Your standard video game player is a shallow bastard who puts fashion
above everything else when deciding what games to buy. Now obviously,
if you're reading this letter, you're not a standard video game player,
so you'll be able to sit here and nod knowingly as I talk about them.
John Q. Gamer has a playstation. Chances are, he owns a number of
stylish titles such as Gran Turismo, Mortal Kombat 4, Final Fantasy 7,
and a lot of other very standard games that are wrongly considered by
the masses to be graphically impressive. He is shallow and conceited
about his games, and automatically labels everything with sprite-based
graphics as crap. He has seen Final Fantasy Tactics and laughed at it,
he has never heard of Tales of Destiny, and he wonders why you like to
turn on your SNES every once in a while to play Chrono Trigger.
Then, there are the real gamers -- us. We are able to look beyond
graphical impressiveness and see other aspects of a video game:
playability, story, music, and overall feel. This is not to say that we
don't appreciate graphics either. Games like the aforementioned Chrono
Trigger impress us as true graphical works of art ... colorful sprites
with personality, rather than some annoying camera view that spins all
over the place so you can't tell where the hell anything is.
What all this is leading up to is that, because of a few sneaky tricks
and some really bad marketing in the video game industry, we missed out
on what could have been a Golden Age for console gamers. Take, for
instance, the Sega CD. Only one major RPG series (namely Lunar, which
consisted of, to my knowledge, two installemts) was ever released for
this marketing disaster. I've never played Lunar myself, but those who
have swear by it; some even go so far as to make the blasphemous
statement that it's better than Final Fantasy. Why? Lunar is a dream
game. It was written for a system that couldn't handle all that 3d
crap, but used a storage medium that was sufficient to hold a lot of
excellent artwork, and even a few animated sequences. The story and
music were both excellent as well, or so I'm told.
Oh, and what about the sneaky tricks? Well, ever wonder why the Sony
Playstation is abbreviated PSX? Hopefully I've got my story straight
here ... The original Sony Playstation was made on a deal with
Nintendo. It was to be able to use both CDs and Cartridges, and be
compatible with the SNES. Nintendo, in their never-endigng quest for
expensive yet inadequate storage mediums, backed out at the last minute,
and decided not to market their own CD reader, the Super CD. The
Playstation that we now know and love is actually Sony's second attempt
at making a console system -- the Playstation X.
What would Super CD games have been like? Probably a lot like Lunar.
Great art, great stories, great music, all without that damn 3d that I
love to complain about so much.
As we all know, the standard in the video game industry is to cater to
the shallow masses, which is why games that lack 3d graphics rarely get
released here. Had the Sega CD and the Super CD had the time in the
spotlight that they deserved, we would have gotten a lot more
high-quality RPGs.
Sure, 2d is simpler than 3d, but what's wrong with a little simplicity
once in a while? And take a good look at our good friend Cloud. Does
that weird, angular thing really look better than a well-drawn sprite? I
think not.
Bart
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