimes and metal babbles!), but not bosses. The Water Flying Cloth, purchased in Kol, lowers damage done by flaming breath. The Mysterious Hat decreases the amount of MP needed to cast spells! Occasionally, glacier bashers will leave a mysterious hat behind. If you are not fortunate enough to get one, the Leather Hat is the next best helmet a wizard can equip. Be sure to search around the well in the village of Soo to find the Staff of Thunder. Instead of equipping this, have the wizard use it in battle to produce the FIREBANE spell. Sage: The best equipment for the sage is the Zombie Slasher or Orochi Sword (casts DEFENSE in battle), Magic Armor or Angel Robe (see Pilgrim), Silver Shield, and the Iron Helmet. The Falcon Sword is also a good choice, it allows 2 attacks per turn, but has a very low attack power. Experience Chart: The following is a list of places, and the recommended levels that most of your party members should be at before going there. This information comes straight from the instruction manual. Place Level Place Level Aliahan 1 Pirates 21 Reeve 3 Jipang 23 Tower of Najima 4 Tower of Arp 23 Enticement Cave 8 Lazuami 23 Romaly 10 Navel of the Earth 27 Kanave 11 Samanao 27 Noaniels 12 Cave South of Samanao 28 Village of Elves 12 Phantom Ship 28 Cave 13 Cave of Necrogond 32 Tower of Shanpane 14 Liamland 34 Assaram 14 Castle of Baramos 34 Isis 15 Tantegel 35 Pyramid 16 Kol 36 Portoga 17 Hauksness 37 Baharata 18 Cantlin 38 Cave 19 Ridmuldar 38 Shrine South of Portoga 19 Cave North of Tantegel 39 Tedanki 19 Tower of Kol 40 Lancel 19 Rainbow Bridge 43 Eginbear 19 Castle of Zoma 44 Field (New Town) 19 Village of the Soo 19 Shoals 20 Greenlad 20 Dhama 20 Tower of Garuna 21 Muor 21 Experience Gaining Tips: The easiest way to gain exp. is by fighting metal slimes and metal babbles. I have listed here the best places to get exp. at different levels. levels 1-19: Gaining levels shouldn't be too much of a problem now, just follow the above chart and get up levels around the nearest town. (If you're brave, try going East of Kanave until you hit a river-bend. There is a forest area in the corner of this bend. There are powerful monsters here like Old Hags and Avengers. See if you can get 2 or 3 Avengers to attack, attack them like crazy... and pray! If you are victorious, you will get a lot of EXP for this! Be warned, it is VERY hard to beat these guys below level 20.) levels 19-34: A good place is the top floors of the Tower of Garuna, North of the Shrine of Dhama. There are large groups of metal slimes here. Just attack the metal slimes with weapons (only the BEDRAGON and CHANCE spells will have any effect on them, so forget about spells at these levels). They only have about 4HP each, and you will only do 1 damage point per hit. If you do a critical hit, or if the poison needle works, they will die instantly. You will net over 1,000 exp. each for every metal slime you manage to kill. Metal slimes are very weak attackers and know the BLAZE spell; metal babbles are also weak attackers and know the FIREBAL spell. So, they can't do much damage at all. levels 34- 40: Northwest of Ridmuldar is an excellent spot. There are metal babbles here. The other enemies that appear shouldn't be TOO hard to kill at these levels. If there are more than 2 metal babbles that appear, cast BEDRAGON. This will take one round to cast, but the next round, you'll wipe them out. If you know CHANCE, cast it no matter how many there are (although this is kinda risky, because CHANCE sometimes gives bad results, but sometimes it will defeat them instantly!). Otherwise, just attack them (the Poison needle is useful). A Metal Babble gives over 12,000 exp. to each party member. levels 40+: The 1st, 2nd, and 5th(top) floors of the Tower of Kol contain metal babbles and other enemies, which also yield a lot of experience points. Walkthrough: *Note, the walkthroughs for the caves and towers will lead you down the shortest path to the goal, ignoring petty treasure, but leading you to important ones. Feel free to explore each dungeon on your own to find all the treasure. The list of treasures found is not exact, I'm listing them mainly from memory. TIP: There's a very useful technique that can be used to increase your defense power while fighting. Have everyone who's able to parry do so, EXCEPT for the last character (having him or her parry would start the battle round). Then hit B to cancel all of the orders. Now select attack for those that had parried, and they will attack while having their defense power doubled for that round! This is very useful for bosses. Aliahan: When you begin, go meet the king and listen to what he tells you. Afterwards, go to Louisa's Place and recruit your party. I highly recommend a Fighter, a Pilgrim, and a Wizard. Talk to everyone, and you will discover that your first goal is to find the thief's key, which is in the Tower of Najima. Buy a couple of antidote herbs before going to the Tower (and some medical herbs if you have no pilgrim). Head North to the village of Reeve first and talk to the people there and buy equipment if you can afford anything. You can enter the tower through the cave at the southwest of the continent (West of Aliahan). --Cave on the Promontory: Treasures found here: Medical Herb, Wayfarer's Clothes, Gold, Agility Seed. Upon entering the cave, go down the stairs to floor B2, and then head East into a large chamber. Take the path leading to the North and it will lead to you another chamber with a treasure chest. Open the chest to get the Wayfarer's Clothes, and go North a few steps from the treasure chest, and take the Eastern path out of this chamber to some stairs leading to floor B1. Now you're in a very different looking cave. Take the path to the East to an intersection, and take the stairs to the South, which lead directly to the 1st floor of the Tower of Najima. For future reference, from these stairs in the cave, the path to the East leads to Aliahan Castle's prison area (you need the Thief's Key to enter) and the Northern path leads to the grassy area South of Reeve. --Tower of Najima: Treasures found here: Medical Herb, Gold, Wing of the Wyvern, Leather Hat, Thief's Key. Upon entering the tower from the Cave on the Promontory, head North until you see a lone Green Dragon statue in the middle of the floor. Just beyond this statue to the West are some stairs going down to floor B1 near a table and chairs. Go down there and you'll find... an Inn! What a convenience! Stay the night, then go back up the stairs and go all the way East. Take the stairs here up to the 2nd floor of the tower. Go South from here to the edge of the tower then head West. Take the 2nd path leading North to some stairs. On the 3rd floor, head North and then turn East, and take the first path leading South. Go up the stairs to the 4th floor. Talk to the old man and he'll give you the Thief's Key. Use it to open the door here, and then fall off the edge of the tower. Re-enter the tower on the 1st floor, and take the stairs back to the cave. Take the Northern path leading to Reeve, and pick up the treasure chests on the side paths while you're at it. Now, in Reeve, open all the locked doors and get the magic ball from the old man. Go back to Aliahan and you can open all the yellow doors and get new information. Go Southeast of Reeve and fight enemies to level up a bit. Buy all the equipment you can afford in Reeve and Aliahan. Make sure you at least get a leather shield and leather hat for those that can use them. Use leftover money for the best weapons you can afford. Go Southeast from Reeve to the cave of Enticement. Along the way, you'll see a shrine with a man inside who just tells you that you need the magic ball. Go North of the shrine to a spring, and enter the little hole in the ground to enter the cave. --Cave of Enticement: Treasure found here: Antidote Herb, Magic Knife. Upon entering the cave, head West and talk to the old man. Head South of the man and stand in front of the wall. Use the Magic Ball here and the wall will crumble. Take the stairs to floor B2. From the stairs, head North until you reach a fissure in the ground that blocks your path. Take the path to the East here and it will guide you around the fissure. Continue all the way North and take the Eastern path at the intersection. Go all the way East, all the way South, and then West until you enter back into the main chamber of the cave (watch out for the hole!). Now go North a few steps at the intersection and take the first path leading West. Open the chest for the Magic Knife. If you've got a wizard, give it to him; if not, give it to whoever will benefit most from it. Now go back East to the main corridor, and go North a few more steps and take the next path leading West. Follow this passage until you come to some stairs. Go down to floor B3 and go West until you hit the wall. Follow the path all the way to the end, opening the door with the Thief's Key, and enter the blue tile--the travel door. The screen will shimmer as you are warped to a small run-down old building. Exit this place and you'll find yourself just South of a castle; this is Romaly. The stolen crown: Upon arriving in Romaly, the king will ask you to retrieve the golden crown, which was stolen by Kandar. Explore the town and castle fully. Under the shop area, you'll find a fight ring--the first of many such places in the world. Talk to the man behind the left counter and bet on a group of enemies. The numbers next to them are the odds. This number, when multiplied by your bet, is what you will get if you win. When you watch the fight, the monsters will attack each other and only one will win (although some matches end in a draw, and your bet is refunded). Gamble here if you wish to earn money for better equipment. Buy the best stuff you can afford. Kandar has fled to the Tower of Shanpane to the Northwest. But first, head north to Kanave. If you have a wizard in your party, steal the Poison Needle from the item shop at night. (You'll also get a Club at from the item shop; try selling the Club back to the shopkeeper the next day--he doesn't even realize you just stole it from him :P) This town has the Fighting Suit and Iron Claw for sale, the best equipment for a fighter. Also, be sure to buy Broad Swords for your Hero, Soldier, or Merchant. Go Northwest to Noaniels. What's this? Everyone's asleep!! It seems the elves have cursed the village so that everyone sleeps, because a human from Noaniels ran off with an elvin girl. Go west to the Hidden Village of the Elves (a small brush patch in the forest), and then enter the nearby cave. --Dream Cave: Treasure found here: Fairy Water, Acorns of Life, Gold, Dream Ruby. Upon entering this cave, go South and follow the main path until it ends at an intersection with passageways heading South and West. Take the Western path to a room with two staircases. Take the Western set of stairs down to floor B2. You will see 4 pillars in the middle of a pool to your North. If you step on the tile at the center, your HP and MP will be restored. From the healing pool, head West through a passageway. In the next room, go North. Take the next passageway you see to the West. It leads to some stairs leading to floor B3. On this floor, go West to some stairs at an intersection. Keep going West past the stairs and go South at the next intersection. Take the first passageway going East and go down the stairs you find here. On floor B4, follow the path North, then head East across a bridge. Open the treasure chest to find the Dream Ruby and a note. The note tells how an elvin girl and a human boy fell in love and came down here to take their own lives. Exit the cave and visit the elf queen. After hearing the story, she will give you the Wake-Up Powder. Now go back to Noaniels and use the powder to wake up the people. Be sure to buy a Cloak of Evasion for your Wizard or Goof-off at the shop. Now you are ready to go to the Tower of Shanpane. It lies to the Southwest of Kanave. --Tower of Shanpane: Treasure found here: Wing of the Wyvern, Gold, Golden Crown. Upon entering the tower, Head Northwest, the West, and then South to find the stairs going up to floor 2. Exit this room to the West. Head North and then East to reach the Northern edge of the tower. Head South from here into another room containing stairs leading to floor 3. Head to the Western edge of this floor, then go North. Take the passageway to the East and go up the stairs to floor 4. Go South from here until you see a large door. Open it with the Thief's Key and Go up the stairs inside. On the 5th floor, some of Kandar's cronies will see you and run up the stairs. Follow them to the 6th floor to find Kandar. He will open a trap door, causing you to fall back down to the 5th floor. Go back to the 6th floor, and jump off the Northern side of the room. You'll land on the 4th floor next to Kandar. Now you must fight Kandar and his 3 henchmen. Just use your best attacks and you will prevail. After defeating Kandar, you will have to let him go. He will give you the golden crown as thanks. Take it to the king of Romaly, and you can become the king of Romaly!! Congratulations! You are now a king! If you want to continue your quest, find the old king in the fight ring (he looks like a counsel now; tell him you're tired of being a king--answer No to his first question, and Yes to the second). Getting a ship: Now head southeast to Assaram, in search of the Magic Key. Assaram is the only place that sells the Iron Helmet. The merchant wants 16,000GP for it, yeah right! You can only talk him down to 2,000 (just keep saying no), although it's only worth 1,000. The Hero, Soldier, and Pilgrim need to be equipped with them. In Assaram, the people will point you in the direction of Isis, to the West. In Isis, make sure you find the Meteorite Armband in the basement of the castle; this item will double a person's agility. If you're having trouble, as soon as you enter the castle from the town (big desert area), head West and you'll see a hole in the castle wall. Walk through it and follow the narrow path north until you find stairs going down. Make your way to the chest. After taking the armband, a skeleton appears. It doesn't matter what you say, he'll let you have it without a fight. I recommend equipping your Pilgrim with it, because you will want him to cast his healing spells quickly in battle. Now, go North to the pyramid and find the magic key. --Pyramid: Treasure found here: Medical Herb, Gold, various seeds, Wing of the Wyvern, Flashy Clothes, Magic Key, Golden Claw (beware of Man-eater chests!). Upon entering the pyramid, head North to the second intersection. At each intersection, do not step on the two floor tiles in at the center of the intersection, they are trap holes that will drop you to floor B1. If you fall in, head to the Southwest and take the stairs back up to the ground floor. At the 2nd intersection, take the Eastern path. Keep following this path as it winds around to some stairs leading to floor 2. From here, go South to the end of the hallway, then turn West. You'll come to the stairs leading to floor 3. Head East and you'll see two small niches at the Southeast corner of the pyramid. Step in the far Eastern niche and it will ask if you want to push a hidden button. Say yes. Now go to the West side of the pyramid and push the far Western niche. A sound will be heard as a boulder is removed that was blocking the Magic Key. Go back to the stairs that led you to floor 3 from floor 2. Head due North and open the treasure chests to find a seed and the Magic Key! If you're hurt badly at this point, cast Outside and go get healed. If you're in good shape, Head to either the Northeast or Northwest corner of the room to find stairs going up to floor 4. Head South (using the Magic Key to open the door) and you'll see many treasure chests in the middle of the chamber. Open each chest, and you'll be forced to fight 4 mummy men every time, and then you'll get the item from the chest. None of the items are very special, but if you've got time and energy, open them anyway. Head South and go up to floor 5 to find the Flashy Clothes, a necessity if you've got a Goof-off. Cast outside, or jump off the very top of the pyramid to exit. Go back to Isis and heal up, and buy a few medical herbs for each person. Enter the pyramid again, and head due North until you fall into one of the pits at the first intersection. You are now in basement 1. Note that magic will NOT work at all on floors B1 and B2 of the pyramid, use your herbs for healing. From where you land, head West into a chamber similar to the one you landed in. At the Northeast corner of this small chamber is a patch of sand, which sort of forms a cross shape. SEARCH in the middle of this cross shape to find some hidden stairs leading to B2. Follow the path and open the magic key door. You will come to an alter; search it for the golden claw. Now, be prepared to fight, a LOT. If you've got a fighter, equip him with the claw and head outside. You'll fight enemies at least every few steps. After exiting the pyramid, IMMEDIATELY cast Return to go back to Aliahan. Now you have to choices: sell the claw for a LOT of Gold, or you can store it in the vault and use it to attract enemies to level up later. I recommend selling it. If the claw is in your inventory at ALL (even if it's not equipped), enemy encounters will quadruple. Putting it in the vault prevents this; but I usually sell it. Now, unlock all the Magic Key doors you couldn't before (there are doors in Aliahan, Romaly, Assaram, and Isis). Visit the queen of Isis in her private bedroom at night to receive a Wizard's Ring! Now, go Northwest of Romaly to a shrine which leads to Portoga (Portoga is South of the shrine's exit) in search of a ship. The king won't give you a ship unless you give him some pepper. Go to the cave east of Assaram, and show Norud the Dwarf the king's scroll. He will show you a secret passage. After exiting the cave, you can go north to an inn if you need a rest. Then, head south to Baharata. The pepper shop is closed (of course...) because Tania, the shop owner's granddaughter, has been kidnapped. The kidnapper's cave is to the Northeast. --Cave Northeast of Baharata: Treasure found here: various seeds, Medical Herb (more Man-eater chests, cast X-RAY if you know it; anything that's doesn't glow red is safe to open). In the cave, head West two rooms, and then head South until you are blocked by an invisible door. Use the magic key to open the door, then continue South. Now head East until you reach the stairs to floor B1. From here, go West to a find another invisible door, leading to a room with treasure in it (none of which have monsters inside). Go back and open the door you saw to the South. Some guards will attack you here. After defeating these pathetic lackeys, Head South and you'll find Galen and Tania trapped in some cells. Push the button on the wall to free them. On your way out you'll run into your old friend Kandar. He's meaner now, so cast SAP and BLAZEMORE on him, if you know it. You'll have to let him go again. Now go back to town and get the pepper. Now you can return to Portoga for that ship! Head Northeast from Baharata by land to the Shrine of Dhama. If you want to change your profession, you can at the shrine, but only if you heave reached level 20 (see the class changing section above for more info.). If you want to a Sage, climb the Tower of Garuna and find the Book of Satori. --Tower of Garuna: Treasure found here: Iron Helmet, Medical Herb, Wing of the Wyvern, Gold, Book of Satori. Head to the West side of the tower on floor 1, and you'll find a path leading North onto a green area, which looks as if it would take you outside. Step out onto it, and instead of being sent out, you'll see a small building with stairs going up to floor 2; take them. Walk the tightrope and take the stairs back down to floor 1 on the other side. Step onto the travel door to be warped to another part of the tower. Take the Eastern stairs to floor 2, then take the Southern stairs on this floor to reach floor 3. Take the stairs here to floor 4, and then go up the next set of stairs to floor 5. Walk about halfway across the tightrope and then fall off. When you land, fall into the fissure here. Take the stairs going down when you land, and you'll find the Book of Satori in a chest. Take it back to the shrine to make someone a Sage (just place the book in that person's inventory and talk to the class changing man; "Sage" will appear on the class list at this time). Exploring the vast world: Take a few minutes to explore the world. Now, the first thing you need to do, is head south from Portoga along the shore to Tedanki. If you start out in the morning, you'll reach a river heading inland about evening. Follow the river to Tedanki. In Tedanki, you can buy the Magic Armor and Zombie Slasher. You will also find the Lamp of Darkness here. Next, make sure you visit Lancel, south of Baharata. Now sail west from Portoga, and go to a lone patch of grass. Enter that, and you'll find a man who wants to build a town. Go back to Aliahan and recruit a new Merchant at the eatery (you'll have to leave one person behind for a moment). Take the Merchant to the old man. They will begin building a new town. Check back from time to time, especially after defeating Orochi, and again after getting the Staff of Change. Now make your way by ship to the village of the Soo, Southwest of the new town. Be sure to search to well for the Staff of Thunder. Give it to your Wizard and have him use it in battle to produce the FIREBANE spell. Now, buy an invisibility herb at Lancel, and go Northwest of Noaniels by ship to the castle of Eginbear (the castle is on an island just to the Southwest of the village of the elves). Use the herb to fool the guard. Solve the boulder puzzle by pushing them onto the tiles at the top of the room, this will open the passage to the Vase of Drought. Sail due South from Aliahan until you reach the shoals (It takes a full day to reach them). Use the vase to raise a shrine from the shoals. Inside, you will find the Final Key!! Now, sail west to a forested area. Search the point where the four mountains cross to find the Leaf of the World Tree. You can only have one of these at once, but when you use it, you can get another at the same spot. Now explore Muor: |North of Jipang, and Northeast of Dhama. Also explore the house of Pirates: East of Aliahan, and then find Liamland: South-Southwest of that. Now, go to Jipang, Southeast of Dhama. If you want to find the echoing flute, to help you locate orbs, head East of Jipang until you hit land, and then sail up the coast to the North to find the Tower of Arp. --Tower of Arp (optional): Treasure found here: Clothes, Acorns of Life, Gold, Echoing Flute (plus Man-Eater chests!). When you enter the tower, head to the Northern part of the 1st floor, opening the doors with your Final Key as you go. When you reach the Northern end, open the door behind you and enter a room with 4 staircases. Take the Northwestern stairs to find a staircase on floor 2 going up to floor 3. Now take the stairs up to floor 4. Head East and go up the stairs to floor 5. Here, there are several intersecting tightropes. There is a square hole in the very middle of the rope network. Jump into that hole (not the rectangular ones to the sides) and you'll fall onto a platform with 4 chests. Open them all (none are enemies) and you'll find the flute. Play it in an area where you suspect a orb to be, and it will echo if there is an orb nearby. If you need further help locating all the orbs, see the section at the end of this FAQ. Now go back to Jipang and explore the town. This town is ruled by a man named Himiko, who seems less than friendly. You will discover that the locals are being terrorized by a monster called the Orochi. His lair is in the cave beside the village. You must enter the cave and defeat the Orochi. --Cave of Jipang: Treasure found here: Noh Mask. If you meet 3 or 4 Derangers here, RUN! The Derangers cast CHAOS, which confuses your allies. The Derangers can't hurt you very much directly, and your confused allies will not attack you when you are trying to run, so run! If you meet 1 or 2 Derangers with other enemies, take out the Derangers first. Upon entering the cave, follow the main path to the West and South until you reach the Southwest corner of the cave. Take the path East and then go North at the first chance. This will lead you to the stairs to floor B2. Go North to an intersection, and head East to find the Orochi. Make sure you heal before approaching the Orochi. To defeat him, have your Wizard cast BIKILL on your Hero, Soldier, or Fighter, and cast SLEEP and SAP with your Pilgrim. After defeating him, he will drop his sword and run. Equip the sword if it will help anyone. Follow him, and you'll find out that he is pretending to be Himiko, the village chief!! Defeat him again and he will die. Now, go to the navel of the earth, at Lancel (the shrine is located in the North part of town; go up beside the weapon shop, but don't exit the town! Open the final key door to get into the shrine. Talk to the priest to go in the cave). Give the Hero the Meteorite Armband and Final Key. He must go into the cave alone. --Navel of the Earth: Treasure found here: Intelligence Seed, Gold, Armor of Terrafirma, Medical Herb, Blue Orb. Be sure not to let the hero's MP drop below 8, because it will help to cast OUTSIDE after you've found the orb. From the entrance, head South and open the door with the Final Key. Ignore the passages leading East and West; it's nothing but an infinite loop trap. Continuing South, you will reach a chamber two rows pillars and 4 niches on the sides of the chamber. The Northeastern niche and Southwestern niche contain mimics, which can kill the hero with their DEFEAT spells, so watch out! The other two niches contain items. Continue South from the pillar chamber and follow the path East to some stairs. Now you'll be in a very large chamber. Walk about 5 steps North from the stairs and head East until you see stairs going up. Take them and follow the path to the Armor of Terrafirma. Return to the large chamber and head North to some stairs going down. Now you'll come to a fork in the road. Take the Northern path and ignore the faces telling you to turn back. Keep going until you reach the middle room with two chests. One contains a medical herb, the other the Blue Orb. Cast OUTSIDE (or walk out if you're out of MP) and return to Lancel and reunite with your companions. The road to Baramos: Now go to Samanao by going to the shrine North of the new town; it's an island South of Greenlad. You can reach this shrine from two other locations: The shrine Northwest of Romaly (which is the easiest to reach) and the shrine on the promontory of Olivia, North of Baharata. Go into the Eastern travel door in the shrine South of Greenlad and you will find a shrine where a priest talks about Simon and the king of Samanao. Exit this shrine and walk West and South to Samanao. Upon entering town, you'll notice most of the townspeople gathered near the cemetery. It seems the king had one of the citizens put to death. Talk to them, and then leave town and re-enter. The townspeople will return to their normal duties now and you can buy equipment. Be sure to pick up some Silver Shields here. Go into the castle by using the service entrance on the East side and approach the king. He will have you arrested and thrown into the dungeon. Use the final key and escape through the passage to the cemetery; along the way you'll find the real king, locked up in a dank corner of the prison. In this chamber, you'll find the rest of the secret passage along the West wall. You must now go Southeast to the cave and find the Mirror of Ra, which reflects true forms. --Cave Southeast of Samanao: Treasure found here: Gold, Medical Herb, Strength Seed, Vitality Seed, Acorns of Life, Wing of the Wyvern, Stone of Life, Animal Suit, Mirror of Ra (and Mimics! Cast X-RAY!!). Upon entering the cave, head West, then take the first path leading North, then take the next passage to the West, and then turn down the hallway to the South. At the end of this hallway are the stairs leading to floor B2. Now you're in a large chamber with a string of treasure chests leading off to the Northwest. In this room, head South and jump into the hole in the corner. You will land right next to a treasure chest. Open it for the Mirror of Ra. If you're in a hurry or hurt, cast Outside to leave. However, I suggest you explore the rest of the cave, since there's a lot of treasure in here, including the very useful Stone of Life. Enter the castle at night and climb the stairs to the highest point, then jump off onto the roof near the king's bedroom. Go inside and USE the mirror while facing the king. He will turn into a Boss Troll!! Cast BIKILL and BLAZEMORE to beat him. When defeated, he will leave the staff of Change. You can try playing around with the staff of change. Try turning yourselves into monsters or slimes to scare townspeople! Now, go back to the village of the elves. Turn yourselves into dwarves with the staff (it may take a few tries), and you will be able to shop there. Buy a some Wizard's Rings (this is the ONLY place you can buy them, so stock up!) and Angel's Robes. Now, go to Greenlad, North of the new town, and give the staff of change to the old man in exchange for the Sailor's Thigh Bone. Use the bone to locate the Phantom Ship, which is in the bay of Romaly (note: the ship will ONLY appear when you have the bone, so you MUST give away the staff... darn). Board the ship when you find it, and get the Locket of Love. The river leading to the Promontory of Olivia is north of the World Tree. Sail South from Aliahan in the morning, and as soon as it gets dark, turn West and enter the river that is just North of a small shrine. When the voice forces your ship backwards, use the locket BEFORE you stop moving backwards. Go to the Shrine Jail, and talk to Simon's ghost in the Southwest corner. He will tell you to search his bones to find the Sword of Gaia. Search the foot of the bed where his skeleton is in the cell to the East of his spirit. Now, sail South from Assaram, turning West at the river-fork, to reach the Volcano. Throw in the Sword, and a path will form over the river. Head south to the Cave of the Necrogond. This is a hard cave to get through, so make sure all of your characters are at LEAST at level 30 (if anyone changed class at the shrine of Dhama, their levels maybe be a bit lower). --Cave of the Necrogond: Treasure found here: Gold, Thunder Sword, Swordedge Armor. Note that you will be going UP in this cave to reach your destination, instead of down as you would normally expect in a cave. When you enter the cave, head West and take the stairs to floor 2. From here, it gets a little tricky; I'll try to be as precise as possible. From the stairs, go West and take the first passage leading South, then take the next path leading West. You should reach a fork here. Take the Southern path in the fork and you'll approach a treasure chest containing the Thunder Sword. Equip it on your hero IMMEDIATELY. He can use it as an item in battle to produce the BOOM spell. For this reason, don't ever get rid of this sword! From here go South and then go all the way to the West. Open the chest for the Swordedge armor and equip it on your Hero. This armor will reflect back some damage to the attacking enemy. Be sure to give the Armor of Terrafirma to your soldier now if you have one. This is a good point to exit the cave, heal, save, etc. To be safe, get everyone up to level 32 now before proceeding too deeply inside the cave. You can fight metal slimes in the Tower of Garuna or you can try fighting enemies on the first two floors of this cave to level up. From the chest containing the armor, go East one room and take the passageway leading South to the stairs, which lead to floor 3. Here, go East and take the first path heading South. This path leads back to the West. Now head South and you will see some small holes in the floor. Avoid them and head East to the stairs to floor 4. Head East and you'll come across a large fissure completely blocking the way. Jump into it. You'll now find yourself in a large chamber on floor 3. Take the stairs at the North end of the room back to floor 4. Head East from here and follow the path until you come to the other side of the fissure. Take the stairs to the 5th floor. This top floor of the cave is filled with water and bridges, and an array of passageways. Go South and cross the first bridge you see. Once you cross it, walk a few steps North and take the passageway leading East (don't take the one directly across from the bride, it leads to a brief dead-end). Take the first path leading South, and then turn East. Cross the bridge and take the passageway directly to the East. Turn South at the first opportunity, and then exit this small room to the South. Now simply go all the way East, and then all the way North to the stairs. Ascend them and breath the fresh air! You made it!!!!! To the North is (drum roll please) the Archfiend Baramos' castle! However, it's surrounded by water, so you can't reach it... Head Northeast to the shrine and claim the orb. Now, with all the orbs (see below for orb locations), go to Liamland, west of Lancel (don't forget to get all the orbs out of the vault first!). Place an orb on each altar and you will awaken the great phoenix, Ramia! Take Ramia on a tour of the world if you like. Before going to Baramos' castle, head East from Kanave (and slightly South) to the Dragon Queen's castle, surrounded by craggy mountains and a dense forest. When you enter the castle, you will come across a large intersection of passageways, one heading East and West, and another going North from that. At the intersection of these passages, walk South to find the hidden chamber of the Dragon Queen. She will give you the Sphere of Light before laying her egg and dying (could the egg hold the future Master Dragon from DW4 perhaps?), but you won't use this until later, so store it in the vault. Now, go to Baramos' castle, Southeast of Isis. Be sure at least one person is at level 34 and that your Pilgrims/Sages and Hero know HEALALL. If you can get a Pilgrim to learn HEALUS, it really helps. --Baramos' Castle: Treasure found here: Demon Axe, Wizard's Ring, Unlucky Helmet. After you enter the Archfiend's Castle, head East all the way to the courtyard wall. Go North through the narrow passage next to the wall. As soon as you see some water, head West, walking just South of the water. Climb the stairs here. Now head West and descend the stairs. In this chamber there are 2 damaging barriers. Cast STEPGUARD and walk through them to the South. There are two sets of stairs here. The stairs going up lead to 3 treasure chests containing useful items. The stairs going down lead on. In the basement, you'll see a nearby set of stairs. Ignore them and head East. Take the lone staircase at the end of the hall. Here you'll be able to see the 3 treasure chests you got earlier. To the North of them are stairs going up. On the 2nd floor, head West and take the stairs. Now head West from here to stairs going down. Now head North to the stairs. Just before you enter the building you're standing outside of, cast STEPGUARD; there is a barrier surrounding the outer rim of the throne room. You can see the corpse of the late king of this castle here. Baramos was certainly ruthless. Exit the throne room to the South and Walk East towards the water. Here you'll see a golden road leading to stairs surrounded by a barrier. Cast STEPGUARD again and go down the stairs. Now you're in the chamber of Baramos. There's yet another barrier surrounding him, so be careful. Before approaching Baramos, heal yourselves and use a Wizard's Ring to restore some MP if needed. If anyone is dead at this point and you can't revive them, go back now; you don't stand a chance. If you're all reasonably healthy, talk to Baramos and he'll fight you. This can be a TOUGH battle if Baramos decides to use nasty attacks. He usually attacks twice each round. He can attack for moderately heavy damage, he can cast LIMBO (which usually never works, and won't work at all on the Hero), he can cast EXPLODET, and his nastiest move is breathing fire on you. It may be possible to put Baramos to sleep, but chances are you won't be able to; you're better off having your Pilgrim heal. BIKILL on your fighting characters is a must; try to cast it on a character who will go AFTER the person who casts it so that it will affect their attack on the same round. Of course HEALMORE, HEALALL, and HEALUS are very effective. If you have a Leaf of the World Tree, use it before trying VIVIFY on a dead person. BOUNCE may be useful for Wizards, since it can reflect the EXPLODET and LIMBO spells, but be warned that you won't be able to heal the BOUNCED Wizard. Try to stay away from direct attack spells, they work very often... You're main offensive tool it just plain attacking, so it helps to have strong characters. Use these tips and with luck, you'll beat him! Baramos has 900 HP, but he can mysteriously heal himself some between battle rounds, so it will seem like he has more. Once you defeat Baramos, your party will be revived. Cast OUTSIDE and you'll see that Ramia is gone... Cast RETURN and you'll see that Aliahan is the only available place to go, so go back there. You may notice that no enemies will attack you at this point, and you can visit any place you can go to by walking, so if you want to get some treasure you missed without worrying about monsters, do it now. Enter Aliahan and talk to the townspeople, who will congratulate you. Head to the castle and talk to the king, who will order an immediate celebration of your astounding victory! Wait... is the ground supposed to shake like this? Uh-oh! You definitely know something's wrong when the soldiers mysteriously vanish and it gets dark. What's this?!? A Master Archfiend?? Zoma? It seems that Baramos had a hidden master... The king tells you to investigate. If you want to save your game now, the minister will do it. Now Ramia and your ship are available again (and the monsters are all back from their sudden brief vacation; maybe they all went to Disney Land?). Before doing anything else, go back to Portoga and get the Sword of Illusion from Sabrina, the Teenage Wi... er, um, just plain Sabrina. Any female character can use it as an item to produce the CHAOS spell repeatedly. Did you see that black hole East of Baramos' castle? That is the Great Pit of Gaia. It has grown now, and you can jump in... if you dare! The world of darkness... You will find yourself in a strange, dark land. Hmmm... Doesn't this look familiar? If you've played Dragon Warrior 1 or 2, it should!! It's Alefgard!!! Head East on your new ship to Tantegel Castle. There you will find Kandar, who has finally seen the light. He will tell you about the Stone of Sunlight. You ought to know where those are from DW1, but wait... it's not in the basement! Check the castle kitchen for a secret stairway (push the walls), the stone is upstairs. Hold onto this, you'll need it soon. You are also told that the castle's three treasures, the Sword of Kings, the Armor of Radiance, and the Shield of Heroes were stolen by Zoma, the Archfiend. You find out that Ortega has also come to this world. He was nursed back to health after his battle with the dragon, and has set out to Zoma's castle. Next, go to the northwest to Garin's house. The sliver harp is in the basement. You can use it to summon monsters. Now, head by ship to Kol, in the east. In Kol you will find the Fairy Flute four steps south of the open air bath. The flute will put enemies to sleep when used in battle. Also, you will find an item shop run by a man from Jipang. He wants some oricon. Go to Hauksness, south of Tantegel, and find the oricon in the pasture; just search the brush until you find it. Sell the oricon to the man in Kol. He will forge a new Sword of Kings by the time you exit and re-enter the village; buy it. Now go to Cantlin, which lies East of Hauksness. Go South from Hauksness, and then head Northeast. Next, go to Ridmuldar, and get the Ring of Life at the INN. Be sure to equip someone with it. Now explore the mountain cave Southwest of Tantegel. It holds several treasures including a Wizard's Ring and Demon Armor. There's nothing necessary in the cave, though. Now go to the cave that lies to the Northwest of Tantegel. --Cave Northwest of Tantegel: Treasure found here: Gold, Stone of Life, Shield of Heroes. One thing you may notice is that your spells don't work in here! That means you can't heal yourselves (except with insignificant Medical Herbs or the Sage's Stone, which you don't have yet... But you can use the Shield of Strength, and the Ring of Life is very useful!). The monsters can be somewhat nasty, so be careful; watch out especially for the Hydras. They can breathe fire on your party, and can attack twice! Fortunately, this is a fairly short cave. On top of that, the 1st floor has no enemies at all! Even better, the Troll Kings like to cast LIMBO, which is useless in this cave. The layout of the first two floors is very similar to the way the cave looks in DW1. On the 1st floor, head to the stairs in the Southeast corner. On the 2nd floor make your way all the way West, then North, then East to find a long hallway heading West along the Northern edge of the cave. Follow it to some stairs leading down. There is a magic key door here, but the passageway beside it is open so you can go through it. The Shield is in the Northwestern chest. One of the chests contains a mimic; laugh in his face as he tries to cast DEFEAT on you. There's a strange fissure here. It's rumored that the Archfiend used it to enter this world. If you fall in, you'll be thrown right back out--strange indeed. Don't forget to pick up the Stone of Life before you leave. Now you can just cast OUTS... Oh, that's right--you can't... Well, I guess you'll have to walk all the way out; good luck! --Tower of Kol: Treasure found here: Gold, Acorns of Life, Vitality Seed, Your next stop is the Tower of Kol. Be to bring the Fairy Flute from Kol with you. Return to Kol and get in your ship and sail North to find the tower. Inside, go North and open the doors and cross the barrier, then turn West at the intersection. Take the first passage leading South to the stairs. On floor 2, you'll encounter your first "revolving floor" tiles. When you step on them you move in different directions than normal. A tile has a dark side and a light side. Pushing the controller in the direction of the dark side will move you North when your standing on it. Pushing the controller towards the light side moves you South. If the dark side is pointing to the East, pressing down on the control pad moves you East, and pressing up moves you West. It's the opposite for opposite tiles. You'll get the hang of it sooner or later; just be careful not to fall off the tower! From the stairs, go all the way East and then go North to the stairs. On floor 3, head South to the stairs, then head North on floor 4. When you see some rotating floor tiles to the West, cross them. Be careful not to fall off the path; just be sure you press up and down when your standing on the tiles, and not left or right; and you'll be fine. Take it one step at a time, and use the rules above for navigating the floor. The treasure chest contains the coveted Armor of Radiance. Equip the hero with it. Since it has the same effect as the Ring of Life, give that to someone else if the hero has it equipped. Now two people will regain HP as they walk. Now fall into the crack beside the chest. You're now on floor 3. Head South from here, and then West. Now go all the way North. Ignoring the mimic in the treasure chest, fall off the North edge of the tower here. You'll land on the North side of floor 1. Open the door and head West down the hallway and take the stairs up to floor 2. Keep climbing all the way to floor 5. On the top floor, head all the way South, then go East until you see a bricked walkway leading North. Follow it to find a lone statue. This is Rubiss, the spirit who created Alefgard. She has been turned to stone! Play the Fairy Flute in front of her to break the spell. The grateful spirit will give you the Sacred Amulet as proof that you helped her, and she vows to repay the favor someday (which she does in DW2!). Equip the hero with the amulet to protect against BEAT/DEFEAT spells. Now go to the shrine south of Cantlin to find the Staff of Rain. The shrine is due South of Cantlin, but you'll have to take a roundabout path to get there. If you've played DW1, the shrine is in the same location where you find the Token in DW1. Take the Staff of Rain, the Stone of Sunlight, and the Sacred Amulet to the Shrine of Honor, South of Ridmuldar. You will receive the Rainbow Drop. Use this northwest of Ridmuldar at the place where there is a one-square gap. This will cause the rainbow bridge to appear, giving you access to the island of Zoma. Go into the castle, and make sure that no one is under level 40. --Zoma's Castle: Treasure found here: Multi-edge Sword, Sage's Stone, Leaf of the World Tree, Stone of Life, Wizard's Ring. Before you enter the castle with the intention of fighting Zoma, be SURE you bring the Sphere of Light with you!! If you put it in the vault, or haven't gotten it from the Dragon Queen yet, get it now! Upon entering the castle, head East and follow the path to the Northern area of the 1st floor. Continue to follow the path as it turns South, and ignore the two doors to the East of you as you continue South. The path will turn West and you will come across a door leading towards the throne room. Enter, and a stone slab will appear where the door had been behind you. You will see several statues in the room, and you will appear to be stuck. Continue to wander around this room until you are attacked by 3 groups of Granite Titans. After all the statues disappear, both doors will open. Go North into the throne room. Cast STEPGUARD before stepping onto the large barrier in this room. Hmmm... an empty throne... What do you do in a Dragon Warrior/Quest game when you see a throne? You search behind it of course (a fact I neglected to remember while I was trying to play the Japanese game Dragon Quest 5 and I got stuck at one point in the game for 6 weeks!!). Anyway, the hidden stairs are TWO spaces behind the throne this time. Keep searching and you'll find the stairs; they're two space directly behind the throne. Floor B2 will be the shortest floor you encounter in the game, just go down the stairs. On floor B3, go North and you'll see a large area of rotating floor tiles, oh joy... But don't worry, the solution is quite simple. Just go one step East from the stairs that brought you to this floor, and then just keep pressing up on the control pad. You'll end up right next to the stairs you need to descend. On floor B4, go West until you hit the wall, then go all the way South until you reach the Southernmost wall. Now turn East and follow the path to the stairs. On floor B5, Go North and open the door. Go through it and head East. Go North and then West across the bridge. When you reach the end of the bridge, you'll encounter a man battling a King Hydra. He fights valiantly, but eventually loses... It turns out that the man is your father, Ortega, whom you saw battling the dragon in the opening! Not knowing who you are, he tells you with his last breath to find his son and tell him what happened. After a brief, emotional RPG funeral (which consists of the deceased vanishing in an instant-- Obi Wan, is that you?), continue on towards the North. Go all the way North, and then turn East until you come to a door to the South. Open it and go inside to find a cache of treasure! Raid it and give the indispensable Sage's Stone to a character with fairly high agility (and you probably will want to use the transfer trick mentioned in the instructions section of this FAQ to move it to the top of that person's item list). It will come in very handy in your final battles. Watch out for the chests on either side, they contain mimics. There's also a Leaf of the World Tree here. If you already have the one you actually got from the tree itself, you now have TWO! However, if you use them both, you'll only be able to get one at a time from the tree. It would be a great idea to cast OUTSIDE now and heal and save and everything. But if you're in a hurry, and everyone's fairly healthy, continue on. From outside the treasure room, continue East. Now turn South until you find some stairs. Descend them to enter the Archfiend's domain. There are no more normal enemies here, so if you're running out of MP and Wizard's Rings, you can run around in a circle to heal using the Ring of Life and Armor of Radiance. Once you're ready, walk forward onto the platform. 6 torches are lit and the Master Archfiend Zoma approaches! He immediately sends his first underling after you. The first fight is against King Hydra, the one who killed your father. Ortega may have lost, but with 4 against 1, King Hydra doesn't have a chance. Avenge Ortega's death! Cast BIKILL, SAP, and use the Sage's Stone. Also be sure to use the parry/fight technique all the time for these final battles. Once he's defeated, you can heal by walking around again, but fall back a bit, don't advance. When you're healed, advance and Baramos Bomus will suddenly attack! This guy's a little tougher, but use the same strategy as for the hydra. Heal again by falling back, and then advance to fight Baramos Gonus. Don't bother with BIKILL or SAP this time, just use BLAZEMOST for massive damage and attack, while healing with the good old Sage's Stone. Now, heal completely and use you Wizard Rings until your MP is healed, or they all break (hopefully you have at least one ring at this point). If you still have a ring left and are completely healed, give it to your Pilgrim or Sage for use in the final battle if necessary. Now, with the Sphere of Light in hand, approach Zoma. On the first round use the Sphere of Light, and have the others parry or cast spells like SAP, BIKILL, INCREASE, or BARRIER. The sphere will remove Zoma's dark cloak with a dazzling display of light! If you attack him before using the sphere, it will look like you're hurting him, but all the damage is being completely absorbed by his cloak. Now, Zoma can attack twice, and he can use SNOWSTORM and breath attacks (BARRIER protects nicely from this). He can also shoot light from his fingers, which will negate the effects of BIKILL, INCREASE, BARRIER, etc. on your characters. Be sure to keep casting BIKILL as needed. Use the Sage's Stone often. If everyone's healed, you can have your Pilgrim or Sage cast HEALALL on Zoma (select the arrow above your characters' names to target Zoma). The spell will hurt him for moderate damage. Cast REVIVE, use a Leaf of the World Tree, and even cast HEALUSALL if necessary. Zoma has about 1,000 HP. Keep fighting and if you're levels are decent, you should prevail! After defeating Zoma, he will give a prophesy about another evil force coming (that would be the Dragonlord from DW1) and then he will die. If you try to cast OUTSIDE, you'll note that the spell doesn't work in this chamber. Start walking out, and there will be a violent earthquake and you'll be swallowed by a fissure! You will then be promptly ejected from the fissure at the bottom of the Northwest cave. Since spells still don't work here, walk out (there are no monsters). As leave on floor B2, the hallway behind you collapses, leaving the cave to look just as it will in DW1. Exit the cave, and you will hear the sound of the portal to Aliahan's world closing off; it looks like you're stuck here now... As this happens, the daylight returns to Alefgard. Don't go to the castle just yet; visit every town and shrine and listen to what everyone says. When you're done, head to the castle and the king will bestow upon you the greatest of titles: that of Erdrick the Great, a name to be remembered for all time! Now watch the credits. If you want to play around some more with the game, reload your last save and you'll notice that the hero's class now says "Erdrick". In addition, it is now possible to leave your hero behind at Louisa's place in Aliahan and have your party fight without the hero! Orb Locations: Red Orb: House of Pirates (East of Aliahan and slightly North); notes: Push the boulder to the East of the building one space, then search where the boulder was. Green Orb: Tedanki (Far South of Portoga); notes: Open the jail door at night with the final key. Yellow Orb: New Town (West then North from Portoga); notes: After defeating the Orochi and the fake king of Samanao, go to the new town and keep exiting and re-entering until your merchant is thrown in jail, then search behind his chair for the orb. Purple Orb: Jipang (Southeast of Dhama); notes: Defeat the Orochi twice. Blue Orb: Navel of the Earth (Lancel); notes: Go to the shrine in the North section of Lancel and enter the cave alone. Silver Orb: Shrine of Necrogond (Near Baramos' castle); notes: Talk to the man in the shrine. Game Genie Codes: I do NOT encourage the use of a game genie! It can mess things up (temporarily), and can even erase your save games! If you are having problems with your game, be sure you try removing your game genie before asking me for help. Visit my website at http://members.aol.com/daniel0777/index.htm for up-to-date versions of ALL my FAQs! This FAQ should also be available at the Video Game FAQ warehouse: http://www.gamefaqs.com Look for my other FAQs: NES: Dragon Warrior 2 FAQ/Walkthrough version 1.7 PSX: Lunar: Silver Star Story Complete FAQ/Walkthrough Dragon Warrior 3 FAQ/Walkthrough by Daniel Wagoner. My E-mail addresses are: Internet: daniel0777@aol.com America Online: Daniel0777 Dragon Warrior 3, spells, characters, and items in the game are all copyrights of ENIX corporation. You may freely distribute this FAQ AS IS! You may make minor formatting changes, such as realigning tabs or tables, or converting it to HTML format. This type of editing is fine, and you don't need my permission to do so. But DO NOT add or remove ANY text from this file! If you wish to add something to this file, E-mail me with your suggestion and I will make the modification myself if I agree with your suggestion. Any suggestions are welcome, and if I decide to incorporate your suggestion, you will of course receive credit for it in the FAQ. ATTENTION WEBSITE OWNERS! DO NOT add Game Genie codes! I do no want people E- mailing me asking about these codes, so please, if you want to list Game Genie codes on your website, place them in a separate file and make it clear that they are not connected with my FAQ. Last but not least, remember... "May the light shine upon thee!" --from Dragon Warrior 1