the gia & sonic team present ___________________________________________ / _____ _ _____ _ / / / ___// / / ___// / / / / / / /__ _ _ / / / /__ _ _ / / / /__ / __ // /_/ // /__ / __ // /_/ / / / /____//_/ /_//_____//____//_/ /_//_____/ /________ /___________ _____ _ __ __ / / / / / / __/ /_ / / / / / /__/ ____ ____ / /_ ___ /_ __// / / / / / \ / // __// / / /__/_ / / /_/ / / /_/ \_\/___//___//_/\_\/____//_/ /_/ / /_________________ _________________/ \ \ chu-chu \ \ rocket \ \ \ \ \\ faq & \ walkthrough by jt.kauffman ver.1.00gia 20mar00 ------------------------------------------------------------ chu-chu rocket! ver.1.00gia faq & walkthrough 20mar00 GIA version by jt.kauffman ------------------------------------------------------------ 00.table of contents 01.intro 02.getting started **basics: **controls: **screens: 03.battle modes **facts about: **? Chu-Chu effects: 04.stage challenge mode 05.puzzle mode **normal: **hard: **special: **mania: **original: 06.puzzle edit mode **how to: **file command translations: 07.network **getting set up: **screen translations: 08.misc **hidden modes/characters: **bonuses: **vmu saves: **japanese/english changes: **records: **japanese color controller set: **chu-chu! online: **sales: 09.outro **version: **sources: **legal: **contact: ------------------------------------------------------------ 01.intro Chu-Chu Rocket! is a fast-paced, four-player puzzle game by Sonic Team, the makers of the Sonic the Hedgehog series and NiGHTs. Announced during the 'Four from Sonic Team' series of press releases, Chu-Chu Rocket! was originally released in Japan on 11.11.11 (11.11.99 on the Roman calender) amidst a fairly heavy marketing campaign. Clocking in at a mere 2800 yen (about US$26), or 4800 yen (US$45) with a limited edition clear orange controller, the game proved to be quite a hit (as did its commercial). Luckily, North American and European gamers weren't going to miss out on the Chu-mania, as the game went on to be released at a bargain price in those territories on March 8, 2000 and XXXXXXXXXXX, respectively. Overall, the game is a blast (if you're still deciding whether or not to pick it up, check out the GIA review at http://www.thegia.com/dc/chu/chu.html) whether you're playing the 4 Player Battle Mode with four friends, or attempting the Puzzle Mode by yourself. Of course, though, if you've got the game, you know it's a blast. You also know that it can be a truly devilish game, both in terms of addiction and difficulty. That's why the GIA has compiled this guide for you. Featuring gameplay tips, solutions for all 100 levels in Puzzle Mode, and hints for the 25 Stage Challenge Mode levels, we've tried to make this guide as complete as possible. If you know something that we don't, feel free to give us a shout at jtkauff@thegia.com and let us know what can be added. The bulk of this guide are the solutions to the 100 Puzzle Mode levels. In order not to spoil solutions for later levels, as well as to help you recognise what level you're on, we've thumbnailed the stages without the solution arrows placed. Clicking on the respective stage will take you to the solution, with all of the arrows placed in the correct places. Of course, if you'd prefer a graphical version of the FAQ, one is available at the GIA (http://www.thegia.com), although if all has gone well that's the same URL that you got this document from. This document is intended for personal use only, so please do not post it on other sites or otherwise distribute it without permission. Please see the 'legal' part of section 09. for more info. ------------------------------------------------------------ 02.getting started **basics: The gameplay is simple. The object is to get the ChuChus (aka. mice) into their rocket, sensibly named the ChuChu Rocket. When the stage starts, the mice will begin to run from pre-set points on the screen. Much like lemmings, the mice follow each other. Upon hitting a wall, they will turn right (unless there is a wall directly to their right, in which case they will turn left). KapuKapu (aka. cats) stalk the screen, moving exactly like the mice, but twice as slow. The cats will eat the mice if they hit each other, and will damage the ChuChu Rocket if they hit it. In the battle modes of the game, you will find three variations of ChuChus. The first is the normal blue and white ChuChu, which is by far the most common variety. Next is the pink and red ? ChuChu, which, upon reaching a rocket, will randomly select a different game-play option. Finally, the rare gold 50 ChuChus are worth, as their name implies, 50 regular ChuChus. The board set-up is pretty simple as well. First off, in the top left corner, is a timer. Beneath that is another timer, but one that is measured in rockets instead of seconds. At the bottom of the screen is either a row of counters (battle modes), a list of available arrows (puzzle mode), or nothing (stage challenge mode). The rest of the screen is filled with a 12x9 checkered grid that serves as the main playfield. --names: Of course, every good game needs catchy names for its characters, and ChuChu Rocket is no exception to the rule: ChuChus KapuKapu ChuChu Rocket Chuih ChuBee ChuPei ChuBoch Hatch Chao